There is a severe lack of tank and support class players in ESO, which makes queue times very, very long, and they will only grow longer as time goes on. The reason being, they are not fun to play. Period. Especially in solo/PvE environments.
In most MMORPGs I play, I main tank or healer. ESO is the only MMORPG in which being a tank or healer feels like I'm wading through mud to complete core content.
I propose some solutions:
1. Marginally or moderately increase the amount of damage support classes are capable of dealing. Players will not commit to using their support character if they can't complete solo PvE content on their off-time as efficiently as they would using their DPS character. The argument of switching to a different armoury build when you need more DPS out of your tank-focused character is not a solution IMO. It just highlights how un-enjoyable the role is.
2. Make upgrades, such as armoury slots and mount upgrades, account-wide. This will incentivise players to easily spec into situational roles without pressuring them to make these purchases per-character, which is a significant detractor when it comes to player retention. Also, the $36 armoury assistant should be a free UI element, not a companion. We're not rich.
3. Introduce a reward system for playing a variety of roles, especially in a situation where a group needs a specific role to fill.
I am NOT advocating for the nerfing of DPS roles.
This post is meant as a discussion, so please leave your thoughts.