ZOS add 1 more champion point slots

spaceghost8
spaceghost8
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ZOS please consider adding 1 more champion points slots for each category (craft, warfare and fitness)

This would be a small change but it would do so much for the game
  • LunaFlora
    LunaFlora
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    that would be useful though i wish craft had double the slottables.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • SkaiFaith
    SkaiFaith
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    LunaFlora wrote: »
    that would be useful though i wish craft had double the slottables.

    Or better, more green CPs could just be made passives.

    Still, one more slot would be appreciated.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • ToRelax
    ToRelax
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    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • LunaFlora
    LunaFlora
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    SkaiFaith wrote: »
    LunaFlora wrote: »
    that would be useful though i wish craft had double the slottables.

    Or better, more green CPs could just be made passives.

    Still, one more slot would be appreciated.

    yea making some of the slottables passives would be good too
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Turtle_Bot
    Turtle_Bot
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    Honestly, the entire green tree should probably just be almost all passives at this point outside of a select few that could remain as slottable (mount related or justice system related CP stars). They are all QoL CP that revolve mostly around crafting, gathering and roleplay, so no reason to keep them as slotted stars.

    Adding more slots to the other 2 trees would make for some nice QoL to get that additional CP that's 5th on the priority list but I just can't fit, but I can see the potential balance issues this could create if implemented.

    TBH, the issue with the red and blue trees are that the niche stars are too niche while not being strong enough to be worth building around compared to just slotting the generic stars on a generic build.
  • spaceghost8
    spaceghost8
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    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

  • Galeriano2
    Galeriano2
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    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.
    Edited by Galeriano2 on 2 August 2024 11:27
  • StaticWave
    StaticWave
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    Galeriano2 wrote: »
    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.

    Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • xDeusEJRx
    xDeusEJRx
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    StaticWave wrote: »
    Galeriano2 wrote: »
    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.

    Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system

    This. I'm surprised this never got changed. Zos only made this update to help players get used to CP 2.0 and not having % modifiers anymore. a63cebe68b4db1ed7fd2d0b467225f50.png

    Source: https://forums.elderscrollsonline.com/en/discussion/564242/pc-mac-patch-notes-v6-3-5-flames-of-ambition-dlc-update-29#latest
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • StaticWave
    StaticWave
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    xDeusEJRx wrote: »
    StaticWave wrote: »
    Galeriano2 wrote: »
    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.

    Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system

    This. I'm surprised this never got changed. Zos only made this update to help players get used to CP 2.0 and not having % modifiers anymore. a63cebe68b4db1ed7fd2d0b467225f50.png

    Source: https://forums.elderscrollsonline.com/en/discussion/564242/pc-mac-patch-notes-v6-3-5-flames-of-ambition-dlc-update-29#latest

    Right, I can understand the reasoning behind giving extra 4k stam/mag and 7k HP. But what about the base spell/weapon damage? That extra 1k ends up giving another 200-300 more with % modifiers (Major/Minor buffs and other passive buffs). That also buffs damage AND healing. ZoS ended up having to nerf healing received via Battle Spirit when they could have literally just reduced the base sd/wd value lol..
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Hotdog_23
    Hotdog_23
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    Add one to red or blue makes no difference to me. My first thought would be no, but whatever is fine with me. The green tree on the other hand should have double or all passives. It would be such a big QOL for console players who don't get add-ons to help with this problem.

    Stay safe :)
  • notyuu
    notyuu
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    Red and Blue Trees should have 6 slots each while green is all passives
  • derkaiserliche
    derkaiserliche
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    Leveling should be rewarding again so progressing is needed imo.

    Its sad to hit like 1500cp and then feel empty inside during exp events, since you know its not worth putting any more efforts into exp grinding..
  • YandereGirlfriend
    YandereGirlfriend
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    Galeriano2 wrote: »
    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.

    At the very least they should continue to add new CP stars. We've had the same ones for like two years. Or maybe longer. It feels very stale.
  • Galeriano2
    Galeriano2
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    StaticWave wrote: »
    Galeriano2 wrote: »
    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.

    Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system

    As others already pointed out stats were given as compensation for removing them from CPs.

    As for that 1k additional wep/spell dmg it was refunding the fact that old CP passives were more powerfull that current ones. I think people sometimes forget how high values were in old system. Some of the slottable passives that today have 6% value had max of 25% in old CP system. Like for example in old CP system 200 points in blue tree that You need today for 4 slottable perks that will give You like 10-15% dmg increase would be enough to increase Your direct dmg, DoT dmg and critical dmg each by 22% (66 points into master at arms, thaumaturge and elfborn). You would also passively unlock things like 9% spell crit chance from spell precision passive etc . That is overall more than 30% of total dmg increase. Whole blue tree is not providing You with as much damage increase today as 3 unmaxed passives could in the past.
    Edited by Galeriano2 on 2 August 2024 23:34
  • StaticWave
    StaticWave
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    Galeriano2 wrote: »
    StaticWave wrote: »
    Galeriano2 wrote: »
    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.

    Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system

    As others already pointed out stats were given as compensation for removing them from CPs.

    As for that 1k additional wep/spell dmg it was refunding the fact that old CP passives were more powerfull that current ones. I think people sometimes forget how high values were in old system. Some of the slottable passives that today have 6% value had max of 25% in old CP system. Like for example in old CP system 200 points in blue tree that You need today for 4 slottable perks that will give You like 10-15% dmg increase would be enough to increase Your direct dmg, DoT dmg and critical dmg each by 22% (66 points into master at arms, thaumaturge and elfborn). You would also passively unlock things like 9% spell crit chance from spell precision passive etc . That is overall more than 30% of total dmg increase. Whole blue tree is not providing You with as much damage increase today as 3 unmaxed passives could in the past.

    In the CP 1.0 system, offensive CP points were cancelled out by defensive CP points . For example, if I put 66 points into Master At Arms, I’d get 24% dmg done to direct dmg attacks. If I put 66 pts into Iron Clad, I’d also get 24% dmg mitigation vs direct dmg attacks. So on and so forth.

    It’s the same with CP 2.0 system. Somebody slotting Deadly Aim and Master At Arms will have their damage cancelled by others slotting Duelist Rebuff and Iron Clad. The value is irrelevant unless you’re talking about fights between ppl with much lower CPs.

    Only thing I’d agree with you is the passives stats you got from CP 1.0 system. But let’s not undermine the 1k spell/weapon damage. It’s a huge buff to healing and damage.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • TybaltKaine
    TybaltKaine
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    That might hold true for PVP, but in PVE the old CP was way too much. The new one is in a sweet spot and doesn't need any more power IMO. Adding slots would get us back to the days when people would have obscene bonus and obliterate things willy nilly. Having to choose from four keeps things easier to balance and encourages more build versatility.
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • Galeriano2
    Galeriano2
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    StaticWave wrote: »
    Galeriano2 wrote: »
    StaticWave wrote: »
    Galeriano2 wrote: »
    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.

    Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system

    As others already pointed out stats were given as compensation for removing them from CPs.

    As for that 1k additional wep/spell dmg it was refunding the fact that old CP passives were more powerfull that current ones. I think people sometimes forget how high values were in old system. Some of the slottable passives that today have 6% value had max of 25% in old CP system. Like for example in old CP system 200 points in blue tree that You need today for 4 slottable perks that will give You like 10-15% dmg increase would be enough to increase Your direct dmg, DoT dmg and critical dmg each by 22% (66 points into master at arms, thaumaturge and elfborn). You would also passively unlock things like 9% spell crit chance from spell precision passive etc . That is overall more than 30% of total dmg increase. Whole blue tree is not providing You with as much damage increase today as 3 unmaxed passives could in the past.

    In the CP 1.0 system, offensive CP points were cancelled out by defensive CP points . For example, if I put 66 points into Master At Arms, I’d get 24% dmg done to direct dmg attacks. If I put 66 pts into Iron Clad, I’d also get 24% dmg mitigation vs direct dmg attacks. So on and so forth.

