is the north Reapers March entrance to WW intentionally not interactable/bugged or is that by design..?
I am not currently able to test due to yesterday, but a slight nitpick I have is regarding the name. Shouldn't it be The West Weald? I've noticed in the zone name, some of the dialogue from the starter quest, that they're all just West Weald.
"Let's go to Gold Coast/West Weald/Colovian Highlands" vs. "Let's go to the Gold Coast, et al", for example. Perhaps it'd make more sense when said like "We're in West Weald", but even that that sounds off.
KingArthasMenethil wrote: »Nearly forgot about this one but odd choice of creatures as in the normal part of the Weald there's Terror Birds and Kagouti both are quite out of place in Western Cyrodiil and in the unnatural Jungle you have Bog dogs and Death Hoppers who are very out of place in the Jungle instead of their more swampy biomes of Blackwood and Black Marsh.
KingArthasMenethil wrote: »Nearly forgot about this one but odd choice of creatures as in the normal part of the Weald there's Terror Birds and Kagouti both are quite out of place in Western Cyrodiil and in the unnatural Jungle you have Bog dogs and Death Hoppers who are very out of place in the Jungle instead of their more swampy biomes of Blackwood and Black Marsh.
ThelerisTelvanni wrote: »Last but not least we got some Aylied stuff. I've been asking and waiting for more Aylied furniture!
We got little of the new stuff actually implemented as housing furniture yet. The furniture uses iconography that fits the Aylied style yet the forms choosen often don't seem to propperly fit in with the existing stuff.
Here are some screenshots of already implemented structural furniture:The structural fornishing seems to lack the curved elegance of the archways we see at every aylied ruin. Still I saw some of the level designers make good use of them in some Aylied ruins where the look good!
The trees look good at first but they look kind of flat from a different angel and it is whierd that they seem to grow welkyn- or valastones. But I have to note that the trees I saw in the Aylied ruins were not as flat!
The smithy with the smal armboss on the table felt kind of whierd for smithing.
Of cause I also saw other furniture in the open world that is not yet housing furniture!
I was asking to tables and benches, as well as other furniture like chairs, beds, wandrobes and so on.What was implemented looks kind of blocky. As with the structural furnishing I expected something more in line with the elegance of the curved archways.
What I realy liked however are the new urns!
Over all, I don't know. I was waiting for Aylied furniture! Yet the way it is implemented does not seem to fit. You can see that the team put in effort to hit the iconography! And it is not a bad designe! But the forms choosen often don't seem to propperly fit in with the existing style and that is super frustrating for me.
Do you have any other general feedback?
I hope for a new Aylied home in classic Aylied style with new furniture that fits the classic Aylied style! Like the new urns!
But I also hope I can warm up with the new Aylied stuff that does not fit 100%, since it is clear the team put in effort!
SydneyGrey wrote: »Beautiful! Why is Leramil the Wise everywhere, though? She's going to be the new Stuga now, annoying us everywhere until we pick up her quest. You only need to place her in one location, not five.
KingArthasMenethil wrote: »Nearly forgot about this one but odd choice of creatures as in the normal part of the Weald there's Terror Birds and Kagouti both are quite out of place in Western Cyrodiil and in the unnatural Jungle you have Bog dogs and Death Hoppers who are very out of place in the Jungle instead of their more swampy biomes of Blackwood and Black Marsh.