chessalavakia_ESO wrote: »The PvP in Battlegrounds uses a degree of MMR and pulls in players that are doing it to get some XP fast in addition to those that like Battlegrounds PvP.
The PvP aspects in Cyrodiil and Imperial City pulls in primarily people that have been PvPing for years.
You'll get the occasional periods of exception such as during Mayhem but, most of the time the people fighting in Cyrodiil are significantly better than those in Battlegrounds.
In my past experience, the people of Blackreach tend to be a bit worse than those on Gray Host. So, if you play when the population is high enough and want an easier experience you might choose Blackreach.
How does the difficulty cap of BGs compare to openworld pvp?
Are players in cyrodil and ic much better and is it much more difficult then BG?
It's different kind of PvP and different meta.
BG requires more sustain because non-stop fights in 4v8 fashion. It doesn't require higher toughness because you don't have 10 minute rides to combat.
Cyro requires more immediate impact (heavier burst stacking) and higher amount of toughness, but can give a slack on sustain (and CP stars give even more slack). Because if you killed someone instantly (or died instantly) its gg and you are not gonna see them anytime soon.
IC is closer to Cyro (tougher chars die less & lose telvars less, good gankers farm on squishies) but BG builds don't feel as bad as in Cyro because less time to get back, and extra sustain can be used to farm NPCs. I wish they didn't screw up noCP with noproc though.
Don't worry about what is more difficult, all the modes are challenging if you get strong players against you.
It's a question of a personal preference.
DrNukenstein wrote: »Would benefit a lot from 4 man group caps, detection outposts to reduce ganking, and a bounty system beyond telvar payouts.
DrNukenstein wrote: »Would benefit a lot from 4 man group caps, detection outposts to reduce ganking, and a bounty system beyond telvar payouts.
Decent PvP detection pots or ingredients sold for telvars would be a really nice addition for this game mode.
Saying this as NB main.
Also they could move all the quest givers down to the sewers, it's seriously annoying to have to climb ladder up-down 6 times to get all the dailies.
I have been playing Bgs constantly and feel comfortable enough now to play in cyrodil and IC, however it still feels very overwhelming because you sometimes have to fight 30 people in very small buildings which makes it very difficult to see what is happening.
How does the difficulty cap of BGs compare to openworld pvp?
Are players in cyrodil and ic much better and is it much more difficult then BG?
Decent PvP detection pots or ingredients sold for telvars would be a really nice addition for this game mode.
Saying this as NB main.
Also they could move all the quest givers down to the sewers, it's seriously annoying to have to climb ladder up-down 6 times to get all the dailies.
DrNukenstein wrote: »I feel fine using my 1 effect detex that cost like tree fiddy for 4. Wormwood and whitecap. Dirt cheap and all you need if you have major sorcery on your bars.