    It’s the same with CP 2.0 system. Somebody slotting Deadly Aim and Master At Arms will have their damage cancelled by others slotting Duelist Rebuff and Iron Clad. The value is irrelevant unless you’re talking about fights between ppl with much lower CPs.

    Only thing I’d agree with you is the passives stats you got from CP 1.0 system. But let’s not undermine the 1k spell/weapon damage. It’s a huge buff to healing and damage.

    Going by this logic offensive power of additional 1k wep/spell dmg is cancelled out by defensive power of it since it was given to everyone.

    At the end of the day we just switched system that was giving over 30% dmg increase, dmg reduction, healing power etc to a system that gives us less percentage values but also 1k wep/spell dmg.

    Old system was doomed to either be stale or to give us even higher power creep if ZoS would decide to continue a method of gradually increasing CP cap.
    Edited by Galeriano2 on 4 August 2024 16:59
  • StaticWave
    StaticWave
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    Galeriano2 wrote: »
    StaticWave wrote: »
    Galeriano2 wrote: »
    StaticWave wrote: »
    Galeriano2 wrote: »
    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.

    Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system

    As others already pointed out stats were given as compensation for removing them from CPs.

    As for that 1k additional wep/spell dmg it was refunding the fact that old CP passives were more powerfull that current ones. I think people sometimes forget how high values were in old system. Some of the slottable passives that today have 6% value had max of 25% in old CP system. Like for example in old CP system 200 points in blue tree that You need today for 4 slottable perks that will give You like 10-15% dmg increase would be enough to increase Your direct dmg, DoT dmg and critical dmg each by 22% (66 points into master at arms, thaumaturge and elfborn). You would also passively unlock things like 9% spell crit chance from spell precision passive etc . That is overall more than 30% of total dmg increase. Whole blue tree is not providing You with as much damage increase today as 3 unmaxed passives could in the past.

    In the CP 1.0 system, offensive CP points were cancelled out by defensive CP points . For example, if I put 66 points into Master At Arms, I’d get 24% dmg done to direct dmg attacks. If I put 66 pts into Iron Clad, I’d also get 24% dmg mitigation vs direct dmg attacks. So on and so forth.

    It’s the same with CP 2.0 system. Somebody slotting Deadly Aim and Master At Arms will have their damage cancelled by others slotting Duelist Rebuff and Iron Clad. The value is irrelevant unless you’re talking about fights between ppl with much lower CPs.

    Only thing I’d agree with you is the passives stats you got from CP 1.0 system. But let’s not undermine the 1k spell/weapon damage. It’s a huge buff to healing and damage.

    Going by this logic offensive power of additional 1k wep/spell dmg is cancelled out by defensive power of it since it was given to everyone.

    At the end of the day we just switched system that was giving over 30% dmg increase, dmg reduction, healing power etc to a system that gives us less percentage values but also 1k wep/spell dmg.

    Old system was doomed to either be stale or to give us even higher power creep if ZoS would decide to continue a method of gradually increasing CP cap.

    Correct, but this extra 1k wd/sd allows you to give up max resources completely because after all the wd/sd modifiers, that 1k equates to around 1.25-1.3k wd/sd. Back when Fury/7th were meta, how often did you see 36k+ HP builds with high spell damage?
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • ToRelax
    ToRelax
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    Not to interrupt your lovely discussion, but those CP stars which appear to "cancel" out do and always have favoured offense. Because you can build for your own damage types, but not everyone else's. The red stars however are quite the boost to mitigation currently.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Galeriano2
    Galeriano2
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    StaticWave wrote: »
    Galeriano2 wrote: »
    StaticWave wrote: »
    Galeriano2 wrote: »
    StaticWave wrote: »
    Galeriano2 wrote: »
    ToRelax wrote: »
    Please don't.

    Make green stars passives all you want, but don't add power to the CP system.

    Power IS needed in the CP system.

    The more you level the more power you get, this is a basic ideology for literally every game, elder scrolls included. Why not this game?

    Also there is nothing wrong with catering to veteran players whilst also giving newer players something to look forward to.

