Just a quick list of Suggestions that might make the game a bit smoother.
No, No, While I understand that, thats not my point. What I mean is the Taunts are Unreliable. despite what Taunt or Inner Fire says, you can spam them all and, and you MAY or MAY NOT acutally pull aggro off the thing. I'm not sure if Its bugged, or if it's based of a Flat Threat number and not a actual taunt, but it needs Tweaking. I agree we don't need "pull everything" Tanking like WoW, but if I as the Tank need to say pull a hard hitting Boss of the Healer, I should be able to reliably do so.This game was never meant for a tank, to tank every single mob in the area, their job is to take on higher threats, which means the dps and healers have to tank a little as well. This was a design decision by ZOS and what they wanted, and I have to say I agree with their decision, as it makes everyone's role a little bit more difficult in my opinion.
No point in going to /feedback if the ideas would not garner any support.Cayce_of_Kata wrote: »While the forums are watched, they aren't really watched by the people you want to reach with your suggestions. /feedback in-game is the best tool for this sort of player feedback.
3) Smart Junk. A Item marked as "Junk" is remembered, so that when you pick up another of that item, it goes right into Junk.
What I mean by this is things like Bait you get from picking Herbs, or Crafting Stones you do not use, but get a ton of from Deconstructing. Once marked as "Trash", even after you sell them, they are still marked, so any new items, go right into the Trash tab.xy_productions wrote: »This one is confused about definition of Smart Junk. Say Torigoma would mark item as Junk, will Ri'Dariit same item show up as junk too? Ones' trash is another mer's treasure. Items with no real value marked already as "sold to coin for vendor".