Repelling smash feedback

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silky_soft
silky_soft
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So I got this repelling smash.

I did smash + knocback, immobile and interupt.

The 8m knockback is underwhelming compared to the ranged staff skill.

The use of cone has made really hard to hit. Even when standing next to people. Like the cone is too small next to the player. Just make it a box or use the cleave area 2h already has by default on LA.

Jumping seems to help evade the skill altogether.

The knockback doesn't always work. Whether they are blocking, standing or running. But they'll still get immobiled.

It's supposed to stun at the end of the knockback but I rare see it. I play bg so there is no potato cp involved.

Thoughts:
I would of personally made this a gap closer like shield charge. Where you drag the weapon on the transit and smash down the player on contact. Then you did whatever in the area around the target.
Edited by silky_soft on 6 June 2024 03:18
I have no will left to help with lag until high action per minute devs play via a vpn from Asia or Oceania to NA and live stream thier experience of thier actions being declined by the server because they are out of frame.
  • tsaescishoeshiner
    tsaescishoeshiner
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    I agree the skill is almost impossible to hit people with, whether healing or damage. I'm not sure if the AoE size is similar to Cleave, but it has a charge time as well, making it much harder to land on moving targets (even allies). I think a bigger, wide frontal AoE would make a lot more sense. Or just a longer cone, but even then, it would be hard to aim at a nearby ally/enemy if the AoE near the player was very narrow.

    It's a cool skill that adds unique effects to two-handed, so hopefully it gets some attention!
    PC-NA
    in-game: @tsaescishoeshiner
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