Maybe scale score to server pop. Play against 1/3 your pop, earn 1/3 your normal points. And before someone says something about time zones, no there is no reason an entire time zone needs to only play EP. Faction tokens exist.Keeps, resources, and guards all need to be buffed relative to population. If you are night capping with 3x the population, the things you are attacking should have 3x the health (not other players, just the things you are PvDooring).
This game has always had a pvp culture skewed towards pvdoor, farming and easy AP.xylena_lazarow wrote: »Maybe scale score to server pop. Play against 1/3 your pop, earn 1/3 your normal points. And before someone says something about time zones, no there is no reason an entire time zone needs to only play EP. Faction tokens exist.
WTB this. Pirate/merc/bandit faction. Attacks all 3 factions and can hold keeps, but no leaderboard, no emp, no scroll pickups, reduced AP gain, purely there for the PvP. Also access to all 3 zone chats.There are also those who want to play on the low pop faction but they are locked. Wish there was a mercenary faction that could jump into any faction anytime there was a pop imbalance for pvp. (Even if we could not emp. Pick up scrolls. Ext to prevent greifing)
xylena_lazarow wrote: »WTB this. Pirate/merc/bandit faction. Attacks all 3 factions and can hold keeps, but no leaderboard, no emp, no scroll pickups, reduced AP gain, purely there for the PvP. Also access to all 3 zone chats.There are also those who want to play on the low pop faction but they are locked. Wish there was a mercenary faction that could jump into any faction anytime there was a pop imbalance for pvp. (Even if we could not emp. Pick up scrolls. Ext to prevent greifing)
TechMaybeHic wrote: »I feel like there are less that want to be on the lo score than there are that want to be on the high score faction.
For a while there, DC was winning often PCNA Gray Host and we knew to queue early near the end of the campaign as there were people who wait until the campaign is in hand to log in and get their tiers ranked up.
Out of curiosity; I wonder if the unlocked campaigns are close at all right now as well. Haven't looked for a while but seemed to always be even more lopsided than Gray Host
And I wonder what happened. Seemed a few months ago, tge scores were running pretty close. Couple thousand rather than 10 thousand points.
People are tired of the EP night cap, so they've stopped logging in during these hours. It's the same thing day after day, with EP having the enemy scrolls for half a day along with emperor. I've stopped caring about points or winning the campaign as a DC player, the "suspense" is deader than dead can be. The rewards are too worthless to bother with trying to win a campaign. The whole thing is designed weirdly.
TechMaybeHic wrote: »Out of curiosity; I wonder if the unlocked campaigns are close at all right now as well. Haven't looked for a while but seemed to always be even more lopsided than Gray Host
xylena_lazarow wrote: »
Nice, same thing happened in February: https://forums.elderscrollsonline.com/en/discussion/comment/8052475/#Comment_8052475TechMaybeHic wrote: »Out of curiosity; I wonder if the unlocked campaigns are close at all right now as well. Haven't looked for a while but seemed to always be even more lopsided than Gray Host
Well, PC-NA Ravenwatch looked like this as of yesterday:
... it'll be a good campaign for farming AP during Mayhem at least!
Agreed, the 3 bar faction rolling an empty map still enjoys the rewards for "winning" despite facing no actual PvP opposition. They still get AP, reward mails, transmute crystals, and of course 1st place. Why is this behavior being rewarded by the game to begin with? Maybe improve the Low Pop/Score systems to reward their opponents properly.The result of this is a massive gap in the score that is impossible to close. There should be more incentive to play on factions that aren’t poplocked 24/7.
xylena_lazarow wrote: »Agreed, the 3 bar faction rolling an empty map still enjoys the rewards for "winning" despite facing no actual PvP opposition. They still get AP, reward mails, transmute crystals, and of course 1st place. Why is this behavior being rewarded by the game to begin with? Maybe improve the Low Pop/Score systems to reward their opponents properly.The result of this is a massive gap in the score that is impossible to close. There should be more incentive to play on factions that aren’t poplocked 24/7.
I'm not in favor of low score bonuses, but think players should be disincentivized to roll over low pop factions.
This could be implemented in the form of an AP reward formula that factors in the total players of the attacking and defending factions.
So if a player from faction A that is poplocked captures the objective of faction B that has 2 bars, there is a reduction in the AP earned.
I would even go as far as to say they should remove pve oticks for capturing opposition inner keeps that are undefended by players and in low pop scenarios.
If players care, then ZOS cares, even if the thing the players care about is complete nonsense (faction locks).Joy_Division wrote: »The biggest problem here is that ZOS doesn't care. And because they don't care, players such as myself also do not care.
xylena_lazarow wrote: »If players care, then ZOS cares, even if the thing the players care about is complete nonsense (faction locks).Joy_Division wrote: »The biggest problem here is that ZOS doesn't care. And because they don't care, players such as myself also do not care.