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Trophies made from human heads

Parasaurolophus
Parasaurolophus
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It's cool when it's all sorts of monsters and other creatures. Right? But for the love of all the gods, what is this?
b9it2efbzzj0.png
sisv3mwzhff9.png
tfwfmk78zqfx.png
Trophies made of human heads, you made trophies of human heads. I've never seen such ultra-violence in games.

Edited by ZOS_Icy on 3 August 2024 18:33
PC/EU
  • prof-dracko
    prof-dracko
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    I brought this up way back when Red Petal was added. It felt weird and unnecessary. Then they stopped for a while until this new elf. I mean he's not even the monster set for the dungeon.

    Even though it's been going on for a while, with Zaan, the Icereach witch, Grundwulf, the Dragonstar champion, they could all just be excused as being hollow armour or masks. Then there's the two werewolves which are unarguably sentient creatures.

    I know some people like it, but it just feels icky to me. They were creative in the past with Stonekeeper's arm being the trophy, and even recently with Tho'at's sword. Why not break tradition a little and make the trophy something more unconventional if the best alternative is just a dude's head on a plank?
    Edited by prof-dracko on 1 August 2024 17:27
  • Julia_Nix
    Julia_Nix
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    std282b5of80.jpg
  • Desiato
    Desiato
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    Trophies made of human heads, you made trophies of human heads. I've never seen such ultra-violence in games.

    In Rust you can make named trophies from the skulls of other players -- which are obtained from harvesting their dead bodies for meat, fat (for low grade fuel) and bones...

    Edited by Desiato on 1 August 2024 17:48
    spending a year dead for tax reasons
  • Scaletho
    Scaletho
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    It's cool when it's all sorts of monsters and other creatures. Right? But for the love of all the gods, what is this?
    b9it2efbzzj0.png
    sisv3mwzhff9.png
    tfwfmk78zqfx.png
    Trophies made of human heads, you made trophies of human heads. I've never seen such ultra-violence in games.

    All these trophies stuff seem VERY DISGUSTING. They should be removed and substituted by really beautiful rewards instead. Use those horrible "trophies" in a wall is borderline symbolic of real animal cruelty.
  • Artim_X
    Artim_X
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    It's a fantasy role-playing game made for adults... although I do prefer the monsters, I personally love the undaunted trophies inclusion in the game.

    One can also get the more socially appropriate bronze busts by completing content on vet difficulty. Housing is endgame!
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Syldras
    Syldras
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    It's cool when it's all sorts of monsters and other creatures. Right? But for the love of all the gods, what is this?

    Have you tried eating it? It's probably made of wax anyway.
    Scaletho wrote: »
    All these trophies stuff seem VERY DISGUSTING. They should be removed and substituted by really beautiful rewards instead. Use those horrible "trophies" in a wall is borderline symbolic of real animal cruelty.

    It probably comes down to cultural differences. In some countries, hunting for sport is common and considered a normal hobby, in others, it's considered barbaric (or a hobby of old-fashioned degenerate nobles) and frowned upon.

    Although I don't think that today's real world matters when it comes to ESO - and considering the pseudo-"medieval" setting, having hunting trophies does seem reasonable to me. That is, when it comes to animals or monsters. That's a common medieval fantasy trope.

    Mounting human heads on the wall rather isn't, even if human heads as trophies have existed in the history of mankind (everywhere - not only the native headhunters of Melanesia that people might have heard of). Actually, it still happened as part of war crimes (including of Western nations) within the last 50 years, which makes it especially unsavory.


    Edited by Syldras on 1 August 2024 18:18
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • freespirit
    freespirit
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    Sorry guys but now I want to go see if I can place one of these on a "corpse burned, seated" :D
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Soarora
    Soarora
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    The first two have Daedric afflictions and thus mounting their heads may be seen as more socially acceptable. RPB, all the bosses are humans so I understand it being a person. The head feels eerie but to me it reads more as a wax figure than an actual head. After all, the head would decay. This is a mature fantasy game series (though I feel ZOS forgets this sometimes), if you have problems with mounting human heads you’re going to have far worse problems when you learn about the lore— such as Sanguine, Molag Bal, the curse of the Falmer, Meridia’s distaste for free will…
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Syldras
    Syldras
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    Soarora wrote: »
    The head feels eerie but to me it reads more as a wax figure than an actual head. After all, the head would decay.

    In the real world, there are many different methods of preservation. It wouldn't matter whether the chunk of flesh (sorry!) is a human's or a pig's, for example. In Tamriel, also magic could be used.
    Soarora wrote: »
    This is a mature fantasy game series (though I feel ZOS forgets this sometimes), if you have problems with mounting human heads you’re going to have far worse problems when you learn about the lore— such as Sanguine, Molag Bal, the curse of the Falmer, Meridia’s distaste for free will…

    I personally have no problem with the lore at all, but I see a difference whether atrocities happen in lore or are committed by npcs, or whether the player character is supposed to participate in them (which also seems a little implausible considering that the player character is usually the morally good hero type helping random people - there's no other way to solve most quests).

