So? In a 12v12 between the ball and a dozen 1vXers, I'm putting my money on the ball. Teamplay is a different skillset. There's a world of difference between competitive balls that run tight while dropping bomb after bomb, and mid balls that just heal blob. Sure I can generally win the 1v1s but that only matters if I'm chasing down their speeder. A lot of ball players I know are also high end competitive PvE trifecta players.I also have experience fighting MANY individuals outside of a ball group (with their solo setups on) and I can say with confidence that not a single individual player in a ball group has ever stood out as being an exceptional player. I'm sure there are but I can say with confidence it's the minority.
xylena_lazarow wrote: »So? In a 12v12 between the ball and a dozen 1vXers, I'm putting my money on the ball. Teamplay is a different skillset. There's a world of difference between competitive balls that run tight while dropping bomb after bomb, and mid balls that just heal blob. Sure I can generally win the 1v1s but that only matters if I'm chasing down their speeder. A lot of ball players I know are also high end competitive PvE trifecta players.I also have experience fighting MANY individuals outside of a ball group (with their solo setups on) and I can say with confidence that not a single individual player in a ball group has ever stood out as being an exceptional player. I'm sure there are but I can say with confidence it's the minority.
xylena_lazarow wrote: »This game unfortunately has no ranking, no ladder, no ELO, no competitive infrastructure at all. Each faction on PC/NA GH would seem to support 1-2 competitive ball groups that often share players, since no individual ball plays as frequently anymore. I'd say the skill ceiling for running crown, designing comps, and executing bombs is very high.
The skill ceiling for healing and survival is pretty low though, I regularly see individual ball players make terrible positioning mistakes, only to face tank everything anyway and get back to their ball because they have a million sticky heals still on them. Even good balls get away with so much bad play thanks to all the overpowered healing.
Except that it's playtime not performance. Regular BGs players tend to be better sure, but anyone will find themselves in high MMR just from playing regularly. Other games have SBMM systems (skill based).Battlegrounds has MMR ranks. Has since the beginning of it being implemented.