ShadowKyuubi wrote: »Nah, it's exactly where it should be in terms of power. Paired with the Asylum destro, it becomes a phenomenal skill for some content. Doubling the number of targets would make it too strong imo
ShadowKyuubi wrote: »Nah, it's exactly where it should be in terms of power. Paired with the Asylum destro, it becomes a phenomenal skill for some content. Doubling the number of targets would make it too strong imo
So you sayings nothing can't be strong, it for pve not pvp and it would help on not waste a slot for another skill where it do a area attack if this skill change the attack of 2 enemies with effects to 4 enemies. Also asylum is a waste too. I prefer Strong than weak, this game is very unbalanced and will not be balanced until 2030
ShadowKyuubi wrote: »ShadowKyuubi wrote: »Nah, it's exactly where it should be in terms of power. Paired with the Asylum destro, it becomes a phenomenal skill for some content. Doubling the number of targets would make it too strong imo
So you sayings nothing can't be strong, it for pve not pvp and it would help on not waste a slot for another skill where it do a area attack if this skill change the attack of 2 enemies with effects to 4 enemies. Also asylum is a waste too. I prefer Strong than weak, this game is very unbalanced and will not be balanced until 2030
I mean...that's not what I said at all. Each skill has a time and place. If you're looking for an AoE destro skill, look at Elemental Ring. Yes, the game can be unbalanced at times, but I think we have bigger fish to fry than Force Pulse in that regard.
Necrotech_Master wrote: »elemental ring for fire does have the scaling dmg, however its not scaled on the base dmg like most executes, its a separate dmg instance called like "ring afterburn" which is the dmg which is scaled
even at low hp enemy the afterburn dmg is very low, usually only about 1/3 of the base elemental ring dmg
the shock version of elemental ring deals more dmg the more targets it hits, so only hitting 1 target i think it would do equal or less dmg
ice one has no dmg bonuses at all and only applies minor protection on yourself
for the other skill i prefer crushing shock, having a ranged interrupt is much more useful to me as the other morph is only useful if theres a 2nd target nearby
Necrotech_Master wrote: »elemental ring for fire does have the scaling dmg, however its not scaled on the base dmg like most executes, its a separate dmg instance called like "ring afterburn" which is the dmg which is scaled
even at low hp enemy the afterburn dmg is very low, usually only about 1/3 of the base elemental ring dmg
the shock version of elemental ring deals more dmg the more targets it hits, so only hitting 1 target i think it would do equal or less dmg
ice one has no dmg bonuses at all and only applies minor protection on yourself
for the other skill i prefer crushing shock, having a ranged interrupt is much more useful to me as the other morph is only useful if theres a 2nd target nearby
Try ice yourself on warden, it do more damage trust me
Necrotech_Master wrote: »Necrotech_Master wrote: »elemental ring for fire does have the scaling dmg, however its not scaled on the base dmg like most executes, its a separate dmg instance called like "ring afterburn" which is the dmg which is scaled
even at low hp enemy the afterburn dmg is very low, usually only about 1/3 of the base elemental ring dmg
the shock version of elemental ring deals more dmg the more targets it hits, so only hitting 1 target i think it would do equal or less dmg
ice one has no dmg bonuses at all and only applies minor protection on yourself
for the other skill i prefer crushing shock, having a ranged interrupt is much more useful to me as the other morph is only useful if theres a 2nd target nearby
Try ice yourself on warden, it do more damage trust me
try ice on anything else, and it wont do more dmg lol
warden is a given because they get 12% bonus dmg with ice staff