It wouldn’t look cool at all in eso. Besides, knockback already does almost exactly that.silky_soft wrote: »Trample should grab all the players is hits and drag them along. That be way cooler.
To correct you trample had a cast time of 1.5sec and knockback on elemental explosion has been reduced already. And whatever it’s worth it is easier to control the direction of knockback with trample than with elemental explosionCelas_Dranacea wrote: »Im not sure why elemental explosion knocks back further than trample? They both have a 2 second cast time. I want knockback equity!
Zyaneth_Bal wrote: »To correct you trample had a cast time of 1.5sec and knockback on elemental explosion has been reduced already. And whatever it’s worth it is easier to control the direction of knockback with trample than with elemental explosionCelas_Dranacea wrote: »Im not sure why elemental explosion knocks back further than trample? They both have a 2 second cast time. I want knockback equity!
YandereGirlfriend wrote: »The bigger question is why these skills were implemented to begin with - they are pure troll abilities.
Elemental explosion deals a lot of damage, it is possible to use for ranged bombing or ganking. 10m knockback is still a big distance, so troll pushing from walls/bridges. Dispel can be used in zergs, so not completely useless ig.YandereGirlfriend wrote: »The bigger question is why these skills were implemented to begin with - they are pure troll abilities.
Celas_Dranacea wrote: »YandereGirlfriend wrote: »The bigger question is why these skills were implemented to begin with - they are pure troll abilities.
From a PVE perspective, pure fun. From a PVP perspective I would say there are some limited but legitimate use cases.
There are a lot of things that can be called troll abilities and builds - eye of the beholder I guess.
Celas_Dranacea wrote: »YandereGirlfriend wrote: »The bigger question is why these skills were implemented to begin with - they are pure troll abilities.
From a PVE perspective, pure fun. From a PVP perspective I would say there are some limited but legitimate use cases.
There are a lot of things that can be called troll abilities and builds - eye of the beholder I guess.
Zyaneth_Bal wrote: »Elemental explosion deals a lot of damage, it is possible to use for ranged bombing or ganking. 10m knockback is still a big distance, so troll pushing from walls/bridges. Dispel can be used in zergs, so not completely useless ig.YandereGirlfriend wrote: »The bigger question is why these skills were implemented to begin with - they are pure troll abilities.
Trample is getting major heroism which is pretty but it’s true that it’s not particularly useful on it’s own.
YandereGirlfriend wrote: »Celas_Dranacea wrote: »YandereGirlfriend wrote: »The bigger question is why these skills were implemented to begin with - they are pure troll abilities.
From a PVE perspective, pure fun. From a PVP perspective I would say there are some limited but legitimate use cases.
There are a lot of things that can be called troll abilities and builds - eye of the beholder I guess.
Pull and Knockback abilities areZyaneth_Bal wrote: »Elemental explosion deals a lot of damage, it is possible to use for ranged bombing or ganking. 10m knockback is still a big distance, so troll pushing from walls/bridges. Dispel can be used in zergs, so not completely useless ig.YandereGirlfriend wrote: »The bigger question is why these skills were implemented to begin with - they are pure troll abilities.
Trample is getting major heroism which is pretty but it’s true that it’s not particularly useful on it’s own.
My point was that the Knockback effect is a pure troll ability (and nobody has changed my mind on that) not the underlying skills themselves.
Knockback/Knock-Up abilities are the most glitched and broken skills in the game (seriously, basically every big source of repeatable de-sync is linked to them, in addition to glitching people into ceilings, walls, etc.) so adding more of them is just BIG OOF.
I get that people like to troll but that also doesn't mean that that is actually good for the game.
Well, that is a separate matter.YandereGirlfriend wrote: »Celas_Dranacea wrote: »YandereGirlfriend wrote: »The bigger question is why these skills were implemented to begin with - they are pure troll abilities.
From a PVE perspective, pure fun. From a PVP perspective I would say there are some limited but legitimate use cases.
There are a lot of things that can be called troll abilities and builds - eye of the beholder I guess.
Pull and Knockback abilities areZyaneth_Bal wrote: »Elemental explosion deals a lot of damage, it is possible to use for ranged bombing or ganking. 10m knockback is still a big distance, so troll pushing from walls/bridges. Dispel can be used in zergs, so not completely useless ig.YandereGirlfriend wrote: »The bigger question is why these skills were implemented to begin with - they are pure troll abilities.
Trample is getting major heroism which is pretty but it’s true that it’s not particularly useful on it’s own.
My point was that the Knockback effect is a pure troll ability (and nobody has changed my mind on that) not the underlying skills themselves.
Knockback/Knock-Up abilities are the most glitched and broken skills in the game (seriously, basically every big source of repeatable de-sync is linked to them, in addition to glitching people into ceilings, walls, etc.) so adding more of them is just BIG OOF.
I get that people like to troll but that also doesn't mean that that is actually good for the game.
acastanza_ESO wrote: »I guess some people consider anything that disrupts a ballgroup's ability to stack, or can knock them out of their wall farm, that they can't figure out a way to use themselves, a "troll" ability.
All the more reason to slot it IMO.