that would be useful though i wish craft had double the slottables.
Please don't.
Make green stars passives all you want, but don't add power to the CP system.
spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
StaticWave wrote: »Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system
StaticWave wrote: »Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system
This. I'm surprised this never got changed. Zos only made this update to help players get used to CP 2.0 and not having % modifiers anymore.
Source: https://forums.elderscrollsonline.com/en/discussion/564242/pc-mac-patch-notes-v6-3-5-flames-of-ambition-dlc-update-29#latest
Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
StaticWave wrote: »Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system
Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system
As others already pointed out stats were given as compensation for removing them from CPs.
As for that 1k additional wep/spell dmg it was refunding the fact that old CP passives were more powerfull that current ones. I think people sometimes forget how high values were in old system. Some of the slottable passives that today have 6% value had max of 25% in old CP system. Like for example in old CP system 200 points in blue tree that You need today for 4 slottable perks that will give You like 10-15% dmg increase would be enough to increase Your direct dmg, DoT dmg and critical dmg each by 22% (66 points into master at arms, thaumaturge and elfborn). You would also passively unlock things like 9% spell crit chance from spell precision passive etc . That is overall more than 30% of total dmg increase. Whole blue tree is not providing You with as much damage increase today as 3 unmaxed passives could in the past.
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system
As others already pointed out stats were given as compensation for removing them from CPs.
As for that 1k additional wep/spell dmg it was refunding the fact that old CP passives were more powerfull that current ones. I think people sometimes forget how high values were in old system. Some of the slottable passives that today have 6% value had max of 25% in old CP system. Like for example in old CP system 200 points in blue tree that You need today for 4 slottable perks that will give You like 10-15% dmg increase would be enough to increase Your direct dmg, DoT dmg and critical dmg each by 22% (66 points into master at arms, thaumaturge and elfborn). You would also passively unlock things like 9% spell crit chance from spell precision passive etc . That is overall more than 30% of total dmg increase. Whole blue tree is not providing You with as much damage increase today as 3 unmaxed passives could in the past.
In the CP 1.0 system, offensive CP points were cancelled out by defensive CP points . For example, if I put 66 points into Master At Arms, I’d get 24% dmg done to direct dmg attacks. If I put 66 pts into Iron Clad, I’d also get 24% dmg mitigation vs direct dmg attacks. So on and so forth.
It’s the same with CP 2.0 system. Somebody slotting Deadly Aim and Master At Arms will have their damage cancelled by others slotting Duelist Rebuff and Iron Clad. The value is irrelevant unless you’re talking about fights between ppl with much lower CPs.
Only thing I’d agree with you is the passives stats you got from CP 1.0 system. But let’s not undermine the 1k spell/weapon damage. It’s a huge buff to healing and damage.
Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system
As others already pointed out stats were given as compensation for removing them from CPs.
As for that 1k additional wep/spell dmg it was refunding the fact that old CP passives were more powerfull that current ones. I think people sometimes forget how high values were in old system. Some of the slottable passives that today have 6% value had max of 25% in old CP system. Like for example in old CP system 200 points in blue tree that You need today for 4 slottable perks that will give You like 10-15% dmg increase would be enough to increase Your direct dmg, DoT dmg and critical dmg each by 22% (66 points into master at arms, thaumaturge and elfborn). You would also passively unlock things like 9% spell crit chance from spell precision passive etc . That is overall more than 30% of total dmg increase. Whole blue tree is not providing You with as much damage increase today as 3 unmaxed passives could in the past.
In the CP 1.0 system, offensive CP points were cancelled out by defensive CP points . For example, if I put 66 points into Master At Arms, I’d get 24% dmg done to direct dmg attacks. If I put 66 pts into Iron Clad, I’d also get 24% dmg mitigation vs direct dmg attacks. So on and so forth.
It’s the same with CP 2.0 system. Somebody slotting Deadly Aim and Master At Arms will have their damage cancelled by others slotting Duelist Rebuff and Iron Clad. The value is irrelevant unless you’re talking about fights between ppl with much lower CPs.
Only thing I’d agree with you is the passives stats you got from CP 1.0 system. But let’s not undermine the 1k spell/weapon damage. It’s a huge buff to healing and damage.
Going by this logic offensive power of additional 1k wep/spell dmg is cancelled out by defensive power of it since it was given to everyone.
