Necrotech_Master wrote: »my thoughts is that while its sad to lose the execute scaling, the thing that really mattered the most for me on this skill was:
- unique +dmg bonus for class skills
- self heal while dealing dmg
- crux builder
- occasionally the immobilize to keep npcs at bay
- and the whole skill being aoe
the execute was kind of like triple layered icing on the already icing heavy cake lol, i dont really see any reason to change any of my build for this
my biggest problem with the mag morph of the skill was that it consumed crux, so you would be forced to use runeblades as a crux builder (before scribing was a thing, now theres some more alternatives but those are still weaker than flail)
I don't need it to heal and debuff, I need it to kill things dead, and Whirling Blades now does that better for the stam. The other morph costs mag and burns all your crux, so it plays a bit differently.CameraBeardThePirate wrote: »Name another AoE spammable that applies a unique damage taken debuff, heals the user, and applies a soft CC. There isn't one. The only other AoE spammable that comes close to having that many effects is Scythe, and Flail does more damage, has a bigger range, and better effects.
CameraBeardThePirate wrote: »Joy_Division wrote: »CameraBeardThePirate wrote: »Tentacular dread is the burst crux spender. They need to make sure it feels that way. It needs to be on par with crystal frags and whip. Also need a generator that applies ink so it's there for Tentacular dread.
It is on par with Frags and Whip (post buff).
The Crystal Frag proc has a base tooltip of 4121 (2483*1.66). Single target.
Whip with full Seething stacks has a base of 3716 (2123*1.6). Single target.
Tentacular with 3 crux will have a base tooltip of 3983 (2002*1.99), plus an additional 11% from the Ink debuff which means the base tooltip is essentially 4421 (3983*1.11). Thats a higher base tooltip than Blastbones, which is currently the strongest non-ultimate AoE tooltip in the game (3600). This damage is also AoE, immobilizes, and buffs all of your other damage by 11%.
Yes, Arcanists are going to use it for PvP now if they want damage. That's fine.
Except DKs and Sorcs don't have to slot a poor ability to set up these burst skills. And Arcanists are making this decision not because the two morphs both provide a viable means of damage, which is what ZOS wants, rather because of an unneeded nerf to the other morph, thus defeating their purpose of not having the power of one morph dictate the choice.
Had ZOS just left the other morph alone, they would have accomplished their goal.
Tbf, Runeblades isn't a "poor ability". It's actually rather strong as a spammable with an incredibly high tooltip (almost as high as Concealed Weapon, and scaling even more up to 9% or gaining extra crit chance while also being a ranged ability). It's just outclassed by Cephaliarch's, because Flail is ridiculously overloaded.
Also important to note that slotting Dread over Flail will increase your damage done with everything else by 6%, which is nothing to scoff at.
Joy_Division wrote: »PvErs DPS don;t touch it. If it could stand on its own merits, it would be a key tool on many arcanist builds like the other good spammables designed by ZOS such as Whip and Concealed or Jabs back in its heyday. But it isn't. Arcanist is a tanky spec that leans on proc damage to do what the other classes can do with their own kit (except Necros), so Runeblades and the overloaded Flail aren't as good in practice as their tooltips with conditional modifiers might suggest.
Joy_Division wrote: »PvErs DPS don;t touch it. If it could stand on its own merits, it would be a key tool on many arcanist builds like the other good spammables designed by ZOS such as Whip and Concealed or Jabs back in its heyday. But it isn't. Arcanist is a tanky spec that leans on proc damage to do what the other classes can do with their own kit (except Necros), so Runeblades and the overloaded Flail aren't as good in practice as their tooltips with conditional modifiers might suggest.
I think they could make the following changes to the Runeblade morphs:
1) Remove the ramping damage from Escalating Runeblades, make every hit explode and do AoE damage, and rename the morph Exploding Runeblades.
2) Add the damage escalation from Escalating Runeblades to Writhing Runeblades instead, so that you get ramping base damage in addition to ramping crit chance.
They still wouldn't compete with Fatecarver, but I feel they would at least stand more on their own merit and you'd have a clear morph choice dependent on your combat situation: ST or AoE.