    Well, personally I'm not that much bothered by these trophies, to be honest, because I normally don't use them anyway (I find them ugly), but I can understand that some players might find it off-putting or of bad taste and wish they would rather get something less debatable as a reward for a dungeon completion.

    Edited by Syldras on 1 August 2024 18:31
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • belial5221_ESO
    belial5221_ESO
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    You play a game killing,stealing,lying to,and more to humans,there's corpses and stuff all over in palces,yet you have an issue with a head on a plaque,lol.Other RPGs have similar things.Maybe choose another genre of game to play if you offended by a head,and not any of the other immoral things lol.
  • SilverBride
    SilverBride
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    They aren't human heads. They are replicas of evil bosses that we defeated. I'd rather see this than the head of an innocent deer hanging on my wall.
    PCNA
  • Parasaurolophus
    Parasaurolophus
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    You play a game killing,stealing,lying to,and more to humans,there's corpses and stuff all over in palces,yet you have an issue with a head on a plaque,lol.Other RPGs have similar things.Maybe choose another genre of game to play if you offended by a head,and not any of the other immoral things lol.

    Of course yes. But to make stuffed humans you have to be a really terrible maniac.
    PC/EU
  • El_Borracho
    El_Borracho
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    Its a video game where in order to earn that trophy I slaughtered several dozen of those humans to earn that head. I can live with it.

    Wait until OP gets to Bal Sunnar where the human boss pukes all over you. Or The Cauldron where a boss farts on the group. :D
    Edited by El_Borracho on 1 August 2024 18:39
  • darvaria
    darvaria
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    Actually I don't like the killing of wild life in this game. We have a lot of humanoid bosses in game. IMO, everything should be a fictional representation of something not human or animal.

    The one that really bothers me is the killing of Tarcyr in March of Sacrifice. I can't stand the entire concept of this dungeon.

    And yeah, the stealing and blade of woe. I make sure none of my rl friends or relatives play this game. The violence is staggering. Maybe fantasy should remain as "fantasy", not realistic representations.
    Edited by darvaria on 1 August 2024 18:44
  • Syldras
    Syldras
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    They aren't human heads. They are replicas of evil bosses that we defeated. I'd rather see this than the head of an innocent deer hanging on my wall.

    At least the rest of the deer was probably eaten, which cannot be said about the boss. Unless one's playing a Bosmer, of course ;)

    But seriously, I do think it's possible to consider these things a replica. Although I'm still not sure why one would mount that on a wooden plate and decorate one's home with it. Not sure if I wanted to stare at random_meanie_#12's head while having dinner or trying to fall asleep.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Soarora
    Soarora
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    Syldras wrote: »
    Soarora wrote: »
    The head feels eerie but to me it reads more as a wax figure than an actual head. After all, the head would decay.

    In the real world, there are many different methods of preservation. It wouldn't matter whether the chunk of flesh (sorry!) is a human's or a pig's, for example. In Tamriel, also magic could be used.
    Soarora wrote: »
    This is a mature fantasy game series (though I feel ZOS forgets this sometimes), if you have problems with mounting human heads you’re going to have far worse problems when you learn about the lore— such as Sanguine, Molag Bal, the curse of the Falmer, Meridia’s distaste for free will…

    I personally have no problem with the lore at all, but I see a difference whether atrocities happen in lore or are committed by npcs, or whether the player character is supposed to participate in them (which also seems a little implausible considering that the player character is usually the morally good hero type helping random people - there's no other way to solve most quests).

    Well, personally I'm not that much bothered by these trophies, to be honest, because I normally don't use them anyway (I find them ugly), but I can understand that some players might find it off-putting or of bad taste and wish they would rather get something less debatable as a reward for a dungeon completion.

    True, though either way, my brain insists it's a wax figure haha. Can go either way though! And to be fair, I think lore-wise the people doing dungeons and trials are the Undaunted and I'm not sure if they can be considered flat out morally good. I'm sure a few of them would have no qualms about beheading their enemy and sticking it on their fireplace. My player characters certainly are all morally questionable in one way or another. I tend to use the other heads more though, unless I'm just trying to show them all or fill a bookshelf. Really, looking at all the heads, a lot more of them than just those 3 are people. Dragons are sentient people, Daedra are sentient people, Z'maja's a sentient person...
    darvaria wrote: »
    Actually I don't like the killing of wild life in this game. We have a lot of humanoid bosses in game. IMO, everything should be a fictional representation of something not human or animal.

    The one that really bothers me is the killing of Tarcyr in March of Sacrifice. I can't stand the entire concept of this dungeon.

