Currently, new players are excluded from PvP because of the overwhelming dominance of tanky builds, cross-healing, and the steep learning curve required to survive against experienced players and organized groups.
Amethyst_Unearthed wrote: »ever since the groups got put down from 24 man to 12 i noticed LFG posts get ignored 9.99999 times out of 10.... its impossible to get a pvp group unless you go in pvp already in one....
CatoUnchained wrote: »Amethyst_Unearthed wrote: »ever since the groups got put down from 24 man to 12 i noticed LFG posts get ignored 9.99999 times out of 10.... its impossible to get a pvp group unless you go in pvp already in one....
Cutting group size to only 12 members essentially eliminated the whole ability to find a pick up group using LFG in zone chat. It's just one of the many changes ZOS has made that limits the enjoyment and friendliness of PvP.
Highwayman wrote: »I believe that with the under 50 campaigns having lost all their value, it's high time we have purchasable lv 50 characters with solid default specs for pvp. Even as I say this, I have doubts how many people would take the option, but we really need a pipeline into pvp for newer players and no-cp cyrodiil and battlegrounds seems the right target.
I have friends who'd play if they could skip the grind to 50 and the grind to even a half way effective build. Maybe even the unthinkable and let them start with mages and fighters guild skills unlocked. Or riding skills... that is such a barrier with cyrodiil. I offer to help and their eyes start glazing over as I explain even just the basics of what they will need to do to get up an running.
This stuff makes sense for an rpg and I get it, I've played it and loved it, but it's just a roadblock for someone looking to only pvp and there are a lot of alternatives these days that do let you just jump in.
Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
Highwayman wrote: »Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
The problem with that is I am not suggesting it substitute skill, I am suggesting getting them up to par on build so they can start on building skill quicker.
Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
The problem with that is I am not suggesting it substitute skill, I am suggesting getting them up to par on build so they can start on building skill quicker.
its kind of hard for them to build skill when they get facerolled
even if you gave them a super meta sweaty pvp setup, if they dont know how to use it they are going to die repeatedly and get likely get frustrated which is what causes people to leave, mostly because it seems people have an aversion to dying (or they see it as similar to "losing")
Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
The problem with that is I am not suggesting it substitute skill, I am suggesting getting them up to par on build so they can start on building skill quicker.
its kind of hard for them to build skill when they get facerolled
even if you gave them a super meta sweaty pvp setup, if they dont know how to use it they are going to die repeatedly and get likely get frustrated which is what causes people to leave, mostly because it seems people have an aversion to dying (or they see it as similar to "losing")
I am not sure how you think that is relevant. They are going to facerolled at first regardless.
Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
The problem with that is I am not suggesting it substitute skill, I am suggesting getting them up to par on build so they can start on building skill quicker.
its kind of hard for them to build skill when they get facerolled
even if you gave them a super meta sweaty pvp setup, if they dont know how to use it they are going to die repeatedly and get likely get frustrated which is what causes people to leave, mostly because it seems people have an aversion to dying (or they see it as similar to "losing")
I am not sure how you think that is relevant. They are going to facerolled at first regardless.
your the one who suggested buying the ability to upgrade a character to lvl 50 with a pvp spec
i dont see how that would in any way shape or form help a new player get into pvp since having the gear alone will not do anything to help them, especially since they completely bypassed literally everything that helps them develop the combat skills necessary
Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
The problem with that is I am not suggesting it substitute skill, I am suggesting getting them up to par on build so they can start on building skill quicker.
its kind of hard for them to build skill when they get facerolled
even if you gave them a super meta sweaty pvp setup, if they dont know how to use it they are going to die repeatedly and get likely get frustrated which is what causes people to leave, mostly because it seems people have an aversion to dying (or they see it as similar to "losing")
I am not sure how you think that is relevant. They are going to facerolled at first regardless.
your the one who suggested buying the ability to upgrade a character to lvl 50 with a pvp spec
i dont see how that would in any way shape or form help a new player get into pvp since having the gear alone will not do anything to help them, especially since they completely bypassed literally everything that helps them develop the combat skills necessary
I think you clearly misunderstood the idea. Maybe read it again.
Edit: or are you trying to make the argument that grinding levels in pve and mages/fighters guild helps develop skills for pvp?
Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
The problem with that is I am not suggesting it substitute skill, I am suggesting getting them up to par on build so they can start on building skill quicker.
its kind of hard for them to build skill when they get facerolled
even if you gave them a super meta sweaty pvp setup, if they dont know how to use it they are going to die repeatedly and get likely get frustrated which is what causes people to leave, mostly because it seems people have an aversion to dying (or they see it as similar to "losing")
I am not sure how you think that is relevant. They are going to facerolled at first regardless.
your the one who suggested buying the ability to upgrade a character to lvl 50 with a pvp spec
i dont see how that would in any way shape or form help a new player get into pvp since having the gear alone will not do anything to help them, especially since they completely bypassed literally everything that helps them develop the combat skills necessary
I think you clearly misunderstood the idea. Maybe read it again.
Edit: or are you trying to make the argument that grinding levels in pve and mages/fighters guild helps develop skills for pvp?
not necessarily something as basic as that, though it will help at least develop base combat skills
if you gave a day 1 player the ability to jump right to 50 with a pre-done build, they wont have any understanding of combat, how to use the skills etc, and just get curbstomped in pvp, that wont help their situation and in most peoples cases probably turn them off of pvp for good
a skilled player could take a lvl 20 into pvp using a build even without cp could probably still do pretty good
thats what i was getting at, there is a learning curve, but its learning the game mechanics, it has very little to do with gear or even being lvl 50
a good analogy/comparison would be in a first person shooter you could give a day 1 player a gun that always 1 hit kills regardless of where they hit, sure they might get a few lucky kills but 9/10 times they are likely gonna get killed before they even know whats going on by someone who knows what they are doing
at that point its on the player, if they choose to be persistent and actually learn how to improve, or give up and do something else
Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
The problem with that is I am not suggesting it substitute skill, I am suggesting getting them up to par on build so they can start on building skill quicker.
its kind of hard for them to build skill when they get facerolled
even if you gave them a super meta sweaty pvp setup, if they dont know how to use it they are going to die repeatedly and get likely get frustrated which is what causes people to leave, mostly because it seems people have an aversion to dying (or they see it as similar to "losing")
I am not sure how you think that is relevant. They are going to facerolled at first regardless.
your the one who suggested buying the ability to upgrade a character to lvl 50 with a pvp spec
i dont see how that would in any way shape or form help a new player get into pvp since having the gear alone will not do anything to help them, especially since they completely bypassed literally everything that helps them develop the combat skills necessary
I think you clearly misunderstood the idea. Maybe read it again.
Edit: or are you trying to make the argument that grinding levels in pve and mages/fighters guild helps develop skills for pvp?
not necessarily something as basic as that, though it will help at least develop base combat skills
if you gave a day 1 player the ability to jump right to 50 with a pre-done build, they wont have any understanding of combat, how to use the skills etc, and just get curbstomped in pvp, that wont help their situation and in most peoples cases probably turn them off of pvp for good
a skilled player could take a lvl 20 into pvp using a build even without cp could probably still do pretty good
thats what i was getting at, there is a learning curve, but its learning the game mechanics, it has very little to do with gear or even being lvl 50
a good analogy/comparison would be in a first person shooter you could give a day 1 player a gun that always 1 hit kills regardless of where they hit, sure they might get a few lucky kills but 9/10 times they are likely gonna get killed before they even know whats going on by someone who knows what they are doing
at that point its on the player, if they choose to be persistent and actually learn how to improve, or give up and do something else
Well, look at that I agree there is something to be gained. I just think it's of minor significance in comparison to the barrier. Basic combat skills will be picked up anywhere given time. I spent the better portion of my early play in pvp and didn't start with more difficult pve until later, so I know it's possible. I do also know that I had a thriving under 50 campaign when I started that newer players don't have access to.
Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
The problem with that is I am not suggesting it substitute skill, I am suggesting getting them up to par on build so they can start on building skill quicker.
its kind of hard for them to build skill when they get facerolled
even if you gave them a super meta sweaty pvp setup, if they dont know how to use it they are going to die repeatedly and get likely get frustrated which is what causes people to leave, mostly because it seems people have an aversion to dying (or they see it as similar to "losing")
I am not sure how you think that is relevant. They are going to facerolled at first regardless.
your the one who suggested buying the ability to upgrade a character to lvl 50 with a pvp spec
i dont see how that would in any way shape or form help a new player get into pvp since having the gear alone will not do anything to help them, especially since they completely bypassed literally everything that helps them develop the combat skills necessary
I think you clearly misunderstood the idea. Maybe read it again.
