TechMaybeHic wrote: »TechMaybeHic wrote: »Dark Deal to get another 3700 healing added to it this next patch?
If only Battlespirit were not such a treacherous thing.
Check again.
I know. A total tooltip of 20k shield and 7k heal is nothing after battlespirit. And a 16-17k heal that includes 4000 resources. If only other classes had to deal with battle spirit as well! This is outrageos!
My point is that you throw around false numbers.
They should finally update tooltips in Cyrodiil, so people don't get confused.
TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »Dark Deal to get another 3700 healing added to it this next patch?
If only Battlespirit were not such a treacherous thing.
Check again.
I know. A total tooltip of 20k shield and 7k heal is nothing after battlespirit. And a 16-17k heal that includes 4000 resources. If only other classes had to deal with battle spirit as well! This is outrageos!
My point is that you throw around false numbers.
They should finally update tooltips in Cyrodiil, so people don't get confused.
Those are real numbers. Dark Deal with Blood magic will be about 2k higher than say, HTD outside of Cyrodiil. Hardened ward and it's heal in my screenshot where the shield is already halved and with the heal then being reduced on use without it critting will still be close to HTD if HTD crits.
This isn't even using inner light, or death dealer, or full divines/infused or a 2nd piece teainee and domihaus or something Where the sorc passives escalate the mag value even more. Still have wild hunt, sone impen, and bloodspawn on there for my preferences
It's out of line just in effective health abilities alone before even getting into ranged burst potential and evasiveness, all while also having minor protection and resolve just passively
Scales with crits and % healing modifiers. More reason for Sorc's kit to have major crit chance. If there's any healing change I'd want for Sorcs other than Ward reduced, it would be for one (or both) of the Surge morphs to behave like a normal HoT effect, as opposed to the weird unintuitive crit lifesteal thing they have going. That alone would make it much easier for a lot of Sorc players to stay healed, since current Surge barely heals if you don't build for it.Deal is also a static tooltip that won't scale with anything.
xylena_lazarow wrote: »Scales with crits and % healing modifiers. More reason for Sorc's kit to have major crit chance. If there's any healing change I'd want for Sorcs other than Ward reduced, it would be for one (or both) of the Surge morphs to behave like a normal HoT effect, as opposed to the weird unintuitive crit lifesteal thing they have going. That alone would make it much easier for a lot of Sorc players to stay healed, since current Surge barely heals if you don't build for it.Deal is also a static tooltip that won't scale with anything.
That's what normal PvP has looked like for a decade. You run a primary burst heal/shield, a secondary support heal/shield, and multiple HoT type effects. On MagSorc that used to look like Ward + Harness + Surge, is that really so bad? Current StamSorcs are seen running things like Ward + Vigor + Surge + Blood Craze.I have heard the notion uttered here that Sorc should require Ward+Vibrant Shroud+Vigor+Surge to survive. No, absolutely not. The very thought is disturbing.
TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »Dark Deal to get another 3700 healing added to it this next patch?
If only Battlespirit were not such a treacherous thing.
Check again.
I know. A total tooltip of 20k shield and 7k heal is nothing after battlespirit. And a 16-17k heal that includes 4000 resources. If only other classes had to deal with battle spirit as well! This is outrageos!
My point is that you throw around false numbers.
They should finally update tooltips in Cyrodiil, so people don't get confused.
Those are real numbers. Dark Deal with Blood magic will be about 2k higher than say, HTD outside of Cyrodiil. Hardened ward and it's heal in my screenshot where the shield is already halved and with the heal then being reduced on use without it critting will still be close to HTD if HTD crits.
This isn't even using inner light, or death dealer, or full divines/infused or a 2nd piece teainee and domihaus or something Where the sorc passives escalate the mag value even more. Still have wild hunt, sone impen, and bloodspawn on there for my preferences
It's out of line just in effective health abilities alone before even getting into ranged burst potential and evasiveness, all while also having minor protection and resolve just passively
Is it vile to ask if you have played Sorcerer before? The shield tooltip is right, but all other numbers are false.
