Would be a lot faster doing it in a delve or in an overland Cyro ruin filled with NPC enemies. Not sure why anybody would waste time slow plinking dummies?
TechMaybeHic wrote: »Doesn't it fall off when loading from transit shrines or dieing? Would seem tedious
Currently, players are building stacks for their Thrassian Stranglers at the home base siege training area in Alliance War. Is this by design? Or is this an unforeseen circumstance? Supposedly, you can build stacks for Thrassian Stranglers by sieging the target dummies over and over again. I have not seen this posted anywhere else, but I am not certain this is supposed to be how it works.
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
@ZOS_KevinHi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
While you are paying attention to thrassians just change it so you get full stacks for equiping it, and when you crouch/go stealth/or invis you lose all stacks until you crouch and stand back up again.
This mythic being useable without an insanely annoying and pointless mini game of farming 50 stacks would actually make it useful. The PvE folks could use it more, and it would be healthy in PvP as it would drive average HP down by a lot if players were to use it.
So, don't just patch one of the only reasonable ways to use the mythic without changing it's extremely pointless interaction/function of building stacks.
@ZOS_KevinHi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
While you are paying attention to thrassians just change it so you get full stacks for equiping it, and when you crouch/go stealth/or invis you lose all stacks until you crouch and stand back up again.
This mythic being useable without an insanely annoying and pointless mini game of farming 50 stacks would actually make it useful. The PvE folks could use it more, and it would be healthy in PvP as it would drive average HP down by a lot if players were to use it.
So, don't just patch one of the only reasonable ways to use the mythic without changing it's extremely pointless interaction/function of building stacks.
Or decrease max stacks to 5 but make each stack 10 times stronger than it is now
A function like roksa would be amazing and I'd actually genuinely consider using this mythic. 50 stacks is crazy. How many people are using the templar class set? That one has alot of stacks too.
@ZOS_KevinHi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
While you are paying attention to thrassians just change it so you get full stacks for equiping it, and when you crouch/go stealth/or invis you lose all stacks until you crouch and stand back up again.
This mythic being useable without an insanely annoying and pointless mini game of farming 50 stacks would actually make it useful. The PvE folks could use it more, and it would be healthy in PvP as it would drive average HP down by a lot if players were to use it.
So, don't just patch one of the only reasonable ways to use the mythic without changing it's extremely pointless interaction/function of building stacks.
Or decrease max stacks to 5 but make each stack 10 times stronger than it is now
Or just make it function like roksa/ddf where while you are in combat it gradually increases weapon/spell and decreases HP. There are so many better options than the one they chose.
I'd love a rework to this ability. The amount of stacks required is such a turn off for me. Whenever I'd get sent messages, even with this set behaving the way it does now, I just didn't want to bother.
A function like roksa would be amazing and I'd actually genuinely consider using this mythic. 50 stacks is crazy. How many people are using the templar class set? That one has alot of stacks too.
Four_Fingers wrote: »A while back you could also recharge your ultimate from those dummies, but they patched that out.
Guess they missed this.
@ZOS_KevinHi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
While you are paying attention to thrassians just change it so you get full stacks for equiping it, and when you crouch/go stealth/or invis you lose all stacks until you crouch and stand back up again.
This mythic being useable without an insanely annoying and pointless mini game of farming 50 stacks would actually make it useful. The PvE folks could use it more, and it would be healthy in PvP as it would drive average HP down by a lot if players were to use it.
So, don't just patch one of the only reasonable ways to use the mythic without changing it's extremely pointless interaction/function of building stacks.
Or decrease max stacks to 5 but make each stack 10 times stronger than it is now
Or just make it function like roksa/ddf where while you are in combat it gradually increases weapon/spell and decreases HP. There are so many better options than the one they chose.
I'd love a rework to this ability. The amount of stacks required is such a turn off for me. Whenever I'd get sent messages, even with this set behaving the way it does now, I just didn't want to bother.
A function like roksa would be amazing and I'd actually genuinely consider using this mythic. 50 stacks is crazy. How many people are using the templar class set? That one has alot of stacks too.
I hope ZoS is paying attention to posts like this. Grinding stacks is not rewarding or interesting for a mythic or a set like these. Also, 50 stacks is way too high. I do believe if they made thrassians function like roska/ddf and made it stack to full in 15-20s it would be perfect. That way you could keep people in PvE from abusing it by hot swapping (as they would need to be in combat for the full 15s to get the benefit first) and it would make it a useable set in PvP that couldn't be abused by stealth players and gankers without counterplay.
I really hope they actually listen to feedback if they are going to make this change.
Wow, dude! Thanks for bringing this game-breaking exploit to the attention of the developers. Seriously, it was such a huuuuuuuge problem. Thank you!
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
Unbelievable...
Necro is literally a dumpster fire, but god forbid some people willfully drop their hp 5k and their dmg shields by 50% for extra damage. That gets IMMEDIATE response.
The tank meta continues.
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
It's funny to me how we got masters DW and vate meta for like a year and a half ish it seems like with no changes until u41 dropped and we can expect an incremental patch and/or next update to fix Thrassian stranglers in no time.
