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another necro change concept..

Sparxlost
Sparxlost
✭✭✭
I saw some of the new stuff for necro, and it looks great. BUT

the issue with flame skull and morphs is prolly that it feels unimpactful to most players, right?? It would be cool if once you landed two, then the third cast would sort of detonate the cursed skull residue on that player for undodgeable damage.. this would feel more impactful because it essentially negates the travel time of a thrown skull making it feel snappy and adding more consistency to Necros' lacking damage..

grave grasp.
the issue with this one is that it is pretty bad to use... It would be a LEGENDARY support skill if each circle did a small amount of damage in addition to being able to aim each one.. like if each circle did say 3k damage and you aimed them all at the same spot, you would not only have a good cc, but also deal some damage to make up for cast time.. It goes without saying that this skill should be interruptible.

Beckoning armor..
I know some people like a passive pull (not that necessary imo) BUT i figured more corpses would actually be better overall.. the skill now pulls corpses up from the ground every 5 seconds or so to make life (or undeath) slightly easier for those who use more skills benefitting from corpses... This would also work with boneyard i guess if the lack of a pull in non-negotiable..

Buff skele arc durations PLEASE i just want a bone-friend (lol) without having to cast them every 12 seconds.
  • yadibroz
    yadibroz
    ✭✭✭
    Sparxlost wrote: »
    I saw some of the new stuff for necro, and it looks great. BUT

    the issue with flame skull and morphs is prolly that it feels unimpactful to most players, right?? It would be cool if once you landed two, then the third cast would sort of detonate the cursed skull residue on that player for undodgeable damage.. this would feel more impactful because it essentially negates the travel time of a thrown skull making it feel snappy and adding more consistency to Necros' lacking damage..

    grave grasp.
    the issue with this one is that it is pretty bad to use... It would be a LEGENDARY support skill if each circle did a small amount of damage in addition to being able to aim each one.. like if each circle did say 3k damage and you aimed them all at the same spot, you would not only have a good cc, but also deal some damage to make up for cast time.. It goes without saying that this skill should be interruptible.

    Beckoning armor..
    I know some people like a passive pull (not that necessary imo) BUT i figured more corpses would actually be better overall.. the skill now pulls corpses up from the ground every 5 seconds or so to make life (or undeath) slightly easier for those who use more skills benefitting from corpses... This would also work with boneyard i guess if the lack of a pull in non-negotiable..

    Buff skele arc durations PLEASE i just want a bone-friend (lol) without having to cast them every 12 seconds.

    Extremely need a big rework but it was not the best but at least flame skull got rework but not the best way but wish the stamina morph get rework too.
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