This here is the actual heal Dark Exchange will do next patch. Deal+Blood Magic at 30k HP.
Deal is also a static tooltip that won't scale with anything.
Next you will probably tell me a 6k heal with a 1s cast time is overtuned or something.
xylena_lazarow wrote: »That's what normal PvP has looked like for a decade. You run a primary burst heal/shield, a secondary support heal/shield, and multiple HoT type effects. On MagSorc that used to look like Ward + Harness + Surge, is that really so bad? Current StamSorcs are seen running things like Ward + Vigor + Surge + Blood Craze.I have heard the notion uttered here that Sorc should require Ward+Vibrant Shroud+Vigor+Surge to survive. No, absolutely not. The very thought is disturbing.
It's like that on other classes too, my Arc uses Impervious + Vigor + Blood Craze + Structured Entropy. Perhaps there's an expectation that you "should" only need 1 button to survive, and that's the disconnect?
Ward + 1 other active skill, how dystopian!In your distopian dream, you envision a world where Sorc has
xylena_lazarow wrote: »Ward + 1 other active skill, how dystopian!In your distopian dream, you envision a world where Sorc has
Seriously it can be Ward + Harness, Ward + Vigor, Ward + Shroud, on my own Sorc I've even been doing it with Ward + Bone Shield lol. But if you go full max mag, it's just Ward. If you're not gonna count Blood Craze then Surge doesn't count either because it's a passive heal attached to a mandatory offensive buff.
xylena_lazarow wrote: »
For MagSorc 9k is an extremely low Ward, as you can get around 8k on uninvested StamSorc.SandandStars wrote: »i still dont get it. my hardened ward is 9k w battlespirit. concealed weapon hits me for 8k. guess my build is weak…
TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »Dark Deal to get another 3700 healing added to it this next patch?
If only Battlespirit were not such a treacherous thing.
Check again.
I know. A total tooltip of 20k shield and 7k heal is nothing after battlespirit. And a 16-17k heal that includes 4000 resources. If only other classes had to deal with battle spirit as well! This is outrageos!
My point is that you throw around false numbers.
They should finally update tooltips in Cyrodiil, so people don't get confused.
Those are real numbers. Dark Deal with Blood magic will be about 2k higher than say, HTD outside of Cyrodiil. Hardened ward and it's heal in my screenshot where the shield is already halved and with the heal then being reduced on use without it critting will still be close to HTD if HTD crits.
This isn't even using inner light, or death dealer, or full divines/infused or a 2nd piece teainee and domihaus or something Where the sorc passives escalate the mag value even more. Still have wild hunt, sone impen, and bloodspawn on there for my preferences
It's out of line just in effective health abilities alone before even getting into ranged burst potential and evasiveness, all while also having minor protection and resolve just passively
Is it vile to ask if you have played Sorcerer before? The shield tooltip is right, but all other numbers are false.
This here is the actual heal Dark Exchange will do next patch. Deal+Blood Magic at 30k HP.
Deal is also a static tooltip that won't scale with anything.
Next you will probably tell me a 6k heal with a 1s cast time is overtuned or something.You get just over 6k there. HTD with a build similar to the sorc I posted tooltips of will have a tooltip of around 15k. What do you suppose 55% off 15k is? Its 6750. But I question the scaling statement. My tooltip ofAll unbuffed, for whatever that would give me. Im just using a laptop on the side rather than my PC and GUI and stuff all messed up
Dark deal fly text
Blood magic fly text
xylena_lazarow wrote: »
Come to think of it, this isn't unlike Nightblade at all.
Main burst defense: Ward - Healthy Offering
Elusiveness skill: Streak - Cloak
Off heal and sustain skill: Dark Exchange (has a cast time) - Siphoning Attacks (passive healing and sustain) Vigor (also grants mitigation)
Passive tertiary heal and/or buff: Bound aegis (passive buff to ward and mitigation) - Siphoning Attacks (passive healing and sustain, with optional burst sustain)
Speed and armor buff: Boundless storm (basically just speed and armor since it can't hit melee attackers) - path (speed, healing, armor buff (from passives) as well as more sustain
I see no reason why Sorc should need more than other classes.