    Power already exists in CP system.There are different types of powers though.

    In CP up until certain point You are getting vertical power increase but after reaching its limit You are getting a horizontal power which allows You to adjust Your CPs to Your liking on spot.

    Every major MMO puts a cap on vertical power increase, this included. Increasing vertical power progression too much causes power creep to go through the roof and that causes plethora of issues for the game. ESO had this issue many times already and it always ended up the same, with updates where in order to bring power creep down devs striked lots of things with nerf hammer causing massive outcries in the community.

    Meh, I’d say it has more to do with the 12k stam/mag and 1k spell/weapon dmg ZOS gave us when they reworked the CP system

    As others already pointed out stats were given as compensation for removing them from CPs.

    As for that 1k additional wep/spell dmg it was refunding the fact that old CP passives were more powerfull that current ones. I think people sometimes forget how high values were in old system. Some of the slottable passives that today have 6% value had max of 25% in old CP system. Like for example in old CP system 200 points in blue tree that You need today for 4 slottable perks that will give You like 10-15% dmg increase would be enough to increase Your direct dmg, DoT dmg and critical dmg each by 22% (66 points into master at arms, thaumaturge and elfborn). You would also passively unlock things like 9% spell crit chance from spell precision passive etc . That is overall more than 30% of total dmg increase. Whole blue tree is not providing You with as much damage increase today as 3 unmaxed passives could in the past.

    In the CP 1.0 system, offensive CP points were cancelled out by defensive CP points . For example, if I put 66 points into Master At Arms, I’d get 24% dmg done to direct dmg attacks. If I put 66 pts into Iron Clad, I’d also get 24% dmg mitigation vs direct dmg attacks. So on and so forth.

    It’s the same with CP 2.0 system. Somebody slotting Deadly Aim and Master At Arms will have their damage cancelled by others slotting Duelist Rebuff and Iron Clad. The value is irrelevant unless you’re talking about fights between ppl with much lower CPs.

    Only thing I’d agree with you is the passives stats you got from CP 1.0 system. But let’s not undermine the 1k spell/weapon damage. It’s a huge buff to healing and damage.

    Going by this logic offensive power of additional 1k wep/spell dmg is cancelled out by defensive power of it since it was given to everyone.

    At the end of the day we just switched system that was giving over 30% dmg increase, dmg reduction, healing power etc to a system that gives us less percentage values but also 1k wep/spell dmg.

    Old system was doomed to either be stale or to give us even higher power creep if ZoS would decide to continue a method of gradually increasing CP cap.

    Correct, but this extra 1k wd/sd allows you to give up max resources completely because after all the wd/sd modifiers, that 1k equates to around 1.25-1.3k wd/sd. Back when Fury/7th were meta, how often did you see 36k+ HP builds with high spell damage?

    What allows You to give up max resources is hybrydisation and new metas.

    Back when 7th/fury was a meta how often have You seen a stam DK running with orzoga food buff and having like 6-7 mag based abilities on his bar? Back when 7th/fury was a meta how many overloaded sets like rallying cry or wretched vitality existed?
    Edited by Galeriano2 on 5 August 2024 11:28
  • Tommy_The_Gun
    Tommy_The_Gun
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    Imagine if we had 1 extra slot, but a "mobile" one, so we can assign that slot to blue, red or green CP. So that the one we chose would have 1 extra CP slot.
  • Quethrosar
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    CP needs more slots . I am over 2000 cp now but don't feel any progress anymore since 1500. I should have more power than a 1500 cp.
  • LMarshall910
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    What about still having 12 slots, but you can choose where to put them and aren't limited to 4 per tree. E.g. If you want to put all slots into the Blue tree, go for it, or 10 in Blue, 1 in red and 1 in green?
  • Major_Toughness
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    It could be a mythic.

    While wearing it you get an extra slot per tree or something.

    Or piggybacking on the above idea by @LMarshall910, it could allow you to be more flexible with the current slots.
    PC EU > You
  • MasterSpatula
    MasterSpatula
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    Pretty much nothing in the green tree has any business not being a passive.

