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Will Scribing and Gold Road change Meta's in PVP and PVE

darvaria
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Will it be mandatory to have it to be competitive? I've recently returned and am putting off updating gear because I am unsure as to how much Gold Road will change the current meta's? I know Oakensoul and some other mythics completely overhaul certain areas of the game. What will happen with Gold Road and Scribing?
  • Jierdanit
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    For PvP scribing is definitely going to be important.
    Almost every PvP build will probably want to run at least 1 scribed skill, some will want more than that.

    For PvE I'm not sure, but I don't think scribing offers much to at least DDs.
    Support roles could get interesting skills through scribing.
    PC/EU, StamSorc Main
  • Theist_VII
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    Jierdanit wrote: »
    For PvP scribing is definitely going to be important…

    For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer, and every other class has access to better skills through the very weapon skill lines that these skills belong to.

    Scribing on launch will be a standardized, watered down mess if it’s anything like the last week of PTS.

    As far as PvE, the only builds that will truly benefit from this on launch will be non-Arcanist support builds.
  • xylena_lazarow
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    Telos_Tim wrote: »
    For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer
    Other than not fixing Necro, disagree. Many PvP builds are going to want the delayed burst skill that also gives a powerful flat additive buff to the next direct attack, esepcially NBs. Wield Soul having Major Breach finally gives an alternative to Ele Sus and back bar Destro. The aforementioned StamSorc gets the best class script and can get its missing major crit chance from the DW knife throw. Wardens can finally have an on-demand stun. I'm looking forward to the possibilities.
    PC/NA || CP/Cyro || RIP soft caps
  • sunsrest
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    interesting, maybe scribing will finally make me try PVP (on my NB main), although it's still low on my todo list
  • Theist_VII
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    Telos_Tim wrote: »
    For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer
    Other than not fixing Necro, disagree. Many PvP builds are going to want the delayed burst skill that also gives a powerful flat additive buff to the next direct attack, esepcially NBs. Wield Soul having Major Breach finally gives an alternative to Ele Sus and back bar Destro. The aforementioned StamSorc gets the best class script and can get its missing major crit chance from the DW knife throw. Wardens can finally have an on-demand stun. I'm looking forward to the possibilities.

    But what sacrifices are you making to use those skills?

    10 seconds on a Major Buff for using a skill that does negligible damage when you can slot Camo Hunter and get ultimate on kills while getting free weapon/spell damage on a skill that helps against one of the most annoying playstyles in the game, or a delayed skill that you can’t cast from stealth and as soon as you use any ability, even blocking or dodging, it will activate, making it extremely unreliable and completely useless on a Nightblade gank build as your Cloak will pull you out of it, or any class for that matter because your opponent can choose when your skill activates by forcing you to react to their gameplay.

    Wield Soul? Soul Magic skills have no passives, so ultimately Ele Sus is still the better option, especially backbar, because Ice Staves are unrivaled and that’s not changing next update. Warden has always had access to an on-demand stun through Fighter’s Guild that’s both unblockable and AoE while giving all of the aforementioned passives.

    None of those skills you mentioned are going to break the mold, or even be worth replacing a necessary skill for.
  • Theist_VII
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    Also want to add, that there was nothing I wanted more to succeed than Scribing when it comes to ESO, but it’s got no character.

    There’s nothing special about it. My first thoughts were, can’t wait to go invisible or summon a pet on my Templar, but all we got were more of the same.

    The system played it too safe when they needed to come out swinging, and it’s tragic because the playerbase needed it.
  • StaticWave
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    Telos_Tim wrote: »
    Jierdanit wrote: »
    For PvP scribing is definitely going to be important…

    For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer, and every other class has access to better skills through the very weapon skill lines that these skills belong to.

    Scribing on launch will be a standardized, watered down mess if it’s anything like the last week of PTS.

    As far as PvE, the only builds that will truly benefit from this on launch will be non-Arcanist support builds.

    I disagree. Wield Soul and Mage's Guild Contingency will be the 2 key abilities that allow any class to free up bar space or add extra burst to their rotation. On my stamsorc I will be using Wield Soul as my spammable with Major Breach, and use that free slot from dropping Ele sus for Contingency. I'll have Contingency be a damage skill, which will add 1 extra delayed burst to my combo. I'll also have it give Minor Protection as well, which means I can drop Undo and slot another ultimate there. I'll also have Wield Soul restore 1k mag and stam every cast, meaning I can drop Ice staff too because I no longer need it as a source of mag regen (heavy attacks). This opens up other weapon combinations that are no longer meta on stamsorc, such as DW/SnB, 2h/SnB, or DW/Resto.