Turtle_Bot wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »Dark Deal to get another 3700 healing added to it this next patch?
If only Battlespirit were not such a treacherous thing.
Check again.
I know. A total tooltip of 20k shield and 7k heal is nothing after battlespirit. And a 16-17k heal that includes 4000 resources. If only other classes had to deal with battle spirit as well! This is outrageos!
My point is that you throw around false numbers.
They should finally update tooltips in Cyrodiil, so people don't get confused.
Those are real numbers. Dark Deal with Blood magic will be about 2k higher than say, HTD outside of Cyrodiil. Hardened ward and it's heal in my screenshot where the shield is already halved and with the heal then being reduced on use without it critting will still be close to HTD if HTD crits.
This isn't even using inner light, or death dealer, or full divines/infused or a 2nd piece teainee and domihaus or something Where the sorc passives escalate the mag value even more. Still have wild hunt, sone impen, and bloodspawn on there for my preferences
It's out of line just in effective health abilities alone before even getting into ranged burst potential and evasiveness, all while also having minor protection and resolve just passively
Is it vile to ask if you have played Sorcerer before? The shield tooltip is right, but all other numbers are false.
This here is the actual heal Dark Exchange will do next patch. Deal+Blood Magic at 30k HP.
Deal is also a static tooltip that won't scale with anything.
Next you will probably tell me a 6k heal with a 1s cast time is overtuned or something.You get just over 6k there. HTD with a build similar to the sorc I posted tooltips of will have a tooltip of around 15k. What do you suppose 55% off 15k is? Its 6750. But I question the scaling statement. My tooltip ofAll unbuffed, for whatever that would give me. Im just using a laptop on the side rather than my PC and GUI and stuff all messed up
Dark deal fly text
Blood magic fly text
You are showing a BUFFED dark conversion heal that includes the +20% "near a keep" bonus to healing. So it's NOT "unbuffed" as you falsely claim. It is buffed by the strongest single buff (of very few that actually applies to that ability) in the game.
NOTE: The entire base area (everything behind the gate) counts as being near a keep for the +20% healing bonus, including that exact spot where you are "testing" this heal.
The blood magic proc also looks like you got a crit heal (or you have other hidden stats buffing the size of your heal, such as CP, being near a keep, resto passives, etc), since blood magic tooltips for ~3-3.5k at 30k health. You know what a 55% reduction of 3.5k gives you? 1575. Your blood magic heal of 2729 is 73% higher than what it should be healing you for, i.e. you got a crit heal with bonus modifiers being applied.
If you're going to throw numbers out to claim things, then at least do the bare minimum QC to ensure that they are at least somewhat correct and not being massively overinflated by things like crits or other large modifiers...
TechMaybeHic wrote: »Turtle_Bot wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »Dark Deal to get another 3700 healing added to it this next patch?
If only Battlespirit were not such a treacherous thing.
Check again.
I know. A total tooltip of 20k shield and 7k heal is nothing after battlespirit. And a 16-17k heal that includes 4000 resources. If only other classes had to deal with battle spirit as well! This is outrageos!
My point is that you throw around false numbers.
They should finally update tooltips in Cyrodiil, so people don't get confused.
Those are real numbers. Dark Deal with Blood magic will be about 2k higher than say, HTD outside of Cyrodiil. Hardened ward and it's heal in my screenshot where the shield is already halved and with the heal then being reduced on use without it critting will still be close to HTD if HTD crits.
This isn't even using inner light, or death dealer, or full divines/infused or a 2nd piece teainee and domihaus or something Where the sorc passives escalate the mag value even more. Still have wild hunt, sone impen, and bloodspawn on there for my preferences
It's out of line just in effective health abilities alone before even getting into ranged burst potential and evasiveness, all while also having minor protection and resolve just passively
Is it vile to ask if you have played Sorcerer before? The shield tooltip is right, but all other numbers are false.
