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"The Master's Perfected Bow" sets effect is not activated(Solved)

master_vanargand
master_vanargand
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"The Master's Perfected Bow" sets effect is not activated.
Poison Arrow, Poison Injection, and Venom Arrow did not activate "Increases your Weapon and Spell Damage by 330 against targets affected by your Poison Arrow."
Please fix this bug as soon as possible.
Edited by master_vanargand on 3 May 2024 21:49
  • Necrotech_Master
    Necrotech_Master
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    because the effect is tied specifically to targets effected, it wont actually show an increase in your weapon and spell dmg, but it should still apply during the dmg calculation when hitting the enemy
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • master_vanargand
    master_vanargand
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    because the effect is tied specifically to targets effected, it wont actually show an increase in your weapon and spell dmg, but it should still apply during the dmg calculation when hitting the enemy

    I understand that.
    Tested it on a target skeleton in the home and it doesn't increase damage.
    Try it yourself.
    The Master's Perfected Bow's sets effect doesn't activate.
    This is true and this is a bug.
  • Veinblood1965
    Veinblood1965
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    because the effect is tied specifically to targets effected, it wont actually show an increase in your weapon and spell dmg, but it should still apply during the dmg calculation when hitting the enemy

    I understand that.
    Tested it on a target skeleton in the home and it doesn't increase damage.
    Try it yourself.
    The Master's Perfected Bow's sets effect doesn't activate.
    This is true and this is a bug.

    It's a feature.
  • master_vanargand
    master_vanargand
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    because the effect is tied specifically to targets effected, it wont actually show an increase in your weapon and spell dmg, but it should still apply during the dmg calculation when hitting the enemy

    I understand that.
    Tested it on a target skeleton in the home and it doesn't increase damage.
    Try it yourself.
    The Master's Perfected Bow's sets effect doesn't activate.
    This is true and this is a bug.

    It's a feature.

    I know it doesn't show up on the character's status in the menu.
    I've been using this set for over 5 years so I know all about it.
    In the past I could confirm a damage increase of about 6%. But now it's 0%.

    Before you assume I'm ignorant, test it for yourself and see for yourself.
  • silentseashore
    silentseashore
    Soul Shriven
    ekcc2dh74xr4.png
    About an 8.7% increase (value will of course depend based on other circumstances). I'd unequipped all gear and my frontbar only had a level 1 Maple inferno staff in both cases.

    Anyway, the damage increase is working fine. You need to retest whatever you did.
  • master_vanargand
    master_vanargand
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    lny4g830mevv.jpg

    I tested it again.
    I think there is a bug in Light Attack.
    If I test it with spam skill, it works fine, but Light Attack is weird.
    hmm...
  • Necrotech_Master
    Necrotech_Master
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    light/heavy attacks do have a hard cap on how much weapon/spell dmg they benefit from, i dont remember exactly what it is but it was changed this way sometime in the past year or so
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • virtus753
    virtus753
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    light/heavy attacks do have a hard cap on how much weapon/spell dmg they benefit from, i dont remember exactly what it is but it was changed this way sometime in the past year or so

    Light attacks are capped at 3850 base damage for melee, and 90% of that (3465) for ranged weapons.

    That’s a cap on how much they can scale from max resources and weapon/spell damage, before the application of crit damage and multipliers like Master at Arms and Deadly Aim, the Slayers, the Berserks, etc.

    And Stagger adds a flat value that is exempt from that cap, which is why you can see values in the several hundreds for light attacks when wearing Velothi.

    ETA: yes, this changed was implemented 13 months ago, with Scribes of Fate:

    https://forums.elderscrollsonline.com/en/discussion/629071/pc-mac-patch-notes-v8-3-5
    Edited by virtus753 on 3 May 2024 19:44
  • master_vanargand
    master_vanargand
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    I see, so that's what it was.
    It was my mistake. I'm sorry.
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