I'd like to introduce you to a short list of PVP games I have played where ganking is a thing this is by no means exhaustive and I'm sure there are many more:
TF2, Counterstrike, Dota 2, Overwatch, Guildwars, Battlefield, WOW, Rainbow Six. Of them several have multimillion-dollar esports scenes.
Many of them all you have to do is click on a player's head. Others have invisibility and backstabbing or instant kill combos.
considering their wide spread success I don't think their gameplay is the problem here.
Four_Fingers wrote: »Get some crit resistance and do that odd thing called blocking.
You are not in overland any more.
Sorry, but I don't think you could call that PvP.
Killing someone without him being able to react is not PvP.
Is just a very bad game design.
Your PvP is trash because people dont want that to happen and so go very tanky.
Remove that dumb gameplay and game will become 100 times bette.
Ganking is normal in PVP. Is it fun for non-gankers? No. Is it fun for gankers? Yes. The pvp community of mmos is small. Ganking is super common. Removing that from a pvp mode of a game would kill off a large number of the players that play it.
Just build around it. If they fail to kill you in 2 or 3 hits, they generally run away because they're not confident in longer fights.
Sorry, but I don't think you could call that PvP.
Killing someone without him being able to react is not PvP.
Four_Fingers wrote: »Get some crit resistance and do that odd thing called blocking.
You are not in overland any more.
El_Borracho wrote: »And if the ganker doesn't succeed in killing you with that second strike, they die. Pretty quickly. All the time.
Its almost like there is a scale of super high burst damage versus survivability that players must choose between when building for PVP...
Pears to apples how?
Why start the discussion if you're not willing to engage with evidence to the contrary?
We both know you made this thread after losing your temper anyway so I didn't have high hopes, but really, come on now?
Not only that people are giving you solutions to the problem which you are rebuking. Yes, you have to adapt to the content you are in to play well and be competitive.
Are you going to show up to a vet dungeon in white gear with RP skills?
SandandStars wrote: »get your resistance over 46k, your health over 39k, and your sustain over 2.3k
now those pathetically overpowered nbs cant kill you, and you cant kill anyone else
welcome to the current meta
SandandStars wrote: »get your resistance over 46k, your health over 39k, and your sustain over 2.3k
now those pathetically overpowered nbs cant kill you, and you cant kill anyone else
welcome to the current meta
How do you do this?
Pears to apples how?
Why start the discussion if you're not willing to engage with evidence to the contrary?
We both know you made this thread after losing your temper anyway so I didn't have high hopes, but really, come on now?
Not only that people are giving you solutions to the problem which you are rebuking. Yes, you have to adapt to the content you are in to play well and be competitive.
Are you going to show up to a vet dungeon in white gear with RP skills?
Solutions? Are you joking or what.
Let see people proposed solutions:
-learn to block: yeah sure, I will spend all my time in a pvp zone holding block because a NB may come out of stealth and attack me.
- critical resist: I have already one reinforced and the other are impen. A good NB can dish out so many damage in a couple GCD.
-they die if they not kill yoi: the very bad ones dies. The average one will not. They have major and minor expedition on top of invisibility on top of teleport to shade.
- stack heal. so I have to go 35 health because of a single skill? That is not overpowere at all, right?
All the tips here are only good against very bad NBs.
El_Borracho wrote: »And if the ganker doesn't succeed in killing you with that second strike, they die. Pretty quickly. All the time.
Its almost like there is a scale of super high burst damage versus survivability that players must choose between when building for PVP...
No. That was two years ago. Now you can build a full damage build and be very tanky (for NB)
El_Borracho wrote: »El_Borracho wrote: »And if the ganker doesn't succeed in killing you with that second strike, they die. Pretty quickly. All the time.
Its almost like there is a scale of super high burst damage versus survivability that players must choose between when building for PVP...
No. That was two years ago. Now you can build a full damage build and be very tanky (for NB)
Are we talking about a gank build or a standard NB build? I've seen both. I agree the current NB builds have a lot of survivability. But the gankers I have come across still die fairly easily if you can survive the initial burst. Especially if you are running a NB...
Four_Fingers wrote: »Get some crit resistance and do that odd thing called blocking.
You are not in overland any more.
You are fighting some npc, a Nb coming out of stealth has at least two GCD and with the bad performance of this game I would say at least 3 before you can react.
No, i don't want to build very tanky. I accept of dying. But this is bad gaming design.
SandandStars wrote: »get your resistance over 46k, your health over 39k, and your sustain over 2.3k
now those pathetically overpowered nbs cant kill you, and you cant kill anyone else
welcome to the current meta
Ah this event is so great, finally some people in PvP with less than 30k health and no crit resist. Joy!
SkaraMinoc wrote: »SandandStars wrote: »get your resistance over 46k, your health over 39k, and your sustain over 2.3k
now those pathetically overpowered nbs cant kill you, and you cant kill anyone else
welcome to the current meta
Onslaught Bonk from stealth will punch through that.