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https://forums.elderscrollsonline.com/en/discussion/668861

Moving from the Imperial City to Cyrodiil

PienCake
PienCake
Soul Shriven
Hello, will moving from the Imperial City to Cyrodiil ever be removed from the game? Running around the city, every third person escapes to Cyrodiil in order not to engage in battle and save their telvars. It's not entirely fair, I think. In my opinion, it is necessary either to remove the possibility of teleportation to Cyrodiil, or to remove the loss of Telvar from the game altogether, so that these players are not afraid for their loss and join the battle.
  • Sporigudinai
    Sporigudinai
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    I think the right thing shoud be allow players to move outside Imperial City only if you are at the faction base in the sewers.
    PC-NA
  • LunaFlora
    LunaFlora
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    yea if it weren't possible to lose Telvar stones in imperial city i would sometimes just take the sewers back to the base or well let my characters die to port back to base.

    I wouldn't join "the battle". i only go to imperial city for telvar, endeavours, and the daily quests.

    but losing telvar is what's not fair as opposed to being able to escape the city in a few seconds.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
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    PlayStation and PC EU.
    LunaLolaBlossom on psn.
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  • PienCake
    PienCake
    Soul Shriven
    LunaFlora wrote: »
    yea if it weren't possible to lose Telvar stones in imperial city i would sometimes just take the sewers back to the base or well let my characters die to port back to base.

    I wouldn't join "the battle". i only go to imperial city for telvar, endeavours, and the daily quests.

    but losing telvar is what's not fair as opposed to being able to escape the city in a few seconds.

    It is unfair to run away from the battle using the imperfection of the system. In fact, this is an authorized exploit that many players use with impunity.
  • Freilauftomate
    Freilauftomate
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    Omg please stop using this language. Why do you care if someone doesn't want to fight you?
  • sharquez
    sharquez
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    It is unfair and should be removed from the game as an escape option. When you enter a PVP zone you are implicitly consenting to PVP. Being able to dip and save your "ante" is unfair to people who cannot. Especially when using keybinds or addons to do so.

    If you want a safe PVE currency grind area you can use Endless archive. There are plenty of worthwhile monetary rewards there too.
  • kringled_1
    kringled_1
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    Do people not go into IC anymore while waiting for a longer gray host queue to pop? Because you'd kill that in this effort as well as the cheesing of getting tel var back to base.
  • Mesite
    Mesite
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    I use this option to turn quests in once I've finished the quest. Totally out of laziness when I can't be bothered to find the entrance. I port to Cyrodiil then port back to the sewers to turn in the quest.

    In my opinion it's no different to porting to town wayshrines if you are in the countryside of Auridon.

    It's not unfair. Porting has been available since at least Morrowind (tes3) where we had the almsivi intervention and divine intervention skills.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Mesite wrote: »
    I use this option to turn quests in once I've finished the quest. Totally out of laziness when I can't be bothered to find the entrance. I port to Cyrodiil then port back to the sewers to turn in the quest.

    In my opinion it's no different to porting to town wayshrines if you are in the countryside of Auridon.

    It's not unfair. Porting has been available since at least Morrowind (tes3) where we had the almsivi intervention and divine intervention skills.

    Porting out when you aren't in the middle of combat is fine. Porting out when you're in the middle of the fight should not be allowed - it completely bypasses the intended design of Imperial City, and the risk vs reward of carrying Tel Var.
  • CameraBeardThePirate
    CameraBeardThePirate
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    kringled_1 wrote: »
    Do people not go into IC anymore while waiting for a longer gray host queue to pop? Because you'd kill that in this effort as well as the cheesing of getting tel var back to base.

    Most people that regularly play IC believe you should be able to sit in queue, and even accept your queue, while in IC.

    What should not be allowed is people that abuse the queue system to escape certain death and keep their Tel Var. You should not be allowed to start a new queue if you have recently taken or dealt damage. It should have the same restrictions as the IC doors between districts.

    If you've already queued, and your queue pops in the middle of combat, you should absolutely be allowed to accept it. The problem is the people that are bypassing the risk vs reward of IC and abusing the queue system to escape death on demand that most people have issue with.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Just make accepting the queue root you in place with the porting animation for 10s. If you get killed during that time you lose the stones as normal but still port into the new area.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • PienCake
    PienCake
    Soul Shriven
    Omg please stop using this language. Why do you care if someone doesn't want to fight you?
    imagine that the boss in any dungeon with 10% hp will simply disappear in front of you. and so it is every time. What will you feel like?

  • Bucky_13
    Bucky_13
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    I usually go to base by running there, but I am a nightblade with a good cloak build, so it's rare for me to die on my way there. Still, I genuinely don't care if others port to Cyro or not.

    There are indeed legit reasons for insta port, such as being in a longer Cyro queue and killing time by running IC: This is the most common reason for me to port to Cyro, or was at least since Raven is dead and instapop now. That one can also backfire if you're about to kill someone when it pops.