    But as for the blue and red trees, there need to be limitations there. It is really, really weird to spend all those points knowing you'll never, ever use them for anything, but players at the top are plenty powerful as it is.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • NuarBlack
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    Quethrosar wrote: »
    CP needs more slots . I am over 2000 cp now but don't feel any progress anymore since 1500. I should have more power than a 1500 cp.

    And this is how you kill an MMO, by catering to the 1% of players. Sorry, there needs to be a ceiling and one that doesn't demoralize new players. The entire point of CP 2.0 was to raise the floor and lower the ceiling
  • Auldwulfe
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    I am over 1800 CP, now, but would probably be over 2200, if I bothered trying to level it anymore ... instead, I build new characters and level until champion, and then delete and repeat ...

    There is NO feeling of progression on the upper characters ... they exist solely to run vet content with my guild, or because one is a grand master crafter.... and too much loss to bother getting rid of .......

    The only way to feel like you are building and progressing is to have characters too small to use some of the sets you collected.... and I am not the person going "ooh ooh ooh .... I can change a CP if you all don't mind waiting 30 seconds between each fight in this dungeon..... because I have points..... mediocre changes are so epic..... gasp!"

    Once you hit 1500.... you are done, that character is complete.... and now just a mule, outside of repeated vet runs .... so I build the new ones, and try and run different quests, etc.. so I feel like I am doing something different with each.

    At the same time, I would also advocate for 2 things, one, starting them at 3 open slots, with 4 being unlocked at 1200 CP, 5 at 2400 CP, and the 6th at 3600 CP, to give a reason to keep working on it... and two, all PVP caps at the first 3 slots.. to keep it fair for people fighting there.

    Auldwulfe




    Edited by Auldwulfe on 7 August 2024 14:18
  • NuarBlack
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    Auldwulfe wrote: »
    I am over 1800 CP, now, but would probably be over 2200, if I bothered trying to level it anymore ... instead, I build new characters and level until champion, and then delete and repeat ...

    There is NO feeling of progression on the upper characters ... they exist solely to run vet content with my guild, or because one is a grand master crafter.... and too much loss to bother getting rid of .......

    The only way to feel like you are building and progressing is to have characters too small to use some of the sets you collected.... and I am not the person going "ooh ooh ooh .... I can change a CP if you all don't mind waiting 30 seconds between each fight in this dungeon..... because I have points..... mediocre changes are so epic..... gasp!"

    Once you hit 1500.... you are done, that character is complete.... and now just a mule, outside of repeated vet runs .... so I build the new ones, and try and run different quests, etc.. so I feel like I am doing something different with each.

    At the same time, I would also advocate for 2 things, one, starting them at 3 open slots, with 4 being unlocked at 1200 CP, 5 at 2400 CP, and the 6th at 3600 CP, to give a reason to keep working on it... and two, all PVP caps at the first 3 slots.. to keep it fair for people fighting there.

    Auldwulfe




    I don't hate this idea. Especially having CP function differently in pvp as it might make me go back to CP enabled pvp.

    I still think the problem is CP is too generic and not impactfull. For it to function as good horizontal progression it needs to be more than just doing 6% more damage or healing with a type of skill. Make the stars more interesting on the level of 5 piece and monster set bonuses. You can change them or disable them while battle Spirit is active if they are too powerful but my problem is CP adds no flavor, just generic power increase. Cause you are right, why spend time swapping stars for a 6% increase. But if it gave you some cool effect like some of the monster sets it would feel more worth it.
  • YandereGirlfriend
    YandereGirlfriend
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    NuarBlack wrote: »
    Quethrosar wrote: »
    CP needs more slots . I am over 2000 cp now but don't feel any progress anymore since 1500. I should have more power than a 1500 cp.

    And this is how you kill an MMO, by catering to the 1% of players. Sorry, there needs to be a ceiling and one that doesn't demoralize new players. The entire point of CP 2.0 was to raise the floor and lower the ceiling

    Then why even keep track of CP once you reach the measly ceiling? It should simply turn off your XP bar and say, "None of this matters anymore."
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