CameraBeardThePirate wrote: »Yah let's remove Battle Spirit so that Nightblades can 1 tap anyone with 60k Bow Procs. Sounds good dude.
Necrotech_Master wrote: »i think if you removed battle spirit, you would have far far more complaints about being 1 shot from the "casual" crowd
it would end up pushing people even harder towards a tank meta because if you were anything less, you would get vaporized by gankers
We've sorta had this, Patch 1.6 when CP system released (it was absurdly more powerful back then), there was also no Battle Spirit, end result was everyone constantly being one shot and two shot. Literally, not even combo'd.El_Borracho wrote: »What if there was a campaign where there were no caps on anything?
El_Borracho wrote: »CameraBeardThePirate wrote: »Yah let's remove Battle Spirit so that Nightblades can 1 tap anyone with 60k Bow Procs. Sounds good dude.
Gee, if only you could have stronger shields and healing... maybe by removing battle spirit.
Instead, lets get back to complaining about nightblades being too overpowered right now. Or maybe that too many players are too tanky. Or that there are too many 40K warden cheese builds. Or maybe another thread about Way of Fire. That's way better.
El_Borracho wrote: »All good replies, I'm just tired of the current state of PVP. Its either play as a tank or play as a NB while encouraging ball groups.
CameraBeardThePirate wrote: »El_Borracho wrote: »All good replies, I'm just tired of the current state of PVP. Its either play as a tank or play as a NB while encouraging ball groups.
But removing Battle Spirit would only make that problem worse. People would either play the class that can do 100k damage in 2 globals (incap + Spec bow), or play a tank to hopefully not get globaled by the nightblades.
Next patch will likely be a lower TTK meta (in most scenarios - the organized groups will definitely become harder to kill thanks to Contingency).
El_Borracho wrote: »CameraBeardThePirate wrote: »El_Borracho wrote: »All good replies, I'm just tired of the current state of PVP. Its either play as a tank or play as a NB while encouraging ball groups.
But removing Battle Spirit would only make that problem worse. People would either play the class that can do 100k damage in 2 globals (incap + Spec bow), or play a tank to hopefully not get globaled by the nightblades.
Next patch will likely be a lower TTK meta (in most scenarios - the organized groups will definitely become harder to kill thanks to Contingency).
You're most likely correct, but its got to the point that I would welcome more kills and deaths (with a closer respawn) than the current version. It again could be awful, but is the current PVP formula even fun? Its definitely not as fun as 2 years ago. Upside to making it crazy OP would be classes like Templar become relevant again, and maybe even Necro. Heck, the Arcanist beam might be a death ray.
Let's hope the changes are good. It needs to revert to more offense, less defense.
Fun is of course subjective, for me, 2 years ago was the WORST update in ESO history. U35 destroyed entire classes, playstyles, mechanics, even animations. Wasn't this also the Mara's meta, the worst tank meta in history? I feel like the fun and balance has actually recovered since then, but some things are still irreparably broken from U35 nerfs. I'm glad they've been trying to inject more damage into the meta, but doing it via RANGED attacks is not the way.El_Borracho wrote: »Its definitely not as fun as 2 years ago
xylena_lazarow wrote: »Fun is of course subjective, for me, 2 years ago was the WORST update in ESO history. U35 destroyed entire classes, playstyles, mechanics, even animations. Wasn't this also the Mara's meta, the worst tank meta in history? I feel like the fun and balance has actually recovered since then, but some things are still irreparably broken from U35 nerfs. I'm glad they've been trying to inject more damage into the meta, but doing it via RANGED attacks is not the way.El_Borracho wrote: »Its definitely not as fun as 2 years ago
El_Borracho wrote: »After the hundreds of "nerf" threads that have been here for as long as this game has been around, I've had an idea. What if there was a campaign where there were no caps on anything? No Battle Spirit. No limits on PVE sets that only work on monsters, because players would be considered monsters. No range limitations. No ramping costs. No scrolls. No Volendrung. No PVE crossover with quests or skyshards or whatever so its pure PVP. Condense the Cyrodiil map to one alliance's zone and split that into 3 smaller zones while also adding in more respawn points because there is going to be a lot of death. 8, 12, or 24 hours long, don't care which, but its got to be short so its not "last time zone awake wins." Just make it an absolute free for all.
I considered eliminating organized groups, to avoid the ball healing/zerg scenario, but that would violate the spirit of the campaign. Maybe have that as an alternative campaign to this. I want to see what would happen when nothing is nerfed and everything is possible. Maybe it would be awful. But what if it wasn't?