    As a theory crafter, I'm looking forward to trying these skills on the live server. I've been trying to make DW/SnB work again but it's just not viable competitively post hybridization. These skills will hopefully revive old builds and imo, that's more fun than chasing the meta.
    Edited by StaticWave on 3 June 2024 07:26
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • xylena_lazarow
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    Telos_Tim wrote: »
    But what sacrifices are you making to use those skills?
    The opposite. Bar compression. There are a lot of slots that are nothing but a timer to babysit, or dead altogether like Camo Hunter. Take Warden's Ice Fortress, which looks good on paper, but doesn't actually do anything. Now I can replace it with an on-demand stun that also gives me the mandatory Major Resolve, plus some other effect trading off with the rest.

    I've lost nothing of value, I've gained an on-demand stun, and I even have one less timer to manage (don't need to think about it when you're always stunning things anyway). Addition by subtraction. Yes I'm aware of Turn Evil, the 5m radius is painful, and where would I fit that exactly? It doesn't give me Major Resolve, but Dazing Soul does.

    For NB, I wasn't thinking gankers (wouldn't rule it out), rather brawler blades, delayed burst and base 2000 additive to a direct hit in your kill combo looks strong, plus you can attach Minor Force which is huge because brawler blades would much rather run Path than Race. They have the bar flexibility now to fit something like this.

    Being able to drop Ele Sus means being able to run back bar Bow, which many of the more mobile playstyles prefer over a blocking weapon. The dot and hot effects do look underwhelming, but options like 1k dual resource return (!) look strong enough to make up for the Soul line's lack of passives.
    PC/NA || CP/Cyro || RIP soft caps
  • Theist_VII
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    StaticWave wrote: »
    Telos_Tim wrote: »
    Jierdanit wrote: »
    For PvP scribing is definitely going to be important…

    For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer, and every other class has access to better skills through the very weapon skill lines that these skills belong to.

    Scribing on launch will be a standardized, watered down mess if it’s anything like the last week of PTS.

    As far as PvE, the only builds that will truly benefit from this on launch will be non-Arcanist support builds.

    I disagree. Wield Soul and Mage's Guild Contingency will be the 2 key abilities that allow any class to free up bar space or add extra burst to their rotation. On my stamsorc I will be using Wield Soul as my spammable with Major Breach, and use that free slot from dropping Ele sus for Contingency. I'll have Contingency be a damage skill, which will add 1 extra delayed burst to my combo. I'll also have it give Minor Protection as well, which means I can drop Undo and slot another ultimate there. I'll also have Wield Soul restore 1k mag and stam every cast, meaning I can drop Ice staff too because I no longer need it as a source of mag regen (heavy attacks). This opens up other weapon combinations that are no longer meta on stamsorc, such as DW/SnB, 2h/SnB, or DW/Resto.

    I'm looking forward to trying these skills on the live server.

    Disagree all you want, Contingency is one of the worst skills I’ve seen. Perhaps when they change the proc condition to an active skill instead of any ability it will be worth the play.

    Any time you give an opponent control of your character in PvP, you lose. It’s that simple. It’s why DoT builds lose to builds with a reliable purge, it’s why Dragonknights eat Nightblades alive. You can dodge a Spec Bow, but you can’t dodge DoTs.

    As someone who has tested the skills extensively, and I mean EXTENSIVELY, don’t get your hopes up. It’s all standardized. StamSorc will benefit from the burst heal… that’s it.

    Also want to add, the Oblivion damage is what made Wield Soul, they took that away. Sure you can tack Major Breach on the spammable, but you can also run Crushing Weapon for the same damage and effect. What you’re looking for is already in the game and nobody uses it.
    Edited by Theist_VII on 3 June 2024 06:38
  • Theist_VII
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    I know it might seem unpopular of an idea that this system isn’t everything that it should be, but there will be a time, be it a month after launch, maybe half a year later, when people look back to Scribing within the scope of what Spellcrafting was supposed to be, and are nothing short of disappointed.
  • StaticWave
    StaticWave
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    Telos_Tim wrote: »
    StaticWave wrote: »
    Telos_Tim wrote: »
    Jierdanit wrote: »
    For PvP scribing is definitely going to be important…

    For PvP It all depends on the class you’re playing, like if you’re trying to make a StamSorc, having access to a good burst heal will be nice, but other than that there really isn’t much. The DoTs are bad, the HoTs are bad, the buffs aren’t great enough to fix Necromancer, and every other class has access to better skills through the very weapon skill lines that these skills belong to.

