I'm trying to work out a formula of CC combo that can neutralize those unkillable pro players.
So far I observed:
- Untargeted CC like Arctic Wind is bad because the opportunity can't be exploited and victims gain immunity
- Repeated stun, pause a few seconds and then immobilizing seems able to disrupt rotations or at least halt melee attacks
Since NB has fear, what if I turn it into a full package: stun -> wait til break free -> immobilize -> wait til dodge -> fear -> wait til break free -> snare. Although the only source for NB snare is poison and it's uncontrollable. The waiting is for their anti-immobilizing ability to expire, so they'd have to keep using it, which drains resource.
Does this sound like a good idea?
That said, I'm not convinced the meta revolves entirely around that. Pressure has also been important at various times, and it certainly is today. I also believe that you cannot kill an "unkillable pro" player 1v1 in open world, because they're most likely on a tanky open world spec. Their build revolves around withstanding a 1vX, sometimes to the point where they can only kill squishy players and noobs, and no one else.
"Tanky" in PvP and PvE are different things. The main component of a tanky PvP build is IMO healing. For example DK is a poster child for healing from everything they do, such as:That said, I'm not convinced the meta revolves entirely around that. Pressure has also been important at various times, and it certainly is today. I also believe that you cannot kill an "unkillable pro" player 1v1 in open world, because they're most likely on a tanky open world spec. Their build revolves around withstanding a 1vX, sometimes to the point where they can only kill squishy players and noobs, and no one else.
How tanky are we talking about? My 30k HP and resist build can't last a few seconds in 1 vs 3, and each hit is more or less on the level as mine or weaker. HoT doesn't help in such case and the only survival tool is spamming Arcanist's shield.
Yet I frequently encounter those column circling pros in IC. Some of them are not using HA build but have enough sustain and healing to do 1 vs X even without LOS advantage, and can still burst players like me (dk by constant pressure in melee range and arcanist by draining my stamina)