    I don't mind the system staying as is, even if I never use it in this manner myself. It does suck to lose Tel Vars if you have a large amount, so I don't mind non NB players taking that route. Sure, it's fun to gank someone and get a ton of Tel Vars, but it sucks more to lose them.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Bucky_13 wrote: »
    I don't mind the system staying as is, even if I never use it in this manner myself. It does suck to lose Tel Vars if you have a large amount, so I don't mind non NB players taking that route. Sure, it's fun to gank someone and get a ton of Tel Vars, but it sucks more to lose them.

    You're right, it DOES suck to lose Tel Var - but that's the entire point of the zone. You shouldn't be allowed to bypass a Tel Var loss by instantly porting out as soon as you think you can't win a fight.
  • Iriidius
    Iriidius
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    PienCake wrote: »
    LunaFlora wrote: »
    yea if it weren't possible to lose Telvar stones in imperial city i would sometimes just take the sewers back to the base or well let my characters die to port back to base.

    I wouldn't join "the battle". i only go to imperial city for telvar, endeavours, and the daily quests.

    but losing telvar is what's not fair as opposed to being able to escape the city in a few seconds.

    It is unfair to run away from the battle using the imperfection of the system. In fact, this is an authorized exploit that many players use with impunity.
    sharquez wrote: »
    It is unfair and should be removed from the game as an escape option. When you enter a PVP zone you are implicitly consenting to PVP. Being able to dip and save your "ante" is unfair to people who cannot. Especially when using keybinds or addons to do so.

    If you want a safe PVE currency grind area you can use Endless archive. There are plenty of worthwhile monetary rewards there too.

    Zerglings can’t complain about their victims porting out being unfair when they force them in unfair fights and avoid every fight where they dont massively outnumber their victims.
    ESO PvP isnt fair and most fights are decided before they even begin. I rather have my opponent port out than him calling multiple friends and zerg me down, at least I keep my own Tel Var then.
    It is stupid that if you get attacked by multiple tanks as a solo player and can‘t outrun them, the only way to end that fight is to kill them all or die. How are you supposed to kill a tank group as a solo player?

    Just make accepting the queue root you in place with the porting animation for 10s. If you get killed during that time you lose the stones as normal but still port into the new area.
    This would still allow high hp high mitigation tanks with crosshealing to port out from fair not outnumbered fights but make it impossible for skilled players to leave unfair un impossible to win fights
  • PienCake
    PienCake
    Soul Shriven
    Iriidius wrote: »
    PienCake wrote: »
    LunaFlora wrote: »
    yea if it weren't possible to lose Telvar stones in imperial city i would sometimes just take the sewers back to the base or well let my characters die to port back to base.

    I wouldn't join "the battle". i only go to imperial city for telvar, endeavours, and the daily quests.

    but losing telvar is what's not fair as opposed to being able to escape the city in a few seconds.

    It is unfair to run away from the battle using the imperfection of the system. In fact, this is an authorized exploit that many players use with impunity.
    sharquez wrote: »
    It is unfair and should be removed from the game as an escape option. When you enter a PVP zone you are implicitly consenting to PVP. Being able to dip and save your "ante" is unfair to people who cannot. Especially when using keybinds or addons to do so.

    If you want a safe PVE currency grind area you can use Endless archive. There are plenty of worthwhile monetary rewards there too.

    Zerglings can’t complain about their victims porting out being unfair when they force them in unfair fights and avoid every fight where they dont massively outnumber their victims.
    ESO PvP isnt fair and most fights are decided before they even begin. I rather have my opponent port out than him calling multiple friends and zerg me down, at least I keep my own Tel Var then.
    It is stupid that if you get attacked by multiple tanks as a solo player and can‘t outrun them, the only way to end that fight is to kill them all or die. How are you supposed to kill a tank group as a solo player?

    Just make accepting the queue root you in place with the porting animation for 10s. If you get killed during that time you lose the stones as normal but still port into the new area.
    This would still allow high hp high mitigation tanks with crosshealing to port out from fair not outnumbered fights but make it impossible for skilled players to leave unfair un impossible to win fights

    I always play solo, and I have no problems with zergs, either avoiding them or destroying them. And as for the tanks - you can't destroy them - run away. Use invisibility potions, since you can't use other legal methods. And people now avoid any battle, even 1 on 1. I understand that eso is a casual game, but you shouldn't go along with all the whiners and oversimplify the whole gameplay. Too many sets and mechanics have been removed from pvp and pve, because many, instead of learning to play and hitting a block or dodge in time, start whining about cheating. But when these people use an explicit relocation exploit, everything is fine, and it should be. Hypocrisy and double standards
  • Quackery
    Quackery
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    On one condition: that the killed player only loses as much as the killer has on him at that moment, with a max cap of 50%. You shouldn't be given more handicaps as a ganker, not taking any risks. The only ones that would earn any real amounts of tel var are the ganking cowards. So NO, don't change it! Let people freely port to deposit their hard earned tel var!
  • FlopsyPrince
    FlopsyPrince
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    Amazing to see someone claiming that not wanting to give up a horrid amount of TelVar for a single death is "unfair".

    But camping near quest spots is fine so they can gank PvE players running the quests?

    The latter is clearly a part of the game (as much as I don't like it) and so is porting out to Cyrodiil. Both are part of the game and have to be lived with. Play a Battleground if you don't want others porting out....
    PC
    PS4/PS5
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