    Scribing on launch will be a standardized, watered down mess if it’s anything like the last week of PTS.

    As far as PvE, the only builds that will truly benefit from this on launch will be non-Arcanist support builds.

    I disagree. Wield Soul and Mage's Guild Contingency will be the 2 key abilities that allow any class to free up bar space or add extra burst to their rotation. On my stamsorc I will be using Wield Soul as my spammable with Major Breach, and use that free slot from dropping Ele sus for Contingency. I'll have Contingency be a damage skill, which will add 1 extra delayed burst to my combo. I'll also have it give Minor Protection as well, which means I can drop Undo and slot another ultimate there. I'll also have Wield Soul restore 1k mag and stam every cast, meaning I can drop Ice staff too because I no longer need it as a source of mag regen (heavy attacks). This opens up other weapon combinations that are no longer meta on stamsorc, such as DW/SnB, 2h/SnB, or DW/Resto.

    I'm looking forward to trying these skills on the live server.

    Disagree all you want, Contingency is one of the worst skills I’ve seen. Perhaps when they change the proc condition to an active skill instead of any ability it will be worth the play.

    As someone who has tested the skills extensively, and I mean EXTENSIVELY, don’t get your hopes up. It’s all standardized. StamSorc will benefit from the burst heal… that’s it.

    As someone who's tested this skill extensively, you are wrong lol.

    Here is a simple burst rotation on my stamsorc:

    Curse > Crystal Weapon > light attack > spammable

    With a 3.5s timer, you can time at the right moment to have Curse, Crystal Weapon, and a spammable all land at the same time. This creates a massive spike in damage that will often get your opponent low enough that they can be killed in the next GCD before their HoTs heal them up.

    Adding Contingency to this burst rotation will only strengthen it:

    Curse > Crystal Weapon > Contingency > light attack > spammable

    Contingency will proc with the spammable, and all 3 abilities (Crystal Weapon, Contingency, spammable) will proc with Curse to deal a massive spike in burst damage.

    Contingency can also be used on other classes too:

    Warden: Deep Fissure > Contingency > Dizzying Swing > Dawnbreaker
    Contingency will only proc at the end of Dizzying Swing's animation. If you mod the 2nd effect to give 2k flat damage to your next direct damage ability, Contingency will buff Deep Fissure's damage by a flat 2k.

    NB: Concealed Weapon (to proc Off Balance) > Contingency > Incap > Merciless Resolve
    Contingency will proc along with Incap to deal a massive spike in burst damage, and will then buff Merciless Resolve by a flat 2k damage.

    DK: Contingency > Fossilize > Molten Whip
    Contingency will proc with Fossilize, and add a flat 2k damage to your Molten Whip

    Necro: Blastbone > Contingency > spammable/Ultimate
    Contingency will proc with a spammable and amplify the Blastbone's damage by a flat 2k

    Templar: Purifying Light > Contingency > Javelin > Crescent
    Javelin will proc Contingency and add 2k flat damage to Crescent

    I could go on with any class. Contingency is a unique burst skill and will work on every single build. If you're familiar with Crystal Weapon, you will know how to use this skill to its fullest effect.
    Edited by StaticWave on 3 June 2024 07:23
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
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    Telos_Tim wrote: »
    Also want to add, the Oblivion damage is what made Wield Soul, they took that away. Sure you can tack Major Breach on the spammable, but you can also run Crushing Weapon for the same damage and effect. What you’re looking for is already in the game and nobody uses it.

    I disagree. It has nothing to do with Major Breach. People don't use Crushing Weapon because it's a trash spammable.

    Crushing Weapon forces you into a ranged weapon because it's the only way to reliably weave it as your main spammable. If you try using it as a melee spammable, you will see just how bad it is lol. You also can't block cast Crushing Weapon either because you have to drop block to land the light attack, which makes it inferior in scenarios where you need to hold block and trade blows with another player.