At the end of the day we just switched system that was giving over 30% dmg increase, dmg reduction, healing power etc to a system that gives us less percentage values but also 1k wep/spell dmg.
Old system was doomed to either be stale or to give us even higher power creep if ZoS would decide to continue a method of gradually increasing CP cap.
StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »StaticWave wrote: »Galeriano2 wrote: »spaceghost8 wrote: »Please don't.
Make green stars passives all you want, but don't add power to the CP system.
Power IS needed in the CP system.
The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?
Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.
Power already exists in CP system.There are different types of powers though.
In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.
Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system
As others already pointed out stats were given as compensation for removing them from CPs.
As for that 1k additional wep/spell dmg it was refunding the fact that old CP passives were more powerfull that current ones. I think people sometimes forget how high values were in old system. Some of the slottable passives that today have 6% value had max of 25% in old CP system. Like for example in old CP system 200 points in blue tree that You need today for 4 slottable perks that will give You like 10-15% dmg increase would be enough to increase Your direct dmg, DoT dmg and critical dmg each by 22% (66 points into master at arms, thaumaturge and elfborn). You would also passively unlock things like 9% spell crit chance from spell precision passive etc . That is overall more than 30% of total dmg increase. Whole blue tree is not providing You with as much damage increase today as 3 unmaxed passives could in the past.
In the CP 1.0 system, offensive CP points were cancelled out by defensive CP points . For example, if I put 66 points into Master At Arms, I’d get 24% dmg done to direct dmg attacks. If I put 66 pts into Iron Clad, I’d also get 24% dmg mitigation vs direct dmg attacks. So on and so forth.
It’s the same with CP 2.0 system. Somebody slotting Deadly Aim and Master At Arms will have their damage cancelled by others slotting Duelist Rebuff and Iron Clad. The value is irrelevant unless you’re talking about fights between ppl with much lower CPs.
Only thing I’d agree with you is the passives stats you got from CP 1.0 system. But let’s not undermine the 1k spell/weapon damage. It’s a huge buff to healing and damage.
Going by this logic offensive power of additional 1k wep/spell dmg is cancelled out by defensive power of it since it was given to everyone.
At the end of the day we just switched system that was giving over 30% dmg increase, dmg reduction, healing power etc to a system that gives us less percentage values but also 1k wep/spell dmg.
Old system was doomed to either be stale or to give us even higher power creep if ZoS would decide to continue a method of gradually increasing CP cap.
Correct, but this extra 1k wd/sd allows you to give up max resources completely because after all the wd/sd modifiers, that 1k equates to around 1.25-1.3k wd/sd. Back when Fury/7th were meta, how often did you see 36k+ HP builds with high spell damage?
Quethrosar wrote: »CP needs more slots . I am over 2000 cp now but don't feel any progress anymore since 1500. I should have more power than a 1500 cp.
I am over 1800 CP, now, but would probably be over 2200, if I bothered trying to level it anymore ... instead, I build new characters and level until champion, and then delete and repeat ...
There is NO feeling of progression on the upper characters ... they exist solely to run vet content with my guild, or because one is a grand master crafter.... and too much loss to bother getting rid of .......
The only way to feel like you are building and progressing is to have characters too small to use some of the sets you collected.... and I am not the person going "ooh ooh ooh .... I can change a CP if you all don't mind waiting 30 seconds between each fight in this dungeon..... because I have points..... mediocre changes are so epic..... gasp!"
Once you hit 1500.... you are done, that character is complete.... and now just a mule, outside of repeated vet runs .... so I build the new ones, and try and run different quests, etc.. so I feel like I am doing something different with each.
At the same time, I would also advocate for 2 things, one, starting them at 3 open slots, with 4 being unlocked at 1200 CP, 5 at 2400 CP, and the 6th at 3600 CP, to give a reason to keep working on it... and two, all PVP caps at the first 3 slots.. to keep it fair for people fighting there.
Auldwulfe
Quethrosar wrote: »CP needs more slots . I am over 2000 cp now but don't feel any progress anymore since 1500. I should have more power than a 1500 cp.
And this is how you kill an MMO, by catering to the 1% of players. Sorry, there needs to be a ceiling and one that doesn't demoralize new players. The entire point of CP 2.0 was to raise the floor and lower the ceiling