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XP per Cap discussion

chubz
chubz
This will be just like the XP per cap discussion thread.

Sitting at work thinking of a good way to give incentive to guilds and strategist to capture enemy territory for your faction.

I feel that locations should grow in XP/AP worth as time goes on while it's held by a single faction. For simplicity sake here's an example
1-6 hours = 1000 xp/500 AP
6-12 hours = 2000 xp /1000 AP
12-18 hours = 3000 xp/1500 AP
18-24 hours = 4000 xp/2000 AP

I feel it should be maxed at 10x the base amount, and it needs to take so long that you dont just switch hands constantly. How would you guys feel about a system like this?
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