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
Unbelievable...
Necro is literally a dumpster fire, but god forbid some people willfully drop their hp 5k and their dmg shields by 50% for extra damage. That gets IMMEDIATE response.
The tank meta continues.
Yea, but check this… those same classes are gonna use this cheese more effectively than necro without repercussions. So it’s a lose lose for necro. Win win for most other classes.
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
Unbelievable...
Necro is literally a dumpster fire, but god forbid some people willfully drop their hp 5k and their dmg shields by 50% for extra damage. That gets IMMEDIATE response.
The tank meta continues.
Yea, but check this… those same classes are gonna use this cheese more effectively than necro without repercussions. So it’s a lose lose for necro. Win win for most other classes.
I don't use thrass but I have no problem fighting someone who has full stacks of thrass, whether they got them by killing guards, players, or got them every death by wasting 3 minutes to travel to the base to use the target dummies.
The set shouldn't require deaths anyway for its activation. I'd rather it take 30 seconds to ramp up its effect, similar to ddf or roksa and lose stacks when you stealth or go invisible.
My comment is frustration that 1. Someone ruined the fun that made an otherwise trash item suddenly worth using, and 2. That this will steal devs time when they should be working on fixing things that have a real, tangible effect on the experience in cyro for all players - class balance being a major one.
Add this set to the pile of trash sets that clutter the game and will now never be worn.
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
Unbelievable...
Necro is literally a dumpster fire, but god forbid some people willfully drop their hp 5k and their dmg shields by 50% for extra damage. That gets IMMEDIATE response.
The tank meta continues.
Yea, but check this… those same classes are gonna use this cheese more effectively than necro without repercussions. So it’s a lose lose for necro. Win win for most other classes.
I don't use thrass but I have no problem fighting someone who has full stacks of thrass, whether they got them by killing guards, players, or got them every death by wasting 3 minutes to travel to the base to use the target dummies.
The set shouldn't require deaths anyway for its activation. I'd rather it take 30 seconds to ramp up its effect, similar to ddf or roksa and lose stacks when you stealth or go invisible.
My comment is frustration that 1. Someone ruined the fun that made an otherwise trash item suddenly worth using, and 2. That this will steal devs time when they should be working on fixing things that have a real, tangible effect on the experience in cyro for all players - class balance being a major one.
Add this set to the pile of trash sets that clutter the game and will now never be worn.
Well realistically, I somewhat agree with your point. However, also know this… ball groups use everything to their advantage at an even greater capacity. You get a whole ball running this or a 4-6 man or some other cheese and it’s a lose lose for the solo players/small groups like most other things. Overall, it’s not a good thing to have in the game objectively as it was not intended to operate this way. Whatever ZOS does with it is ultimately their call and I wouldn’t mind seeing a complete rework to be something like what you mentioned above.
Hi All, thanks for bringing this to our attention. This is not working as intended and we are investigating this now. No eta on a fix, but once we have something more concrete to share, we'll update either here or in patch nots.
Unbelievable...
Necro is literally a dumpster fire, but god forbid some people willfully drop their hp 5k and their dmg shields by 50% for extra damage. That gets IMMEDIATE response.
The tank meta continues.
Yea, but check this… those same classes are gonna use this cheese more effectively than necro without repercussions. So it’s a lose lose for necro. Win win for most other classes.
I don't use thrass but I have no problem fighting someone who has full stacks of thrass, whether they got them by killing guards, players, or got them every death by wasting 3 minutes to travel to the base to use the target dummies.
The set shouldn't require deaths anyway for its activation. I'd rather it take 30 seconds to ramp up its effect, similar to ddf or roksa and lose stacks when you stealth or go invisible.
My comment is frustration that 1. Someone ruined the fun that made an otherwise trash item suddenly worth using, and 2. That this will steal devs time when they should be working on fixing things that have a real, tangible effect on the experience in cyro for all players - class balance being a major one.
Add this set to the pile of trash sets that clutter the game and will now never be worn.
Well realistically, I somewhat agree with your point. However, also know this… ball groups use everything to their advantage at an even greater capacity. You get a whole ball running this or a 4-6 man or some other cheese and it’s a lose lose for the solo players/small groups like most other things. Overall, it’s not a good thing to have in the game objectively as it was not intended to operate this way. Whatever ZOS does with it is ultimately their call and I wouldn’t mind seeing a complete rework to be something like what you mentioned above.
How, exactly, is this "cheese"? It's 1150 WD/SD at the cost of 6k health. You can't use stealth or damage shields with it. There's a huge tradeoff involved with running the mythic; you're exchanging survivability for damage. Objectively, that's a great thing for the game when there's so many people running around with 40-50k HP and people on the forums are complaining about a tank meta.
It's a mythic used almost exclusively for 1vX/2vX/fighting outnumbered. Ballgroups don't run this set-- they're running 40k+ HP and stacking shields ontop of HoTS. Pugs don't run this set. Frankly, I don't really know what your agenda is, but your reasoning isn't lending you any real credibility. To me, it reeks of you getting bodied in Cyrodiil by someone running Thrassians, so you sprinted over here to get them nerfed.