This here is the actual heal Dark Exchange will do next patch. Deal+Blood Magic at 30k HP.
Deal is also a static tooltip that won't scale with anything.
Next you will probably tell me a 6k heal with a 1s cast time is overtuned or something.You get just over 6k there. HTD with a build similar to the sorc I posted tooltips of will have a tooltip of around 15k. What do you suppose 55% off 15k is? Its 6750. But I question the scaling statement. My tooltip ofAll unbuffed, for whatever that would give me. Im just using a laptop on the side rather than my PC and GUI and stuff all messed up
Dark deal fly text
Blood magic fly text
You are showing a BUFFED dark conversion heal that includes the +20% "near a keep" bonus to healing. So it's NOT "unbuffed" as you falsely claim. It is buffed by the strongest single buff (of very few that actually applies to that ability) in the game.
NOTE: The entire base area (everything behind the gate) counts as being near a keep for the +20% healing bonus, including that exact spot where you are "testing" this heal.
The blood magic proc also looks like you got a crit heal (or you have other hidden stats buffing the size of your heal, such as CP, being near a keep, resto passives, etc), since blood magic tooltips for ~3-3.5k at 30k health. You know what a 55% reduction of 3.5k gives you? 1575. Your blood magic heal of 2729 is 73% higher than what it should be healing you for, i.e. you got a crit heal with bonus modifiers being applied.
If you're going to throw numbers out to claim things, then at least do the bare minimum QC to ensure that they are at least somewhat correct and not being massively overinflated by things like crits or other large modifiers...
The crit is fair but unbuffed is true as far as literally no active buffs like vitality or mending. Most fights are around keeps in Cyrodiil, and I wasn't showing the values specifically anyway. I was disputing the statement that they don't scale. They most certainly do as you inadvertently point out in your complaint
And still missing the point also that the total value rivals HTD, an ability of what used to be considered a healing class, and then to have hardened ward with a heal on top of that.
Also, even you should know that Exchange does NOT scale with weapon/spell damage or health/mag/stam whereas HtD does scale with those stats as well as scaling with those same percent healing modifiers that buff/debuff exchange...It is buffed by the strongest single buff (of very few that actually applies to that ability) in the game.
SandandStars wrote: »i still dont get it
my hardened ward is 9k w battlespirit
concealed weapon hits me for 8k
guess my build is weak…
Turtle_Bot wrote: »TechMaybeHic wrote: »Turtle_Bot wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »TechMaybeHic wrote: »Dark Deal to get another 3700 healing added to it this next patch?
If only Battlespirit were not such a treacherous thing.
Check again.
I know. A total tooltip of 20k shield and 7k heal is nothing after battlespirit. And a 16-17k heal that includes 4000 resources. If only other classes had to deal with battle spirit as well! This is outrageos!
My point is that you throw around false numbers.
They should finally update tooltips in Cyrodiil, so people don't get confused.
Those are real numbers. Dark Deal with Blood magic will be about 2k higher than say, HTD outside of Cyrodiil. Hardened ward and it's heal in my screenshot where the shield is already halved and with the heal then being reduced on use without it critting will still be close to HTD if HTD crits.
This isn't even using inner light, or death dealer, or full divines/infused or a 2nd piece teainee and domihaus or something Where the sorc passives escalate the mag value even more. Still have wild hunt, sone impen, and bloodspawn on there for my preferences
It's out of line just in effective health abilities alone before even getting into ranged burst potential and evasiveness, all while also having minor protection and resolve just passively
Is it vile to ask if you have played Sorcerer before? The shield tooltip is right, but all other numbers are false.
This here is the actual heal Dark Exchange will do next patch. Deal+Blood Magic at 30k HP.
Deal is also a static tooltip that won't scale with anything.
