In the past, ZOS gave me much of what I asked for concerning the Templar class. I only have two major issues with skills that I would like to see addressed.
PUNCTURING STRIKES: Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
Increases your penetration by 1000 while channeling the attack. Cost determined by highest resource.SUN SHIELD: Surround yourself with solar rays, granting a damage shield that absorbs up to 4800 damage for 6 seconds. This portion of the ability scales off your Max Health. Nearby enemies take 1742 Magic Damage when the shield is activated, and each enemy hit increases the shield's strength by 4%.
Reduces damage taken by 5% for 6 seconds.
To make the Templar shield stand out more, I propose a unique 5% damage reduction be added that will stack with the Spear Wall passive's minor protection. That will equal Major Protection in power and make the shield worth using.
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BLAZING SHIELD:
Grants a damage shield that absorbs 7200 damage for 6 seconds, scaling with your max health. No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.
I sense threads like this don't get as much attention as they did a few years ago but I'm going to try anyway.