It could just be that we are harvesting the energy of the soul from the soul gem, but honestly I think its a game mechanic more than it’s a lore thing. If ESO were a single player game, it probably wouldn’t have soul gem revives. Soul gems are just the most logical thing to use as a revive item.
TX12001rwb17_ESO wrote: »It could just be that we are harvesting the energy of the soul from the soul gem, but honestly I think its a game mechanic more than it’s a lore thing. If ESO were a single player game, it probably wouldn’t have soul gem revives. Soul gems are just the most logical thing to use as a revive item.
Another logical choice would of been to not have any player characters actually die, just have them Knocked Out when at 0 health and reviving a player would be little more then you waking and helping them up, could of swapped Soul gems for Smelling Salts.
Because as it stands, reviving someone with the energy of a Soul implies the Vestige can cheat death and is therefore effectively Immortal, sure they may still age but that's a small problem that being a Vampire can remedy.
Put it all together, and we end up with the idea that we're putting other people's Souls into our Body in order to stay alive. Are we even still the same Vestige at that point? Do we become the Soul we use to revive? Or does the Soul just contain some kind of life energy that we siphon, thus doing something akin to just discarding that person's Soul?
TX12001rwb17_ESO wrote: »Because as it stands, reviving someone with the energy of a Soul implies the Vestige can cheat death and is therefore effectively Immortal, sure they may still age but that's a small problem that being a Vampire can remedy.
SeaGtGruff wrote: »I can think of only one quest where we've ever seen that a soul gem can hold an actual personality, as opposed to merely the life energy of a creature or person, and that was Azura's Star in Skyrim, which definitely wasn't your average soul gem.
WhiteCoatSyndrome wrote: »Sotha Sil used black soul gems on the Saints he put into the giant robot bodies in Asylum Sanctorium, they definitely still have their personalities. Terari accomplished something similar.
MasterSpatula wrote: »Man, the bigger question is why and how do Soul Gems revive our companions?
TX12001rwb17_ESO wrote: »It could just be that we are harvesting the energy of the soul from the soul gem, but honestly I think its a game mechanic more than it’s a lore thing. If ESO were a single player game, it probably wouldn’t have soul gem revives. Soul gems are just the most logical thing to use as a revive item.
Another logical choice would of been to not have any player characters actually die, just have them Knocked Out when at 0 health and reviving a player would be little more then you waking and helping them up, could of swapped Soul gems for Smelling Salts.
Because as it stands, reviving someone with the energy of a Soul implies the Vestige can cheat death and is therefore effectively Immortal, sure they may still age but that's a small problem that being a Vampire can remedy.
Another Shower Thought. The player uses Charged Soul Gems to revive (or resurrect others) the Vestige after being "killed/dying".
Another Shower Thought. The player uses Charged Soul Gems to revive (or resurrect others) the Vestige after being "killed/dying".
Since the game was released, there have been many occurrences where a player has revived another player with a soul gem. Never was that other player the Vestige. NEVER.
Another Shower Thought. The player uses Charged Soul Gems to revive (or resurrect others) the Vestige after being "killed/dying".
Since the game was released, there have been many occurrences where a player has revived another player with a soul gem. Never was that other player the Vestige. NEVER.
But every player in the game is the vestige, until they have done that part of the game, and get their soul back. There's thousands of vestiges. You rez another, at the right point in their game, that's saving a vestige to go on and in the end defeat molag B.
This is the paradox of an mmo. There's only one vestige in your game, but thousands of gamers each being a vestige, in your game.
I disagree. They're not "other characters" when we know they're playing the Vestige character, and they are experiencing same things our Vestige character is.
The only difference is we can't experience their story, but we can see them in our game. That's not enough to say they're not also playing the Vestige in our game-. just not in our experience of that story.
I disagree. They're not "other characters" when we know they're playing the Vestige character, and they are experiencing same things our Vestige character is.
The only difference is we can't experience their story, but we can see them in our game. That's not enough to say they're not also playing the Vestige in our game-. just not in our experience of that story.
I merely pointed out the reality of the game's design as it is intended by the developers. This is also the standard for MMORPGs.
I disagree. They're not "other characters" when we know they're playing the Vestige character, and they are experiencing same things our Vestige character is.
The only difference is we can't experience their story, but we can see them in our game. That's not enough to say they're not also playing the Vestige in our game-. just not in our experience of that story.
I merely pointed out the reality of the game's design as it is intended by the developers. This is also the standard for MMORPGs.
Source?