This is after we pass the magical portal in Sunnamere (Sunhold, so Summerset Island's biome and architecture) and before we enter the Scholarium by a mundane door.
We are next to the Scholarium.
This place is physically in a cave of Eyevea.
Yet Eyevea is like this:
Main
Eyevea got the Auridon architecture, and got the
Stonefalls x Auridon flora (notice the giant mushroom and yucca).
As a reminder, there are 3 different "packs of assets" in Summerset Isles:
- Auridon (base game 2014)
- Eyevea (base game 2014) that is hybrid with Stonefalls
- Summerset (summerset 2018)
Auridon buildings' styles are "auridon high elf" when modern, and "ayleid"+yellow culanda crystals when ancient.
Summerset buildings' styles are "alinor high elf" when modern and "ancient high elf" when ancient. No cities' proper style, unlike the Dark Elves and their Houses.
Its biome is also consistent anywhere, with some minor differences of ambiance using different density of each type of flora asset: Mountain - Hill Forest (Ebon Stadmont) - Meadow (Russafeld) - Low lands. And of course the caves, and the coasts, Beaches - Mangroves. Also Cloudrest instance have unique flora because of its many planters and maybe its climate.
Artaeum architecture and flora is the same as Summerset, justified as a former part of the archipelago. Minor uniqueness like the tea field and crop fields. Some psijic architecture (somehow implied to be former Sload architecture).
Balfiera (new tutorial zone, 2021) is offshore Highrock and not in Summerset but has fully Summerset architecture and biome. Explainable as a Direnni colony?
I think there are also tiny parts of the Isles as story instances in some prepatches and quests,
let me know if you remind them. IIRC like Balfiera they got all Summerset Style, in biome and architecture, past 2018.
Anyway, how would Auridon and Summerset-Balfiera-Artaeum be so different?
Out-of-universe wise, we all see why. Different development time, creative decisions...
(We see the same issue with Stros M'Kai getting the same style as Northern Alik'r while being offshore Hew's Bane, and Khenarthi Roost like Dune while south of Senchal.)
But in-universe?
I'd hardly explain this by culture - Auridon is near Mainland Tamriel but Balfiera is even more.
Perhaps the bedrock, underneath - Summerset is marble and
limestone ; Auridon is
shale or
gneiss.
But with Eyevea vs. Scholarium (a cave in Eyevea) the discrepancy is even worse.
Are the Auridon-styled buildings newer than the Ancient Elf ruins in the Scholarium? at least we didn't see any Ayleid-styled ruins on Main Eyevea so it could be an interseting case of overlay.
Did Sheogorat altered the island this much, imbuing it with the Shivering Isles' biome and even bedrock?!
Main Eyevea is gray-stone gneiss while Scholarium is built in a cave of limestone - maybe a
geological inclusion that can occur naturally.
PS: The advertised Homestead Update43 (Seabloom villa) is an Auridon biome getting Alinor architecture!!
Do you think the landscape should be changed/retconned here and there to mitigate discontinuities? Are such mixing even worse?