    Compared to Crystal Weapon, Crushing Weapon just looks pathetic. If they increased the duration of Crushing Weapon to 4 seconds, and allowed it to proc with heavy attacks, then Crushing Weapon would actually be a really good skill because it's similar to Crystal Weapon.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
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    Here's an in game video demonstration with CMX screenshots of my Sorc's burst combo with and without Contingency. To reiterate, the burst combos I will be using are:

    1) Curse > Crystal Weapon > Spammable
    2) Curse > Crystal Weapon > Contingency > Spammable

    Without Contingency:


    With Contingency:

    You can literally see that adding Contingency to my regular combo gives me 1 extra instance of burst damage. It's not Curse or Deep Fissure level of burst damage, but it should deal around 4-5k AoE damage when critting.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Theist_VII
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    You’re attacking a target dummy… what is this supposed to show?

    The point of fact is that the skill’s proc can be dictated by your opponent, it is not a reliable skill whatsoever, and when you face anyone with half a brain, they are going to shut down your burst completely.

    So no, as long as an opponent can force you to do anything in a fight… because anything can proc it, you’ve wasted a skill slot.

    You’re going to be so disappointed when you finally get to try that skill on a player.
    Edited by Theist_VII on 3 June 2024 09:02
  • Gray_howling_parrot
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    Jierdanit wrote: »
    For PvP scribing is definitely going to be important.
    Almost every PvP build will probably want to run at least 1 scribed skill, some will want more than that.

    For PvE I'm not sure, but I don't think scribing offers much to at least DDs.
    Support roles could get interesting skills through scribing.

    Yea for PvE tanks especially will be using a variety of scribing skills. Healers too!

    I imagine DPS will get more out of scribing in solo builds than in group content
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • StaticWave
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    Telos_Tim wrote: »
    You’re attacking a target dummy… what is this supposed to show?

    The point of fact is that the skill’s proc can be dictated by your opponent, it is not a reliable skill whatsoever, and when you face anyone with half a brain, they are going to shut down your burst completely.

    So no, as long as an opponent can force you to do anything in a fight… because anything can proc it, you’ve wasted a skill slot.

    You’re going to be so disappointed when you finally get to try that skill on a player.

    A target dummy is a demonstration...The point is to show how the skill can be used in a burst combo.

    LMAO okay. So you're telling me that the top tier players I've killed with Crystal Weapon don't have a brain right? Because I use Crystal Weapon exactly the same as I would use Contingency mate.

    Just because you can't use it doesn't mean other players who know how to burst won't also.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • the1andonlyskwex
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    Telos_Tim wrote: »
    You’re attacking a target dummy… what is this supposed to show?

    The point of fact is that the skill’s proc can be dictated by your opponent, it is not a reliable skill whatsoever, and when you face anyone with half a brain, they are going to shut down your burst completely.

    So no, as long as an opponent can force you to do anything in a fight… because anything can proc it, you’ve wasted a skill slot.

    You’re going to be so disappointed when you finally get to try that skill on a player.

    It's not like he's planning on sitting on the contingency for multiple GCDs. He's intending it to proc right away. What's an opponent going to do, force him to use two abilities in one cooldown?
  • StaticWave
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    Telos_Tim wrote: »
    So no, as long as an opponent can force you to do anything in a fight… because anything can proc it, you’ve wasted a skill slot.

    You don't waste a skill slot though. Find me a skill in game that gives 8% unique damage mitigation on BOTH bars. You could literally use it every 8s and still net more value than another universal skill.

    This is not to mention the value you get from not needing to slot Undo for Minor Protection on specific classes like NB or Sorc, or Minor Force/Vul for classes lacking those buffs. This opens up possibilities for new builds and is always welcomed.

    As long as you understand the basic principle of a burst combo, you will find great use with this skill. If you've always crutched on a DoT pressure build then I can understand why you don't think it's valuable, but for a player who's always used burst builds like me, this is valuable.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
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    Telos_Tim wrote: »
    You’re attacking a target dummy… what is this supposed to show?

    The point of fact is that the skill’s proc can be dictated by your opponent, it is not a reliable skill whatsoever, and when you face anyone with half a brain, they are going to shut down your burst completely.

    So no, as long as an opponent can force you to do anything in a fight… because anything can proc it, you’ve wasted a skill slot.

    You’re going to be so disappointed when you finally get to try that skill on a player.

    It's not like he's planning on sitting on the contingency for multiple GCDs. He's intending it to proc right away. What's an opponent going to do, force him to use two abilities in one cooldown?

    Exactly lol. He thinks I'm just gonna hold on to it like I hold on to Molten Whip or Merciless Resolve. Nah, I will use it either every 22s to refresh the buffs or use it right before I intend to burst someone. There's no timer either like Crystal Weapon, so I basically have no drawbacks.