Edit: or are you trying to make the argument that grinding levels in pve and mages/fighters guild helps develop skills for pvp?
not necessarily something as basic as that, though it will help at least develop base combat skills
if you gave a day 1 player the ability to jump right to 50 with a pre-done build, they wont have any understanding of combat, how to use the skills etc, and just get curbstomped in pvp, that wont help their situation and in most peoples cases probably turn them off of pvp for good
a skilled player could take a lvl 20 into pvp using a build even without cp could probably still do pretty good
thats what i was getting at, there is a learning curve, but its learning the game mechanics, it has very little to do with gear or even being lvl 50
a good analogy/comparison would be in a first person shooter you could give a day 1 player a gun that always 1 hit kills regardless of where they hit, sure they might get a few lucky kills but 9/10 times they are likely gonna get killed before they even know whats going on by someone who knows what they are doing
at that point its on the player, if they choose to be persistent and actually learn how to improve, or give up and do something else
Well, look at that I agree there is something to be gained. I just think it's of minor significance in comparison to the barrier. Basic combat skills will be picked up anywhere given time. I spent the better portion of my early play in pvp and didn't start with more difficult pve until later, so I know it's possible. I do also know that I had a thriving under 50 campaign when I started that newer players don't have access to.
i honestly dont know what the state of the sub 50 campaign is like because ive never been there, i dont make new characters often (all of mine were already at cp lvl when they opened that camp), and the few new toons i made since then only took me less than 20 hours of time to grind up to 50 (though i frequently would level these characters in IC sewers, but i played in the cp enabled IC and didnt really go looking for pvp)
if a player wants to jump into pvp day 1, then i would still support that, but i wouldnt support an auto level to 50 and given a preset of gear just because they wanted to pvp instead of pve
Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »Highwayman wrote: »Necrotech_Master wrote: »a problem with that is even with the character "spec'd for pvp" that doesnt substitute player skill and knowledge of combat mechanics/game mechanics
it wouldnt be any different than say copying a streamers posted build, except they are paying real money for it, the build itself wont do anything to help the player if they dont know how to use it
The problem with that is I am not suggesting it substitute skill, I am suggesting getting them up to par on build so they can start on building skill quicker.
its kind of hard for them to build skill when they get facerolled
even if you gave them a super meta sweaty pvp setup, if they dont know how to use it they are going to die repeatedly and get likely get frustrated which is what causes people to leave, mostly because it seems people have an aversion to dying (or they see it as similar to "losing")
I am not sure how you think that is relevant. They are going to facerolled at first regardless.
your the one who suggested buying the ability to upgrade a character to lvl 50 with a pvp spec
i dont see how that would in any way shape or form help a new player get into pvp since having the gear alone will not do anything to help them, especially since they completely bypassed literally everything that helps them develop the combat skills necessary
I think you clearly misunderstood the idea. Maybe read it again.
Edit: or are you trying to make the argument that grinding levels in pve and mages/fighters guild helps develop skills for pvp?
not necessarily something as basic as that, though it will help at least develop base combat skills
if you gave a day 1 player the ability to jump right to 50 with a pre-done build, they wont have any understanding of combat, how to use the skills etc, and just get curbstomped in pvp, that wont help their situation and in most peoples cases probably turn them off of pvp for good
a skilled player could take a lvl 20 into pvp using a build even without cp could probably still do pretty good
thats what i was getting at, there is a learning curve, but its learning the game mechanics, it has very little to do with gear or even being lvl 50
a good analogy/comparison would be in a first person shooter you could give a day 1 player a gun that always 1 hit kills regardless of where they hit, sure they might get a few lucky kills but 9/10 times they are likely gonna get killed before they even know whats going on by someone who knows what they are doing
at that point its on the player, if they choose to be persistent and actually learn how to improve, or give up and do something else
Well, look at that I agree there is something to be gained. I just think it's of minor significance in comparison to the barrier. Basic combat skills will be picked up anywhere given time. I spent the better portion of my early play in pvp and didn't start with more difficult pve until later, so I know it's possible. I do also know that I had a thriving under 50 campaign when I started that newer players don't have access to.
i honestly dont know what the state of the sub 50 campaign is like because ive never been there, i dont make new characters often (all of mine were already at cp lvl when they opened that camp), and the few new toons i made since then only took me less than 20 hours of time to grind up to 50 (though i frequently would level these characters in IC sewers, but i played in the cp enabled IC and didnt really go looking for pvp)
if a player wants to jump into pvp day 1, then i would still support that, but i wouldnt support an auto level to 50 and given a preset of gear just because they wanted to pvp instead of pve
I admit, part of it's selfish... I hate having the same conversation with people ending at the same place... they are excited to play pvp, then I tell them what I see as the minimum investment of time, and they drop out before level 20 even with me helping. I suppose I could go back to under 50 also, but I never even see 1 bar there on any alliance and get the feeling it's not worth the bother (might as well grind pve).