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Deconstruction with Alt

Odyferous
Odyferous
So I have a main and an alt. I made the alt today since I love crafting in this game and have read all over the place how you want to deconstruct items with either a friend or send them to an alt. I ran around, grabbed tons of wood, cloth and ore, made some stuff, put in bank and had my main deconstruct. The returns on decontructing looked measly...really really small but then I deconstructed something and it looked like I got 25% of an entire level! It wasn't a green piece...they were all white with no improvements or traits or whatever. I then made stuff with my main, sent back to alt and the same damn thing. I'm very confused.

Does it matter what level you make stuff to deconstruct? Meaning will I get more IP for a level 10 item as opposed to a level 5 item. Same goes for making something. I'd assume I'd get more IP for a higher level item but I've not seen it anywhere.

Say I want to make (or deconstruct) 2 level 10 axes. When I deconstruct (or create) them, will I get more IP for the 1st item as opposed to the 2nd? In other words, will I get 100 IP for deconstructing the 1st level 10 axe and then 75 IP for deconstructing the 2nd level 10 axe?

I'm still fiddling around so I might have more questions....thanks for any insight!
  • scabrous_ftz
    scabrous_ftz
    ✭✭
    Not sure about level impact, but most likely.
    My experiments on Monday:

    Constructing a lvl 14 dagger = 228 IP
    Gave to my alt.
    Deconstructing the same lvl 14 dagger = 489 IP

    Note: sword and greatsword gave same results, so save your ingots and only make daggers.

    Need to test Clothing, Woodworking more, but constructing a lvl 14 hat or gloves (jute) yielded 268 IP.

    I chose to make lvl 14 items to reduce the amount of race-specific stones required.
  • Mielupwnz
    Mielupwnz
    Seems like u can camp a world boss(the spwan time decreases / player number in the area) , wait for dem green/blue items - deconstruct and than used them to improve , u can level your skills pretty fast this way as far as i know.(the loot is fat , the deconstruct will give some nice crafting pieces that will eventually boost) Sounds like an exploit in my opinion but i`m guessing that nobody will read this.
    -*and since the drop will be various (bows,staff,swords, armor) a player is able to level almost all crafting skills to a lvl 15 in like 8-10 hours
    Edited by Mielupwnz on 3 April 2014 09:26
  • RylukShouja
    RylukShouja
    ✭✭✭
    I know that bows and staffs give the same IP (214 for lvl4 iirc) and the decon xp is a bit more than double that if it's not crafted by you. Best way is to find a "crafting buddy" either in-game or someone you know irl and craft the same thing, then trade each other.

    From what I have read, the low-mat recipes give the best return per ingredient. I have yet to extensively test it myself, though
  • scabrous_ftz
    scabrous_ftz
    ✭✭
    More testing last night.
    Blacksmithing
    Crafting a lvl 14 metal weapon = 228 IP
    Deconstructing lvl 14 metal weapon (with alt) = 489 IP

    Clothing
    Crafting a lvl 14 piece of armor = 268 IP
    Deconstructing lvl 14 piece of armor (with alt) = 576 IP

    Woodworking
    Crafting a lvl 14 wood weapon (or shield) = 432 IP
    Deconstructing lvl 14 metal weapon (with alt) = 927 IP

    Woodworking definitely has the highest gain of IP. I'm guessing because such few items are available to craft. But it does help explain why my Woodcraft skill is higher than Clothing or Blacksmithing.

    Does anyone know if the deconstruction IP gain is higher if you use items from another player instead of an alt?
  • RylukShouja
    RylukShouja
    ✭✭✭
    I was deconning a friend's stuff last night and was getting similar xp to that. It won't be exactly the same because it was level 4 stuff, but it was very close. IMO it's not worth the extra mats to craft lvl14 stuff over lvl4. I'll post some numbers when I get a chance.
  • WhiteQueen
    WhiteQueen
    ✭✭✭
    @RylukShouja‌ Be sure to factor in the gold cost of item's racial skin. 15gp per gets kind of heavy in the lower levels.
  • R0M2K
    R0M2K
    ✭✭✭✭
    Agree on the Gold cost not being taken into account.
  • scabrous_ftz
    scabrous_ftz
    ✭✭
    WhiteQueen wrote: »
    @RylukShouja‌ Be sure to factor in the gold cost of item's racial skin. 15gp per gets kind of heavy in the lower levels.