Next you will probably tell me a 6k heal with a 1s cast time is overtuned or something.You get just over 6k there. HTD with a build similar to the sorc I posted tooltips of will have a tooltip of around 15k. What do you suppose 55% off 15k is? Its 6750. But I question the scaling statement. My tooltip ofAll unbuffed, for whatever that would give me. Im just using a laptop on the side rather than my PC and GUI and stuff all messed up
Dark deal fly text
Blood magic fly text
You are showing a BUFFED dark conversion heal that includes the +20% "near a keep" bonus to healing. So it's NOT "unbuffed" as you falsely claim. It is buffed by the strongest single buff (of very few that actually applies to that ability) in the game.
NOTE: The entire base area (everything behind the gate) counts as being near a keep for the +20% healing bonus, including that exact spot where you are "testing" this heal.
The blood magic proc also looks like you got a crit heal (or you have other hidden stats buffing the size of your heal, such as CP, being near a keep, resto passives, etc), since blood magic tooltips for ~3-3.5k at 30k health. You know what a 55% reduction of 3.5k gives you? 1575. Your blood magic heal of 2729 is 73% higher than what it should be healing you for, i.e. you got a crit heal with bonus modifiers being applied.
If you're going to throw numbers out to claim things, then at least do the bare minimum QC to ensure that they are at least somewhat correct and not being massively overinflated by things like crits or other large modifiers...
The crit is fair but unbuffed is true as far as literally no active buffs like vitality or mending. Most fights are around keeps in Cyrodiil, and I wasn't showing the values specifically anyway. I was disputing the statement that they don't scale. They most certainly do as you inadvertently point out in your complaint
And still missing the point also that the total value rivals HTD, an ability of what used to be considered a healing class, and then to have hardened ward with a heal on top of that.
Sigh...
I was never stating that it doesn't scale at all... Especially since I specifically mentioned:Also, even you should know that Exchange does NOT scale with weapon/spell damage or health/mag/stam whereas HtD does scale with those stats as well as scaling with those same percent healing modifiers that buff/debuff exchange...It is buffed by the strongest single buff (of very few that actually applies to that ability) in the game.
And your still missing the points that exchange has a cast time on it that prevents use of core combat mechanics as well as allowing it to be completely denied via interrupt, where as NONE of the templar heals have that downside and exchange also cannot be used to heal allies (i.e. it doesn't provide group support).
Turtle_Bot wrote: »If you're going to throw numbers out to claim things, then at least do the bare minimum QC to ensure that they are at least somewhat correct and not being massively overinflated by things like crits or other large modifiers...
Turtle_Bot wrote: »xylena_lazarow wrote: »
Then lets correct properly it shall we?Come to think of it, this isn't unlike Nightblade at all.
Main burst defense: Ward - Healthy Offering
Elusiveness skill: Streak - Cloak
Off heal and sustain skill: Dark Exchange (has a cast time) - Siphoning Attacks (passive healing and sustain) Vigor (also grants mitigation)
Passive tertiary heal and/or buff: Bound aegis (passive buff to ward and mitigation) - Siphoning Attacks (passive healing and sustain, with optional burst sustain)
Speed and armor buff: Boundless storm (basically just speed and armor since it can't hit melee attackers) - path (speed, healing, armor buff (from passives) as well as more sustain
I see no reason why Sorc should need more than other classes.
Not too dissimilar to a NB at all TBF (not that NB is a good example of balance).
5 bar slots, 4 of which require activating, the remaining 1 is essentially passive but has niche uses when activated.
Looks very much like NB to me when we look at it properly.
TechMaybeHic wrote: »
Do you come in just to argue? Protect sorc at all cost, right? I never said you stated it doesn't scale. You cane in here in went after my post after it was a reply to someone else saying it doesn't.
TechMaybeHic wrote: »They most certainly do as you inadvertently point out in your complaint
I wasn't even going after dark Deal to begin with. I was making fun of somehow needing the heal on hardened ward because they need a heal. Someone said those values were wrong, but they are not. Battle sprit reduces healing taken by 55% but dies not reduce the value the way it does shield
They should finally update tooltips in Cyrodiil, so people don't get confused.
TechMaybeHic wrote: »
And a 16-17k heal that includes 4000 resources.
TechMaybeHic wrote: »Those are real numbers. Dark Deal with Blood magic will be about 2k higher than say, HTD outside of Cyrodiil.