    Even if they force me to heal, I will still be applying passive pressure when it procs off a heal ability. It's like how Wardens and Necros will cast Sub/Blastbones before they switch to their defensive bar. It's not to burst someone while healing, but to keep up pressure via Sub/Blastbones.

    I'm looking forward to using this ability in my build.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Theist_VII
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    As soon as someone sees you try to line it up, they are either going to roll dodge your entire burst or just block it like you would normally when fighting a Sorcerer.

    You’re tacking an entire extra second onto your overall burst GCD with the expectation that it will be possible to land your burst in any 1v1 scenario against anyone not pinging from Mars, good luck.
    Edited by Theist_VII on 3 June 2024 16:39
  • the1andonlyskwex
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    Telos_Tim wrote: »
    As soon as someone sees you try to line it up, they are either going to roll dodge your entire burst or just block it like you would normally when fighting a Sorcerer.

    You’re tacking an entire extra second onto your overall burst GCD with the expectation that it will be possible to land your burst in any 1v1 scenario against anyone not pinging from Mars, good luck.

    He has to wait for the curse to hit anyway.
  • Theist_VII
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    Which brings up the main problem with how Scribing is going to launch in regards to PvP.

    Players are going to find ways to become more stat dense, and Sorcerer will finally have a true burst heal, but ultimately no new playstyles are being introduced.
    • Want to play a ranged Dragonknight and looking for a good fire damage spammable? Won’t find one.
    • Want diversity in Sorcerer Summoner builds? No new pets.
    • Want invisibility on any other class than Nightblade? Not with Scribing.
    • Ect…

    Introducing new playstyles and better build diversity was the objective of Scribing, and as far as that’s considered, the system has failed.

    Maybe after a year or two it will be more fleshed out, but who will be around to see that?
  • xylena_lazarow
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    Telos_Tim wrote: »
    Sorcerer will finally have a true burst heal
    Shhhh don't tell him.
    PC/NA || CP/Cyro || RIP soft caps
  • StaticWave
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    Telos_Tim wrote: »
    As soon as someone sees you try to line it up, they are either going to roll dodge your entire burst or just block it like you would normally when fighting a Sorcerer.

    You’re tacking an entire extra second onto your overall burst GCD with the expectation that it will be possible to land your burst in any 1v1 scenario against anyone not pinging from Mars, good luck.

    1) You’re assuming the general PvP population is more skillful than they actually are.

    The vast majority of players you run into will not behave like what you said. They will eat the full burst combo or panic dodge roll after getting stunned.

    Trust me, even average duelers don’t regularly predict a burst combo. Only a small percentage of players actually see an incoming burst combo and actively try to avoid it. Those players are mostly top tier duelers, who I also happen to fight regularly as I wait in Stormhaven (where people duel on PC NA).

    2) You’re assuming people aren’t skillful enough to hide their burst

    I’ve demonstrated in a clip that you could hide the animation of Contingency with a simple bar swap cancel. There are more ways to hide your burst, like dodge roll cancel or bash cancel.

    At high level dueling, players don’t actively try to look for someone’s combo because the combos are often hidden by ani-canceling or high APM mechanics. Players instead will rely on constant block weaving and only focus on preventing the ultimate from landing.

    In this situation, you either have to:

    1) Play exactly like them, aka block weaving everything
    2) Kite around to force them to drop block
    3) Front-load as much damage as possible into a short GCD and utilize an unblockable CC to force that burst on them

    This is where Contingency + Curse + Cwep + Streak will be an amazing combo against those players. Last patch, you could only do Curse + Cwep + Streak because Streak replaces your spammable. Now, you can have an extra burst.

    Please try it out. You will change your mind
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
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    Telos_Tim wrote: »
    Players are going to find ways to become more stat dense, and Sorcerer will finally have a true burst heal, but ultimately no new playstyles are being introduced.

    I’m curious. When was the last time you did any PvP? Because Sorc has been absolutely absurd in U41 after receiving 2 burst heals, and will continue to be absurd in U42 with reworked Blood Magic passive.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Theist_VII
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    The last week of the PTS, lmao!

    Third comment.
    Telos_Tim wrote: »
    Scribing on launch will be a standardized, watered down mess if it’s anything like the last week of PTS.

    Where I was doing nothing but testing the skills for PvP in high end duels. Would be nice if the PTS had the population to test open-world.

