If you've been to the ESO subreddit in the past month or so, you would've seen a pretty credible reason as to why the stories feel one dimensional. Can't discuss it here though.
There's a quest in reapers march of invading collovians into a bosmer village. The player blows up the village and defeats the collovians. Isn't this antagonism a long standing thing? I know nothing about lore but just did that quest the other day and thought 'oh is that the background to west weald'?
There's a quest in reapers march of invading collovians into a bosmer village. The player blows up the village and defeats the collovians. Isn't this antagonism a long standing thing? I know nothing about lore but just did that quest the other day and thought 'oh is that the background to west weald'?The Colovian Occupation quest was about a Cohort of the Colovian Imperial Legion being ordered by a relative of Tharn to open a Dark Anchor in the city. Colovia itself wasnt the perp of that attack.
Well, in the end, we don't know their motivations. I just have the impression that, how to describe it... that ZOS doesn't really write deep stories, or stories that show some more complicated philosophy or complex social or political developments. At least I don't see that in ESO. Especially in the later years, I would describe many characters as cliché and many storylines as quite obvious and linear. Even when they said they want to do something political instead of the "demonic being destroys the world" story for High Isle - I mean, what did we get? It wasn't really about political happenings, it was another weird cliché mad cultist type of enemy. And what we saw what would have been bordering a political topic, the rulers of the alliances, turned into another positive "we have to work together and become friends" story - but then still having no real impact on Tamriel in the end.
I can understand how ignoring certain things in the stories (from ZOS's side, because they don't want to make it a topic) leads to strange "messages", of course.
I don't want ZOS delving into real world societal or political issues unless they stop directing the outcome a certain way. ZOS is very opinionated with respect to the outcome of stories and we are just along for the ride. That makes societal and political stories with any real world parallel something divisive.
If they can manage to do it without intersecting real world events and situations, that is a different story. Literally.
I don't want ZOS delving into real world societal or political issues unless they stop directing the outcome a certain way. ZOS is very opinionated with respect to the outcome of stories and we are just along for the ride. That makes societal and political stories with any real world parallel something divisive.
If they can manage to do it without intersecting real world events and situations, that is a different story. Literally.
Oh, I'm not talking about directly copying real world political issues, let alone recent ones. But enough fantasy or sci-fi authors have managed to write more complex (and most of all: more interesting) stories about wars and other conflicts then what we've seen in ESO so far. And if we take more personal human issues into consideration, there's plenty stories about that in classical literature - no matter if Greek tragedies, Alighieri, Shakespeare or Byron. Not that I expect ESO to be on that level, but I think they currently underestimate the players with their increasingly simple narrations.
OgrimTitan wrote: »
Not that I expect ESO to be on that level, but I think they currently underestimate the players with their increasingly simple narrations.
There seems to be a real world thing where entertainment companies feel a pressing need to weigh in on social and political situations. My thinking is that ZOS is no exception. If they do that, I want full freedom to pick an outcome that I want, which may or may not be the same as they want, including ignoring it.