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Force pulse Skill

yadibroz
yadibroz
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It should have a tiny buff where instead it attack 2 enemies, attack 4 instead who has the effects because it waste too much magicka and work well on pve as well so what you think?
  • ShadowKyuubi
    ShadowKyuubi
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    Nah, it's exactly where it should be in terms of power. Paired with the Asylum destro, it becomes a phenomenal skill for some content. Doubling the number of targets would make it too strong imo
  • yadibroz
    yadibroz
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    Nah, it's exactly where it should be in terms of power. Paired with the Asylum destro, it becomes a phenomenal skill for some content. Doubling the number of targets would make it too strong imo

    So you sayings nothing can't be strong, it for pve not pvp and it would help on not waste a slot for another skill where it do a area attack if this skill change the attack of 2 enemies with effects to 4 enemies. Also asylum is a waste too. I prefer Strong than weak, this game is very unbalanced and will not be balanced until 2030
  • ShadowKyuubi
    ShadowKyuubi
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    yadibroz wrote: »
    Nah, it's exactly where it should be in terms of power. Paired with the Asylum destro, it becomes a phenomenal skill for some content. Doubling the number of targets would make it too strong imo

    So you sayings nothing can't be strong, it for pve not pvp and it would help on not waste a slot for another skill where it do a area attack if this skill change the attack of 2 enemies with effects to 4 enemies. Also asylum is a waste too. I prefer Strong than weak, this game is very unbalanced and will not be balanced until 2030

    I mean...that's not what I said at all. Each skill has a time and place. If you're looking for an AoE destro skill, look at Elemental Ring. Yes, the game can be unbalanced at times, but I think we have bigger fish to fry than Force Pulse in that regard.
    Edited by ShadowKyuubi on 28 May 2024 03:47
  • yadibroz
    yadibroz
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    yadibroz wrote: »
    Nah, it's exactly where it should be in terms of power. Paired with the Asylum destro, it becomes a phenomenal skill for some content. Doubling the number of targets would make it too strong imo

    So you sayings nothing can't be strong, it for pve not pvp and it would help on not waste a slot for another skill where it do a area attack if this skill change the attack of 2 enemies with effects to 4 enemies. Also asylum is a waste too. I prefer Strong than weak, this game is very unbalanced and will not be balanced until 2030

    I mean...that's not what I said at all. Each skill has a time and place. If you're looking for an AoE destro skill, look at Elemental Ring. Yes, the game can be unbalanced at times, but I think we have bigger fish to fry than Force Pulse in that regard.

    Funny part ice do more damage for pulse, elementa ring and destructive clench morphs than fire and lightning and yes I test it and the 300% damage extra for elemental ring for fire, it don't exist when it supposed too which make fire more useless and lightning is ok but can be better so overall ice beat them but pulse skill is the only main ability from the staff skills where it make the three individuals elements strong.
  • Necrotech_Master
    Necrotech_Master
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    elemental ring for fire does have the scaling dmg, however its not scaled on the base dmg like most executes, its a separate dmg instance called like "ring afterburn" which is the dmg which is scaled

    even at low hp enemy the afterburn dmg is very low, usually only about 1/3 of the base elemental ring dmg

    the shock version of elemental ring deals more dmg the more targets it hits, so only hitting 1 target i think it would do equal or less dmg

    ice one has no dmg bonuses at all and only applies minor protection on yourself

    for the other skill i prefer crushing shock, having a ranged interrupt is much more useful to me as the other morph is only useful if theres a 2nd target nearby
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • yadibroz
    yadibroz
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    elemental ring for fire does have the scaling dmg, however its not scaled on the base dmg like most executes, its a separate dmg instance called like "ring afterburn" which is the dmg which is scaled

    even at low hp enemy the afterburn dmg is very low, usually only about 1/3 of the base elemental ring dmg

    the shock version of elemental ring deals more dmg the more targets it hits, so only hitting 1 target i think it would do equal or less dmg

    ice one has no dmg bonuses at all and only applies minor protection on yourself

    for the other skill i prefer crushing shock, having a ranged interrupt is much more useful to me as the other morph is only useful if theres a 2nd target nearby

    Try ice yourself on warden, it do more damage trust me
  • Necrotech_Master
    Necrotech_Master
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    yadibroz wrote: »
    elemental ring for fire does have the scaling dmg, however its not scaled on the base dmg like most executes, its a separate dmg instance called like "ring afterburn" which is the dmg which is scaled

    even at low hp enemy the afterburn dmg is very low, usually only about 1/3 of the base elemental ring dmg

    the shock version of elemental ring deals more dmg the more targets it hits, so only hitting 1 target i think it would do equal or less dmg

    ice one has no dmg bonuses at all and only applies minor protection on yourself

    for the other skill i prefer crushing shock, having a ranged interrupt is much more useful to me as the other morph is only useful if theres a 2nd target nearby

    Try ice yourself on warden, it do more damage trust me

    try ice on anything else, and it wont do more dmg lol

    warden is a given because they get 12% bonus dmg with ice staff
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • yadibroz
    yadibroz
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    yadibroz wrote: »
    elemental ring for fire does have the scaling dmg, however its not scaled on the base dmg like most executes, its a separate dmg instance called like "ring afterburn" which is the dmg which is scaled

    even at low hp enemy the afterburn dmg is very low, usually only about 1/3 of the base elemental ring dmg

    the shock version of elemental ring deals more dmg the more targets it hits, so only hitting 1 target i think it would do equal or less dmg

    ice one has no dmg bonuses at all and only applies minor protection on yourself

    for the other skill i prefer crushing shock, having a ranged interrupt is much more useful to me as the other morph is only useful if theres a 2nd target nearby

    Try ice yourself on warden, it do more damage trust me

    try ice on anything else, and it wont do more dmg lol

    warden is a given because they get 12% bonus dmg with ice staff

    Dk give extra more fire damage on staff and Sorcerer as well so the 2 class give extra damage on their staff but is true warden give extra more which mean those two staff fit better on dk and Sorcerer than any other classes because of the buff.
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