That's part of the problem, Arc's own kit competes with itself for bar slots and GCDs. You've now got two different unreliable slow nukes that burn your crux (laser and dread), then a low damage utility like Necro scythe (flail).CameraBeardThePirate wrote: »They aren't supposed to compete with Fatecarver, they're supposed to compete with Flail. Dread is supposed to compete with Fatecarver.
xylena_lazarow wrote: »That's part of the problem, Arc's own kit competes with itself for bar slots and GCDs. You've now got two different unreliable slow nukes that burn your crux (laser and dread), then a low damage utility like Necro scythe (flail).CameraBeardThePirate wrote: »They aren't supposed to compete with Fatecarver, they're supposed to compete with Flail. Dread is supposed to compete with Fatecarver.
CameraBeardThePirate wrote: »Tentacular dread is the burst crux spender. They need to make sure it feels that way. It needs to be on par with crystal frags and whip. Also need a generator that applies ink so it's there for Tentacular dread.
It is on par with Frags and Whip (post buff).
The Crystal Frag proc has a base tooltip of 4121 (2483*1.66). Single target.
Whip with full Seething stacks has a base of 3716 (2123*1.6). Single target.
Tentacular with 3 crux will have a base tooltip of 3983 (2002*1.99), plus an additional 11% from the Ink debuff which means the base tooltip is essentially 4421 (3983*1.11). Thats a higher base tooltip than Blastbones, which is currently the strongest non-ultimate AoE tooltip in the game (3600). This damage is also AoE, immobilizes, and buffs all of your other damage by 11%.
CameraBeardThePirate wrote: »Tentacular dread is the burst crux spender. They need to make sure it feels that way. It needs to be on par with crystal frags and whip. Also need a generator that applies ink so it's there for Tentacular dread.
It is on par with Frags and Whip (post buff).
The Crystal Frag proc has a base tooltip of 4121 (2483*1.66). Single target.
Whip with full Seething stacks has a base of 3716 (2123*1.6). Single target.
Tentacular with 3 crux will have a base tooltip of 3983 (2002*1.99), plus an additional 11% from the Ink debuff which means the base tooltip is essentially 4421 (3983*1.11). Thats a higher base tooltip than Blastbones, which is currently the strongest non-ultimate AoE tooltip in the game (3600). This damage is also AoE, immobilizes, and buffs all of your other damage by 11%.
Then sweet. Not sure why people are complaining then. I Run Dread on my tank arcanist since it can be block casted unlike beam.
Without the execute scaling, yes it's low damage on top of a slow cast and janky hitbox. Flail was my primary spammable on my pressure Arc, but above 50% hp it was better to spam Twin Slashes or restart your rotation altogether.CameraBeardThePirate wrote: »Flail isn't low damage though? ... And you're supposed to pick between Dread and Beam, that's the point.
xylena_lazarow wrote: »Without the execute scaling, yes it's low damage on top of a slow cast and janky hitbox. Flail was my primary spammable on my pressure Arc, but above 50% hp it was better to spam Twin Slashes or restart your rotation altogether.CameraBeardThePirate wrote: »Flail isn't low damage though? ... And you're supposed to pick between Dread and Beam, that's the point.
The design of splitting playstyles like that denies Arc builds half their offensive own kit. You run a pseudo bomber with the DW ult and the laser, or you run a proc vessel (either MDW/Vatesh or ranged procs on bow). It's already hard enough to fit everything an open world build wants on an Arc, good luck fitting marginal utility skills like Flail.
CameraBeardThePirate wrote: »They aren't supposed to compete with Fatecarver, they're supposed to compete with Flail.
Dread is supposed to compete with Fatecarver.
Joy_Division wrote: »xylena_lazarow wrote: »Without the execute scaling, yes it's low damage on top of a slow cast and janky hitbox. Flail was my primary spammable on my pressure Arc, but above 50% hp it was better to spam Twin Slashes or restart your rotation altogether.CameraBeardThePirate wrote: »Flail isn't low damage though? ... And you're supposed to pick between Dread and Beam, that's the point.