Both Healthy Offering and Hardened Ward are egregiously powerful healing tools that have no business being spammed by highly mobile ranged glass cannons (that can also teleport or vanish). I don't have a problem making NB or Sorc more forgiving for casual play, but surely there is a way to do this without screwing up competitive play.Turtle_Bot wrote: »Looks very much like NB to me when we look at it properly.
Turtle_Bot wrote: »xylena_lazarow wrote: »
Then lets correct properly it shall we?Come to think of it, this isn't unlike Nightblade at all.
Main burst defense: Ward - Healthy Offering
Elusiveness skill: Streak - Cloak
Off heal and sustain skill: Dark Exchange (has a cast time) - Siphoning Attacks (passive healing and sustain) Vigor (also grants mitigation)
Passive tertiary heal and/or buff: Bound aegis (passive buff to ward and mitigation) - Siphoning Attacks (passive healing and sustain, with optional burst sustain)
Speed and armor buff: Boundless storm (basically just speed and armor since it can't hit melee attackers) - path (speed, healing, armor buff (from passives) as well as more sustain
I see no reason why Sorc should need more than other classes.
Not too dissimilar to a NB at all TBF (not that NB is a good example of balance).
5 bar slots, 4 of which require activating, the remaining 1 is essentially passive but has niche uses when activated.
Looks very much like NB to me when we look at it properly.
I thank you for this addendrum. Your assessment is the superior one, although I consider Vigor a major defense skill the likes of Ward, Arctic Wind, Healthy Offering, Coagulating Blood etc.
Turtle_Bot wrote: »Turtle_Bot wrote: »xylena_lazarow wrote: »
Then lets correct properly it shall we?Come to think of it, this isn't unlike Nightblade at all.
Main burst defense: Ward - Healthy Offering
Elusiveness skill: Streak - Cloak
Off heal and sustain skill: Dark Exchange (has a cast time) - Siphoning Attacks (passive healing and sustain) Vigor (also grants mitigation)
Passive tertiary heal and/or buff: Bound aegis (passive buff to ward and mitigation) - Siphoning Attacks (passive healing and sustain, with optional burst sustain)
Speed and armor buff: Boundless storm (basically just speed and armor since it can't hit melee attackers) - path (speed, healing, armor buff (from passives) as well as more sustain
I see no reason why Sorc should need more than other classes.
Not too dissimilar to a NB at all TBF (not that NB is a good example of balance).
5 bar slots, 4 of which require activating, the remaining 1 is essentially passive but has niche uses when activated.
Looks very much like NB to me when we look at it properly.
I thank you for this addendrum. Your assessment is the superior one, although I consider Vigor a major defense skill the likes of Ward, Arctic Wind, Healthy Offering, Coagulating Blood etc.
Vigor is a unique heal (in particular resolving vigor), as it is technically a HoT, so I still classify it as one (as do most others), but it is very bursty by design with its short duration and high heal amount.
That's why I had it in the slot with dark exchange (both are a best used as a secondary heal). Aegis and siphoning line up because they are both basically just slotted passives. The sustain for sorc is in dark exchange, the sustain for NB is across path and siphoning (both passive and active siphoning) and they roughly equal out in terms of potential sustain value over ~10-15s.
xylena_lazarow wrote: »Both Healthy Offering and Hardened Ward are egregiously powerful healing tools that have no business being spammed by highly mobile ranged glass cannons (that can also teleport or vanish). I don't have a problem making NB or Sorc more forgiving for casual play, but surely there is a way to do this without screwing up competitive play.Turtle_Bot wrote: »Looks very much like NB to me when we look at it properly.
xylena_lazarow wrote: »More reason for Sorc's kit to have major crit chance. If there's any healing change I'd want for Sorcs other than Ward reduced, it would be for one (or both) of the Surge morphs to behave like a normal HoT effect, as opposed to the weird unintuitive crit lifesteal thing they have going. That alone would make it much easier for a lot of Sorc players to stay healed, since current Surge barely heals if you don't build for it.