    Now neither Ward or the new Encase you’ve mentioned are true standardized values comparative to Honor the Dead, Healthy Offering, or pre-scaled Coag.

    You have the ability to craft a Major Vitality burst heal with the base value of those skills that scale with your offensive stats, then you’re also able to tack on another affix.

    Sorc didn’t have that without the flappy bird, now it does, and as a Sorc main, sorry, StamSorc main, one would assume that was the first thing you tested? How did you skip past that? Weren’t you and Turtle both pushing for a burst heal awhile ago? Before they gave them the heal on Ward.

    It’s the only thing from StamSorc that’s been missing other than a truly reliable single-target HoT which is non-existent with Scribing to my complete disappointment.
  • CameraBeardThePirate
    CameraBeardThePirate
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    StaticWave wrote: »

    Necro: Blastbone > Contingency > spammable/Ultimate
    Contingency will proc with a spammable and amplify the Blastbone's damage by a flat 2k

    Contingency is great, but I got like $20 on Contingency not buffing Blastbones. I still need to test it of course, but typically those things don't apply to Blastbones because it's a pet.
  • StaticWave
    StaticWave
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    Telos_Tim wrote: »

    Now neither Ward or the new Encase you’ve mentioned are true standardized values comparative to Honor the Dead, Healthy Offering, or pre-scaled Coag.

    You have the ability to craft a Major Vitality burst heal with the base value of those skills that scale with your offensive stats, then you’re also able to tack on another affix.

    Sorc didn’t have that without the flappy bird, now it does, and as a Sorc main, sorry, StamSorc main, one would assume that was the first thing you tested? How did you skip past that? Weren’t you and Turtle both pushing for a burst heal awhile ago? Before they gave them the heal on Ward.

    It’s the only thing from StamSorc that’s been missing other than a truly reliable single-target HoT which is non-existent with Scribing to my complete disappointment.

    Trust me, stamsorc does not need any healing buff. Both Ward and Encase + Blood Magic are absolutely broken right now
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Zabagad
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    StaticWave wrote: »
    Telos_Tim wrote: »
    As soon as someone sees you try to line it up, they are either going to roll dodge your entire burst or just block it like you would normally when fighting a Sorcerer.

    You’re tacking an entire extra second onto your overall burst GCD with the expectation that it will be possible to land your burst in any 1v1 scenario against anyone not pinging from Mars, good luck.

    1) You’re assuming the general PvP population is more skillful than they actually are.

    The vast majority of players you run into will not behave like what you said. They will eat the full burst combo or panic dodge roll after getting stunned.

    Trust me, even average duelers don’t regularly predict a burst combo. Only a small percentage of players actually see an incoming burst combo and actively try to avoid it. Those players are mostly top tier duelers, who I also happen to fight regularly as I wait in Stormhaven (where people duel on PC NA).

    2) You’re assuming people aren’t skillful enough to hide their burst

    [...]
    I would self-claime me as an AD86 (if you don't know what that means :) - pls click on the link in my signature to the excellent thread from Joy_Division) and I completelly agree to static.

    In other words - I would guess I'm in the Top20% of Cyro (when I look on my killcounter stats, I would guess I'm even better then that) - but I'm far away from the Top-5% or even the Top-1% and will never ever reach that level.

    And unfortunately I have to admit, I'm not able to see that combo line up - even in a 1:1 2:1 (for sure not in a 10:10) - I don't track or know when curse will explode on me and block that. (This is on my todo list for further improvements, but I don't think I'm able to do that soon)
    So I will eat that (hidden) combo from a good sorc minimum one time. (before I try to get away)
    I analysed - better I tried to analyse a video I made from a very strong sorc who almost killed me (and he killed many others) and even in slowmotion I don't see what he was doing. I guess he is doing exactly what static wrote - but in U41 without the extra damage from U42 Contingency.
    So even in the near future I will definately not "either going to roll dodge your entire burst or just block it like you would normally when fighting a Sorcerer."

    Maybe the Top10% will do that sometimes - but even they cannot block streak. :)
    So you (Telos_Tim) overestimate by far the average PvPer...
    Edited by Zabagad on 4 June 2024 05:22
    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
  • Firstmep
    Firstmep
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    Btw, the flat 2k from ulfstilds actually applies to all ticks of crescent sweep and get the 66% dmg bonus as long as you are hitting something in front.
    Same for aurora javelin, it can benefit from the 40% distance bonus and the resistance ignore.
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