This.Araneae6537 wrote: »To be fair, it is called a “group event,” so it should be very challenging to solo.
I think endgame players are usually busy with veteran group content, not public dungeons. It's not that they avoid this so much as they avoid all overland content. Personally I think this is the latest DLC and welcome the fact that it's harder than older ones. That said, the fight isn't particularly hard to solo, if you build for it. It was interesting in so far as I carry a couple of solo gear options on my templar and only one of them worked well. The following did not:SilverBride wrote: »It's hard to do a Group Event if the boss is so bad that no one wants to group for it.
I think endgame players are usually busy with veteran group content, not public dungeons.SilverBride wrote: »It's hard to do a Group Event if the boss is so bad that no one wants to group for it.
Not everything is at the same level, though. Wouldn't that be terribly boring? One out of 6 world bosses in each base game zone is harder than the others for example.SilverBride wrote: »I think endgame players are usually busy with veteran group content, not public dungeons.SilverBride wrote: »It's hard to do a Group Event if the boss is so bad that no one wants to group for it.
Public Dungeons do not have a veteran version, so should not require veteran geared and skilled players. But this boss is ridiculous for normal difficulty content and players just avoid him. It's very difficult to get a group for them because if it.
Not everything is at the same level, though. Wouldn't that be terribly boring? One out of 6 world bosses in each base game zone is harder than the others for example.SilverBride wrote: »I think endgame players are usually busy with veteran group content, not public dungeons.SilverBride wrote: »It's hard to do a Group Event if the boss is so bad that no one wants to group for it.
Public Dungeons do not have a veteran version, so should not require veteran geared and skilled players. But this boss is ridiculous for normal difficulty content and players just avoid him. It's very difficult to get a group for them because if it.
People often complain that, when they drop into veteran content for the first time, they're out of their depth. It's too much of a step up. Well, I can now send them to this boss . It's somewhere between normal and vet, or on the level of non-DLC vet content perhaps. There should be stepping stones like these. It just seems that ZOS would have you encounter them organically rather than clearly signpost where they are. That said, this is the latest DLC. That's usually harder than old content, while the old content is downgraded, via power creep if nothing else.
The fight may require veteran skill, but it certainly doesn't require veteran gear. The key ingredient for my templar really was a simple crafted set. When you run into a brick wall, sometimes that's the solution.
This.Araneae6537 wrote: »To be fair, it is called a “group event,” so it should be very challenging to solo.I think endgame players are usually busy with veteran group content, not public dungeons. It's not that they avoid this so much as they avoid all overland content. Personally I think this is the latest DLC and welcome the fact that it's harder than older ones. That said, the fight isn't particularly hard to solo, if you build for it. It was interesting in so far as I carry a couple of solo gear options on my templar and only one of them worked well. The following did not:SilverBride wrote: »It's hard to do a Group Event if the boss is so bad that no one wants to group for it.
Using the Torc of the Ayleid King
Using a shielding setup with Hexos Ward and Iceheart
The boss didn't kill me outright, but I found it hard to heal. Templar wants to heal from attack, e.g. from Puncturing Sweeps, but I think the boss has an immunity phase. This collapses your automatic healing on templar. It also hits somewhat hard. I got forced into kiting and casting heals too much on my squishier builds, including - unusually - the shielding setup. I think the boss also has an enrage phase after his rotating shield phase. I don't use Pale Order on my builds. That might have been something to try, but I'm not sure it would have helped for this boss.
The build that worked well was simply a high resistance build. I prefer sticking to light armor on magplar for the sustain, penetration and crit. The build, therefore, uses a crafted set called Aetherial Ascension. While I paired that with False God, a trial sustain set, that set is only particularly good when you're constantly killing adds, which is not 100% the case here. An easier to get substitute with a similar mixture of sustain and damage would be Overwhelming Surge from Tempest Island. You could also swap Markyn out for Iceheart and the Maelstrom staff wasn't doing all that much in this fight. This is all to say, my build isn't as exotic as it looks. I'm sure you could run Iceheart, Aetherial Ascension and Overwhelming Surge with similar results.
https://www.youtube.com/watch?v=YxXMHqhKjG0
AvalonRanger wrote: »Why don't you say "anyone for the group boss" in the public dungeon?
You know about account wide achievements, right?
Doing something multiple times, that you don't like doing one time?????? Why?
"Noone wants to help" I think that's saying they don't like it.
It's easy enough with two, or three, but it's very annoying and not fun.
Having to do everything seven times over, is what's tricky here.
You know about account wide achievements, right?
Doing something multiple times, that you don't like doing one time?????? Why?
Even though I'm in favour of an optional more difficult Overland, I think that it might be better if future Group Bosses in PDs are a bit easier than Silorn's boss. Newer players that step into Gold Road might have a hard time soloing it, and it isn't great to have to wait an hour or more to be able to finish it considering the rewards are lackluster.
I go in there once in a while just to see if anyone needs help. That boss is well out of the usual range for group bosses.