The design of splitting playstyles like that denies Arc builds half their offensive own kit. You run a pseudo bomber with the DW ult and the laser, or you run a proc vessel (either MDW/Vatesh or ranged procs on bow). It's already hard enough to fit everything an open world build wants on an Arc, good luck fitting marginal utility skills like Flail.
I think people are just looking at tooltips and think the Arcanist is this great damage dealer. Everyone else also gets indignant when ZOS's solution to balancing their class morphs is to nerf one such that you have to drop the way you have enjoyed playing to use the new morph. But when it's someone else's class, it's ZOS knows what they are doing, the skills that nobody has ever whined about dying to are actually really good, etc. Yet they still comment about how ZOS ruined their class.
How did you come to this conclusion exactly? I tryharded Arc for 3 months, posted my build, BGs results, and CMX as proof of its effectiveness, I can dig these up if you really want, anyway I reached the opposite conclusion. Arc PvP damage kit is jank. You're either relying on procs, or whatever shenanigans set up a laser thrive bomb. In neither case does Flail carry anything, it's a good piece of the kit, but nothing really on its own, laser bomber doesn't need it if it gets Crux elsewhere.CameraBeardThePirate wrote: »]I play Arcanist more than any other class (mostly because necro is garbage). The Flail nerf was needed. It did not need execute scaling on top of a great damage taken debuff, building crux, being able to cleave, healing the user, and immobilizing.
And despite what others have said, yes, the damage is still good on it. The damage is on par with your average single target spammable, which is crazy considering it's AoE and comes with all the effects it has.
Slow cast and narrow hitbox that's easily sidestepped in PvP. High risk high reward attack that's meant to be slow and avoidable but extra hard hitting if you have the aim and timing to land it. Now? Just use Whirling Blades.tomofhyrule wrote: »Flail was absolutely overloaded. Execute scaling, AoE, spammable, CC, unique damage taken debuff, and empowers attacks. At a huge range. That's clearly too much.
Necrotech_Master wrote: »CameraBeardThePirate wrote: »Tentacular dread is the burst crux spender. They need to make sure it feels that way. It needs to be on par with crystal frags and whip. Also need a generator that applies ink so it's there for Tentacular dread.
It is on par with Frags and Whip (post buff).
The Crystal Frag proc has a base tooltip of 4121 (2483*1.66). Single target.
Whip with full Seething stacks has a base of 3716 (2123*1.6). Single target.
Tentacular with 3 crux will have a base tooltip of 3983 (2002*1.99), plus an additional 11% from the Ink debuff which means the base tooltip is essentially 4421 (3983*1.11). Thats a higher base tooltip than Blastbones, which is currently the strongest non-ultimate AoE tooltip in the game (3600). This damage is also AoE, immobilizes, and buffs all of your other damage by 11%.
Then sweet. Not sure why people are complaining then. I Run Dread on my tank arcanist since it can be block casted unlike beam.
flail, dread, and base skill all have a 0.3 cast time making them unable to be block cast, but they are treated similar to templar jabs where if they do get interrupted they are not put on a 2 second cooldown
CameraBeardThePirate wrote: »Joy_Division wrote: »xylena_lazarow wrote: »Without the execute scaling, yes it's low damage on top of a slow cast and janky hitbox. Flail was my primary spammable on my pressure Arc, but above 50% hp it was better to spam Twin Slashes or restart your rotation altogether.CameraBeardThePirate wrote: »Flail isn't low damage though? ... And you're supposed to pick between Dread and Beam, that's the point.
The design of splitting playstyles like that denies Arc builds half their offensive own kit. You run a pseudo bomber with the DW ult and the laser, or you run a proc vessel (either MDW/Vatesh or ranged procs on bow). It's already hard enough to fit everything an open world build wants on an Arc, good luck fitting marginal utility skills like Flail.
I think people are just looking at tooltips and think the Arcanist is this great damage dealer. Everyone else also gets indignant when ZOS's solution to balancing their class morphs is to nerf one such that you have to drop the way you have enjoyed playing to use the new morph. But when it's someone else's class, it's ZOS knows what they are doing, the skills that nobody has ever whined about dying to are actually really good, etc. Yet they still comment about how ZOS ruined their class.
