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Feedback on Grave Lord's Sacrifice

DanteTheDeviant
DanteTheDeviant
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I absolutely hated this change from the moment it was announced on PTS, but after trying it in a few PvE builds, it's actually really nice compared to using the original blastbones in PvE rotations. My only complaints/suggestions:

1) The damage % buff is underwhelming compared to what stalking blastbones used to provide.
I think the damage buff should be brought back to 20%.

2) The initial 2.5 seconds to start the buff feels clunky. Furthermore, many times I'll start my rotation as I'm walking towards the enemy only to be marginally outside of aggro range when I press this ability, thus my rotation is messed up which also feels clunky.
I think it should be cast-able outside of combat.
Edited by DanteTheDeviant on 26 March 2024 04:44
  • RedFireDisco
    RedFireDisco
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    The change is stupid and the company should feel ashamed by the worst decision they've EVER made.

    Waiting for a buff to jump to you which constantly fails is absolutely ludicrous.

    I rerolled a necro because I had previously deleted mine out of disgust and you have to start with GLS.

    No BB until you level this stupid skill out of existence. But while you have it it seems to get blocked about 25% of the time on aoe based fights which is mind blowing.

    Just give me a buff to blastbones and venom skull and make bash bash bash stun at the base morph.

    [snip]
    [edited for bashing]
    Edited by ZOS_Icy on 26 March 2024 10:37
  • YandereGirlfriend
    YandereGirlfriend
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    Hard-agree that the buff magnitude should be reverted back to 20% - or hey, let's dream big and maybe even get 25%.

    Would also love it if it buffed Skulls to be AOE on all casts (while still saving the extra damage component for the third casts).
  • CameraBeardThePirate
    CameraBeardThePirate
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    40% of Necro's abilities do not function correctly because corpses have been bugged since Necrom, and the devs have yet to fix or even acknowledge this fact. Getting Grave Lord's Sacrifice to a good spot balance-wise is cool and all, but is it too much to ask for a functional kit?

    https://youtu.be/JiyHWrKV2Ew
  • Zodiarkslayer
    Zodiarkslayer
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    I am actuall pro GLS, but the current version is a hard no no. The reason being that Necromancer needs other gameplay options than Blastbones, spam spam spam, Blastbones spam spam spam.

    The GLS damage buff is neglectable. Not because of the 15%, but of how DoTs work. Especially sticky Dots.
    And the ability is complicated to use. The in combat condition and the delayed effect are two giant downsides.

    Make it a 20s backbar buff and we have a unique playstyle.
    Edited by Zodiarkslayer on 29 March 2024 06:52
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
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