Maintenance for the week of September 15:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
· PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
The PTS is now offline for the patch 11.2.0 maintenance and is currently unavailable.
Necromancer who cannot depend on minions.
It has always bothered me that the necromancer only has (had, now with the removal of blastbones) 3 minions: blastbones that died instantly, a healing ghost, and a mediocre damage-dealing mage/archer skeleton. When will we be able to summon more creatures? Grave grasp and totem are rarely used, and the siphons are difficult to use and have little effect... Why can't we summon more creatures using the bodies we generate? Please explain why ESO has the only necromancer class that doesn't truly feel like a necromancer. I want to summon creatures and rely on them! Give me warrior skeletons that last longer, or allow me to generate fragile skeletons from the bodies that die. Anything that allows me to have more summons and truly feel like a necromancer!