    And yeah, the stealing and blade of woe. I make sure none of my rl friends or relatives play this game. The violence is staggering. Maybe fantasy should remain as "fantasy", not realistic representations.

    March of Sacrifices takes you through a Hunt. Hircine's entire thing is the Predator-Prey dynamic however unlike with real life hunting, the Prey is completely able to become the Predator. This is why he is typically shown as a deer-man. Teams of lycanthropes fight for Tarcyr's heart to give to Hircine for a boon, but Tarcyr is still able to kill you.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • SilverBride
    SilverBride
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    Syldras wrote: »
    I'm still not sure why one would mount that on a wooden plate and decorate one's home with it.

    That's a good point. I have some scattered around some of my houses but I think I will remove them now that I have a structure built specifically for displaying trophies and busts at Coldharbour Surreal Estate.
    PCNA
  • Nharimlur_Finor
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    You play a game killing,stealing,lying to,and more to humans,there's corpses and stuff all over in palces,yet you have an issue with a head on a plaque,lol.Other RPGs have similar things.Maybe choose another genre of game to play if you offended by a head,and not any of the other immoral things lol.

    Yes the standard has been doubled.

    Technically, all the characters are elves, are they not? None are actually human; humans don't have magic available. it's reasonable to have human-like enemies and that's what the busts are about: enemies defeated...

    There's no problem with ganking, which is far more troubling from a psychological perspective.

    There's age-appropriate warnings and classifications.
    Scaletho wrote: »

    All these trophies stuff seem VERY DISGUSTING. They should be removed and substituted by really beautiful rewards instead. Use those horrible "trophies" in a wall is borderline symbolic of real animal cruelty.

    There are cats and dogs in the game that are unkillable, yet cats should be banned:
    https://australiangeographic.com.au/topics/wildlife/2022/02/a-diabolical-problem-needing-radical-answers-when-cats-are-not-so-cute/

    The real animal cruelty is owing cats in the first place (I grew up in a house full of them).
  • Its_MySniff
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    With all due respect, some of you should keep your personal feelings and beliefs out of the game. It's not real and represents nothing but finishing a dungeon. What's next, people gluten intolerant complaining about bread in game. Enjoy and let go. Cheers.
  • Soarora
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    LaintalAy wrote: »
    You play a game killing,stealing,lying to,and more to humans,there's corpses and stuff all over in palces,yet you have an issue with a head on a plaque,lol.Other RPGs have similar things.Maybe choose another genre of game to play if you offended by a head,and not any of the other immoral things lol.

    Yes the standard has been doubled.

    Technically, all the characters are elves, are they not? None are actually human; humans don't have magic available. it's reasonable to have human-like enemies and that's what the busts are about: enemies defeated...

    There's no problem with ganking, which is far more troubling from a psychological perspective.

    There's age-appropriate warnings and classifications.

    Huh? There are humans in that there are "human" races, "elf" races, "beastfolk" races, and other. Bretons are considered a human race and are based on real life humans of a specific region and yet they are incredibly magically inclined. Prior Therric is a Breton.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • SilverBride
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    With all due respect, some of you should keep your personal feelings and beliefs out of the game. It's not real and represents nothing but finishing a dungeon. What's next, people gluten intolerant complaining about bread in game. Enjoy and let go. Cheers.

    No one is complaing or asking that these trophies be removed from the game because of their personal preference. But there is nothing wrong with vocalizing our, and our character's, beliefs and value systems.
    PCNA
  • Syldras
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    Soarora wrote: »
    Really, looking at all the heads, a lot more of them than just those 3 are people. Dragons are sentient people, Daedra are sentient people, Z'maja's a sentient person...

    I think many people like to overlook that if the creature looks like an animal or monster, which is certainly the case with a sload, even if they are considered to be highly intelligent and skilled wizards.

    All those daedric trophies are quite strange, by the way, considering that they normally should just vanish to be re-formed in the waters of Oblivion (although there's a part in lore saying that sometimes, something physical remains, for unknown reasons). Although the weirdest thing for me is Iceheart. Shouldn't it melt?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • BretonMage
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    With all due respect, some of you should keep your personal feelings and beliefs out of the game. It's not real and represents nothing but finishing a dungeon. What's next, people gluten intolerant complaining about bread in game. Enjoy and let go. Cheers.
    It's also a personal belief that commemoration of violence with dismembered body parts is acceptable.