I play Arcanist more than any other class (mostly because necro is garbage). The Flail nerf was needed. It did not need execute scaling on top of a great damage taken debuff, building crux, being able to cleave, healing the user, and immobilizing.
And despite what others have said, yes, the damage is still good on it. The damage is on par with your average single target spammable, which is crazy considering it's AoE and comes with all the effects it has.
In PvE, the execute scaling was negligible anyways because you're going to be Beaming rather than spamming execute since Beam was still more damage than Flail until around 10% health.
FuryOfTyphon wrote: »The logic on this change is <insert profanity here>.
Arcanist is overpowered in PvE and pretty average in PvP.
So lets nerf the one good damage skill available to PvPers, and basically leave it broken af in PvE.
SMH.
Remove the heal altogether.
Give Tentacular Dread the execute scaling on top of the buffs its already getting and that would justify the crux consumpation.
Fixed.
Necrotech_Master wrote: »i dont necessarily think the heal should be removed, but i would support the idea of moving the execute to dread
the execute on top of the crux buffing the dmg, seems like it would be nice for burst hit and potentially make it more useful in pvp
just the crux dmg buff as is, is not enough to justify its cost (as a crux consumer)
Joy_Division wrote: »CameraBeardThePirate wrote: »Joy_Division wrote: »xylena_lazarow wrote: »Without the execute scaling, yes it's low damage on top of a slow cast and janky hitbox. Flail was my primary spammable on my pressure Arc, but above 50% hp it was better to spam Twin Slashes or restart your rotation altogether.CameraBeardThePirate wrote: »Flail isn't low damage though? ... And you're supposed to pick between Dread and Beam, that's the point.
The design of splitting playstyles like that denies Arc builds half their offensive own kit. You run a pseudo bomber with the DW ult and the laser, or you run a proc vessel (either MDW/Vatesh or ranged procs on bow). It's already hard enough to fit everything an open world build wants on an Arc, good luck fitting marginal utility skills like Flail.
I think people are just looking at tooltips and think the Arcanist is this great damage dealer. Everyone else also gets indignant when ZOS's solution to balancing their class morphs is to nerf one such that you have to drop the way you have enjoyed playing to use the new morph. But when it's someone else's class, it's ZOS knows what they are doing, the skills that nobody has ever whined about dying to are actually really good, etc. Yet they still comment about how ZOS ruined their class.
I play Arcanist more than any other class (mostly because necro is garbage). The Flail nerf was needed. It did not need execute scaling on top of a great damage taken debuff, building crux, being able to cleave, healing the user, and immobilizing.
And despite what others have said, yes, the damage is still good on it. The damage is on par with your average single target spammable, which is crazy considering it's AoE and comes with all the effects it has.
In PvE, the execute scaling was negligible anyways because you're going to be Beaming rather than spamming execute since Beam was still more damage than Flail until around 10% health.
One doesn't need to play an Arcanist to know that while Arcanists are PvE DPS kings, since the first round of nerfs are nothing more than mid-tier offensively, with many of them using only one damage ability from their class. The potential on tooltips does not translate well into PvP. That has been shown through months of actual gameplay. Others have said so. It's why the class crutches hard on procs like Duel Wield Masters, vateshran, and Maarselok to put out the damage. The class kit did not need a nerf to its damage at all in PvP. It wasn;t a problem.
PvP is already full of tanks, stalemates, and proc sets. Because of philosophies like this. Well, the tooltips are strong and a skill just shouldn't do that many things, so applaud ZOS for nerfing the damage. Of course the necro is trash: ZOS gets plaudits when it approaches balance by nerfing things willy nilly, even when it's the other part of class kits that are strong and garners complaints. If it just bothersome on principle that Flail does that many things (even though all those things still mean crutching on proc sets), then remove the heal as that is a contributor to where the class is perhaps too strong.
Arcs that want to be something other than a troll tank (which there are far too many), are probably going to drop Flail because the class's kit already struggled with PvP damage. That decision will be made because of a nerf and the relative power of the other morph, which is totally contrary to ZoS's stated intentions. They will probably have to drop Camo Hunter to slot something to build crux, which means more reliance on proc sets since they can't crit anyway. And the cycle continues.