Crafting production rates for improvement mats, data from crafting celebration harvest

goatlyonesub17_ESO
goatlyonesub17_ESO
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Good luck interpreting the table below. It was a direct copy-paste from a notepad text file; maybe you can paste it back into your notepad app and straighten out the columns.

PLATINUM
It was very good to see that Zenimax changed crafting in regard to chromium platings, the gold-level improvement material for jewelry. You no longer have to go through chromium grains and then whack them into chromium platings at a 10:1 ratio. You now get chromium platings directly from platinum dusts. This change will relieve the very severe bottleneck that once throttled the production of gold jewelry items.

For platinum, the number of platinum dusts processed was 56530.
The number of chromium platings extracted was 273, giving an average chromium grain production rate of 207.07 platinum dusts per chromium plating.
Likewise, the average rates were 126.47 platinum dusts per zircon plating; 68.19 platinum grains per iridium plating; and 55.31 platinum dusts per terne plating.

RUBEDITE[/b
For rubedite, the number of ores processed was 90050.
The number of tempering alloys extracted was 493, giving an average tempering alloy production rate of 182.66 rubedite ores per tempering alloy.
Likewise, the average rates were 115.85 rubedite alloys per grain solvent; 69.54 rubedite ores per dwarven oil; and 60.15 rubedite ores per honing stone.

ANCESTOR SILK
For ancestor silk, the number of raw ancestor silks processed was 3940.
The number of dreugh waxes extracted was 19, giving an average dreugh wax production rate of 207.37 ancestor silks per dreugh wax.
Likewise, the average rates were 112.57 ancestor silks per elegant lining; 70.36 ancestor silks per embroidery; and 63.55 ancestor silks per hemming.

RUBEDO LEATHER
For rubedo leather, the number of raw rubedo leathers processed was 2080.
The number of dreugh waxes extracted was 15, giving an average dreugh wax production rate of 138.67 rubedo leathers per dreugh wax.
Likewise, the average rates were 94.55 rubedo leathers per elegant lining; 71.72 rubedo leathers per embroidery, and 65 rubedo leathers per hemming.

RUBY ASH
For ruby ash wood, the number of raw ruby ashes processed was 15380.
The number of rosins extracted was 89, giving an average rosin production rate of 172.81 ruby ashes per rosin.
Likewise, the average rates were 106.07 ruby ashes per mastic; 72.89 ruby ashes per turpen; and 64.62 ruby ashes per pitch.

Platinum 6530 56530 1 in X
Gold 41 43 52 47 53 37 273 207.07
Purple 83 92 77 69 79 47 447 126.47
Blue 154 126 141 156 155 97 829 68.19
Green 191 172 192 172 182 113 1022 55.31

Rubedite 50 90050 1 in X
Gold 52 48 60 58 54 54 60 51 56 0 493 182.66
Purple 107 82 74 85 79 81 91 96 83 0 778 115.75
Blue 156 157 139 122 141 154 147 133 146 0 1295 69.54
Green 157 187 171 160 166 170 167 153 164 2 1497 60.15

Ancestor Silk 3940 1 in X
Gold 19 207.37
Purple 35 112.57
Blue 56 70.36
Green 62 63.55

Rubedo Leather 2080 1 in X
Gold 15 138.67
Purple 22 94.55
Blue 29 71.72
Green 32 65.00

Ruby Ash 10000 5320 15380 1 in X
Gold 55 34 89 172.81
Purple 94 51 145 106.07
Blue 152 59 211 72.89
Green 158 80 238 64.62
Edited by ZOS_Kevin on 7 November 2024 10:11
"Argonians have fat, scaly tails." —Rissa Manyclaws.
"Once upon a time there were three sisters: Delicious, Delightful, and Disgusting. Now, Delicious and Delightful were both very pretty girls..." —Brendalyn Jurarde.
"I smell to the nobility." —Indrasa Avani.
"A bargain with an animal is not a contract made." —Haderus Atrimus.
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  • goatlyonesub17_ESO
    goatlyonesub17_ESO
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    Sorry for the formating issue. Either the software didn't correctly process one of my bold face tags, or I accidentally deleted part of a tag. I can see no way to edit the post, nor any option to delete it and try again.
    "Argonians have fat, scaly tails." —Rissa Manyclaws.
    "Once upon a time there were three sisters: Delicious, Delightful, and Disgusting. Now, Delicious and Delightful were both very pretty girls..." —Brendalyn Jurarde.
    "I smell to the nobility." —Indrasa Avani.
    "A bargain with an animal is not a contract made." —Haderus Atrimus.
    "Redguard makeup for sale. Free samples. Secret ingredients. Unique application method. Lots of satisfied customers." —The Mudball Goblin (aka, Cognac Vinecroft)
    "Your armor looks like underwear." —Shuns-the-Knife.
  • tincanman
    tincanman
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    There's a cog at top of the page (rather than post) for editing first post.

    The refining rates were unchanged in the recent 'crafter' event which was one of the few things made clear at the start - what was stated as affected was recovery of improvement mats from deconstruction of green, blue, purple or gold items.

    So, not really sure why you posted this - other than it's always great to see refining data, so thanks for that.
  • tincanman
    tincanman
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    I don't often pay attention to improvement mat return rates from deconstructing items but did notice gold mats from a couple of gold items consigned as decon trash for levelling a new alt's crafting - but two isn't really enough to say much definitively about how good the recovery rate improvement actually was.
  • tmbrinks
    tmbrinks
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    Good to see more data, confirming what the rates are still basically the same (always nice to see posts that aren't espousing refining conspiracy theories without evidence :joy: )

    I've got 7 million materials refined in my spreadsheet linked in my signature, and your data fits right in with what I've collected over the last several years.
    Edited by tmbrinks on 22 February 2024 01:54
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