    And if it represents nothing, then I would like the trophy to look at least somewhat aesthetic, instead of a gruesome head.
  • Its_MySniff
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    I didn't say no one could speak out or voice opinions. I implied it to be a bit silly is all. By all means, share your values.
  • virtus753
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    There’s a long history of people using humans and their remains as trophies: drinking out of skull cups, Ashurbanipal having his Dinner Party with a head hanging from a tree nearby (in a relief now at the British Museum for those interested), Shapur I displaying the skin of Valerian as a trophy in a temple after having used him for footstool service…

    Even the more famous forms of trophy display do this in spirit: in classical antiquity armor was treated as a second skin and was used as the socially acceptable form of the body for trophy purposes. It was arranged and displayed in a human shape to represent the defeated. There are even references in Greek texts specifically to trophies made out of armor still considered to house their owners’ spirits long after death. And of course the line in the Aeneid where Aeneas uses Mezentius’s armor to make a trophy and implies that the trophy, not the body, is the real Mezentius.

    In ESO we also have another type of body part trophy in the monster heads, where we take the most recognizable piece of the defeated and add it to our own power, just like Hercules did with his lion skin and arrows. Headhunting is an epic form of trophy-taking and has in many cultures been a key element in the construction of power and identity. (Although it certainly isn’t limited to the realm of fantasy and other areas in which the cultural imagination dominates reality.) Is wearing the head any more or less acceptable than displaying it? Does it only depend on whether that head is recognizably human and to what extent it may be dehumanized, e.g. through association with non-human powers like Daedra? (These answers will vary by person.)

    If the trophy heads are not to one’s taste, the vet busts offer a type of trophy that may be more palatable.
  • Necrotech_Master
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    in my opinion its a fantasy game that has no impact or consequences on real life, so i see nothing wrong with the undaunted trophies as they are, you are mounting the heads of your enemies on the wall, thats it

    not all "bad things" are actual monsters
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    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ESO_player123
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    Syldras wrote: »
    I'm still not sure why one would mount that on a wooden plate and decorate one's home with it.

    That's a good point. I have some scattered around some of my houses but I think I will remove them now that I have a structure built specifically for displaying trophies and busts at Coldharbour Surreal Estate.

    I tried doing that in the Antiquarian's Alpine gallery. I placed a lot of them on the walls on the second floor but hit the limit much faster that I expected since the trophies are not traditional furnishings (I did not realize that when I started). So, I kind of abandoned that idea.
  • Syldras
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    virtus753 wrote: »
    There’s a long history of people using humans and their remains as trophies: drinking out of skull cups, Ashurbanipal having his Dinner Party with a head hanging from a tree nearby (in a relief now at the British Museum for those interested), Shapur I displaying the skin of Valerian as a trophy in a temple after having used him for footstool service…

    And it continued until modern times. There's a whole very extensive wikipedia article on headhunting, btw, in case anyone wants a fast historical overview.
    virtus753 wrote: »
    In ESO we also have another type of body part trophy in the monster heads, where we take the most recognizable piece of the defeated and add it to our own power, just like Hercules did with his lion skin and arrows.

    Although that's your personal interpretation, to be fair. There's no such tradition or belief mentioned anywhere in TES' lore. Or maybe there's something about a transfer of power by consuming enemies within Bosmer culture? I'm not sure about that, but most Tamrielic cultures don't have something like that. There, a trophy is, at most, a display of your talent as a fighter, and a souvenir from a battle. No spiritual background to that.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • SilverBride
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    Syldras wrote: »
    I'm still not sure why one would mount that on a wooden plate and decorate one's home with it.

    That's a good point. I have some scattered around some of my houses but I think I will remove them now that I have a structure built specifically for displaying trophies and busts at Coldharbour Surreal Estate.

    I tried doing that in the Antiquarian's Alpine gallery. I placed a lot of them on the walls on the second floor but hit the limit much faster that I expected since the trophies are not traditional furnishings (I did not realize that when I started). So, I kind of abandoned that idea.

    I haven't reached the limit yet and as slow as I am completing the DLC veteran dungeons I think it will take awhile before I do. I still don't have any veteran trial busts yet, either... just the trophies.

    They really should increase the limit on these so we can display them all in one place.
    Edited by SilverBride on 1 August 2024 19:35
    PCNA
  • ESO_player123
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    Syldras wrote: »
    I'm still not sure why one would mount that on a wooden plate and decorate one's home with it.

    That's a good point. I have some scattered around some of my houses but I think I will remove them now that I have a structure built specifically for displaying trophies and busts at Coldharbour Surreal Estate.

    I tried doing that in the Antiquarian's Alpine gallery. I placed a lot of them on the walls on the second floor but hit the limit much faster that I expected since the trophies are not traditional furnishings (I did not realize that when I started). So, I kind of abandoned that idea.

    I haven't reach the limit yet and as slow as I am completing the DLC veteran dungeons I think it will take awhile before I do. I still don't have any veteran trial busts yet, either... just the trophies.

    They really should increase the limit on these so we can display them all in one place.

    Well, I was not going for the busts. I have some, but I generally I do not like them. I prefer the wall trophies (not the human heads) and wanted to fill the walls with them. The limit is simply not high enough to place everything I wanted.
This discussion has been closed.