    That's the main reason I was testing with lvl14 items.

    I wanted to mention here that Rebelweasel posted a "Leapfrog Smith-Craft Leveling System" during beta that talked about this. Maybe Rebelweasel could re-post it (or other members of "Elder Moot")?

    In followup posts, ShuRun talked about the cost component.
    Quote:
    "If you have 900 logs - you can craft
    - 300 L1 bows for 33,900 IP using 300 racial stones Cost($21*300=6300)
    or
    - 100 L14 bows for 43,200 IP using 100 racial stones Cost =2,100"

    Since then they've dropped the cost of racial stones to 15 gold each, so the cost is not so bad. Plus, if you're using an alt, you will recover some of those stones by deconstructing, further saving you gold.

  • RylukShouja
    RylukShouja
    ✭✭✭
    I guess it depends on how much you want to spend vs how crazy you went with gathering mats. I got somewhere between levels 6 and 8 in clothing, smithing, and wood using ~150 racial stones on lvl4 items. It's tough at lower levels but I assume it will get easier to bear at higher levels where quests and such presumably drop better rewards.

    Also recouping via alt crafting or if your crafting partner will help cut costs...but if you're alt crafting remember that one character will get half as much xp as the other.
  • Sorpaijen_ESO
    Sorpaijen_ESO
    ✭✭✭
    That's what I'm doing --- having the alt CREATE and then the main DECONSTRUCT to get the greater xp. At some point I'll need to swap, though, or the alt won't be able to create higher-level gear for the main to deconstruct... suppose I could continue to deconstruct Tier-1 things, but I imagine the xp gain would drop off as the main moved into higher Tier crafting.

    I've been using max components when crafting (level 14 items) mainly to get the most bang for my Racial Style gem buck, but also to burn through my stockpile of ingredients faster and have fewer items to transfer via bank.
  • stefanroeth123neb18_ESO
    I tested it today concerning deconstructing stuff with an Alt. It was only lvl 7 and it turns out that even with a skill point in the unraveling thing, deconstructing items that are higher than lvl 20 almost don't yield anything in materials. So while you get skill line experience deconstructing stuff, it really is a waste of resources doing so with an Alt past the lvl 17 items.
  • imacatcherb14_ESO
    imacatcherb14_ESO
    Soul Shriven
    I'm curious about this. I have absolutely no problem gathering and crafting and sending mats to characters (even leveling them up) for crafting purposes. My questions are: Does crafting with an alt satisfy the "deconstruction bonus" which you would not receive from deconstructing your own character's creations? What about level? If I have a level 5 character for crafting, sending crafted material to my "main", if I send back level 4 created weaponry or armor, will he benefit as much as my "main" if it is say, level 14 and deconstructing level 6 daggers? Does level of crafted item and IP relate to character level in any way or is it simply a number per level of crafted item no matter what level your characters are that are deconstructing or creating? What about level of character + level of that character's crafting in profession?
    Edited by imacatcherb14_ESO on 9 April 2014 16:35
  • Vlos
    Vlos
    Yes, DC with an alt does get you more bonus and the item level is also a factor.


    You should really only be DC items within the range that you can craft, so an alt with only 1 skill point into a craft skill can DC items up to level 14, and max level usually gives the most XP.

    Also it doesn't seem to matter what you DC, for example a Chest piece .vs. Boots .vs. Dagger, they seem to all award the same XP (though haven't tested different colors - white/green). So a Dagger is best to create because it takes the fewest ore to craft of all the Blacksmithing items, Boots for cloth, and haven't checked which is cheapest for Woodworking.

  • imacatcherb14_ESO
    imacatcherb14_ESO
    Soul Shriven
    Sounds like no matter what CRAFTING level I am making the stuff, I should be deconstructing based on that character's crafting level alone. I guess it has nothing to do with my actual character level at all (JUST my craft). If I am reading this right, I want to make the highest level I can for the character I am planning on deconstructing at the "cheapest" material cost. Enchantments and traits don't matter - just level of the item being deconstructed in relation to the crafter deconstructing said item.
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