Calling all Frostden Build Players...

ADarklore
ADarklore
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I'm currently leveling a new Warden for a Frostden build and as a solo player, I'm curious how the Frostden build performs in soloing group dungeons and world bosses?
CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Soarora
    Soarora
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    It works well. I’ve done nSWR with companion healer and can solo any worldboss on my frostden.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • ESO_Nightingale
    ESO_Nightingale
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    ADarklore wrote: »
    I'm currently leveling a new Warden for a Frostden build and as a solo player, I'm curious how the Frostden build performs in soloing group dungeons and world bosses?

    It's very good at this role. It's a slightly more durable dps than most ranged casters.
    Edited by ESO_Nightingale on 20 February 2024 01:06
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Zodiarkslayer
    Zodiarkslayer
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    You can also go melee with a Brawler setup, that might even be more survivable at the cost of a small amount of damage.

    You can still use all the shiny frost skills, but have your 2Hander for Carve or Brawler, because the build doesn't change. You just swap one Arena weapon for another and enjoy a huge shield, instead of a DPS skill. That really helps with hard hitting World Bosses.
    Edited by Zodiarkslayer on 21 February 2024 09:55
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Mionikoi
    Mionikoi
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    As a Magickal Frost Warden I made a focus on Winter's Embrace, Destro-staff, Green Balance, Assault, and all armor skill lines. Green Balance gives you maturation, or Minor Toughness. Assault gives you a great stam heal. Winter's Embrace synergizes well with Frost Staff.

    For armor sets there is quite a few that works. Over all, Frost Wardens can work quite well for solo play, PvP and some group content.

  • moderatelyfatman
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    ADarklore wrote: »
    I'm currently leveling a new Warden for a Frostden build and as a solo player, I'm curious how the Frostden build performs in soloing group dungeons and world bosses?

    Frostden has fantastic all round abilities. Just keep up your heal over times skills and you can solo most things in the game.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    Edit: To respond to a comment below, this works for ALL classes. Frost Touch & Frost Reach deal 83% more direct damage than the other two elements, for any character of any class using an Ice Staff. So it makes the direct damage equal to Dive/Force Pulse/Imbue Weapon/Silver Bolts/other standard spammables.
    Edited by tsaescishoeshiner on 29 February 2024 21:18
    PC-NA
    in-game: @tsaescishoeshiner
  • Necrotech_Master
    Necrotech_Master
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    my mostly frost themed warden is what i used to do flawless conquerer vMA lol

    ive tweaked up the build just a bit and is now my "go to" tank character for running in the archive lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Soarora
    Soarora
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    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • ADarklore
    ADarklore
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    Soarora wrote: »
    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.

    I think one of my favorite things about playing a Frostden, is when you have an enemy freeze solid... and shatter. Good times! ;)
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • yadibroz
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    ADarklore wrote: »
    I'm currently leveling a new Warden for a Frostden build and as a solo player, I'm curious how the Frostden build performs in soloing group dungeons and world bosses?

    All you need is oakensoul and use any best sets that have frost abilities like frostbite to match the style.
  • ItsNotLiving
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    I use mine for all the solo arenas. Super fun and pretty easy.
  • moderatelyfatman
    moderatelyfatman
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    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    And here in is the problem with the class right now.

    Other classes:
    Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.

    Warden:
    Ice staff only.
  • Soarora
    Soarora
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    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    And here in is the problem with the class right now.

    Other classes:
    Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.

    Warden:
    Ice staff only.

    I’m not convinced this is true. Ice staves don’t have DPS passives in the first place so the 10% buff to them by the passive surely doesn’t put them that far ahead. Maybe a little bit but the only testing I was able to do was between ice and inferno backbars, where I found ice is only slightly better.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • moderatelyfatman
    moderatelyfatman
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    Soarora wrote: »
    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    And here in is the problem with the class right now.

    Other classes:
    Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.

    Warden:
    Ice staff only.

    I’m not convinced this is true. Ice staves don’t have DPS passives in the first place so the 10% buff to them by the passive surely doesn’t put them that far ahead. Maybe a little bit but the only testing I was able to do was between ice and inferno backbars, where I found ice is only slightly better.

    Just out of curiosity, what do you use as your spammable on your warden?
  • ADarklore
    ADarklore
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    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    And here in is the problem with the class right now.

    Other classes:
    Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.

    Warden:
    Ice staff only.

    Same could be said for Arcanist... Arcanist: Fatecarver only.

    But it's pretty much true, without using a Frost staff on Warden and going all-in on a frost build with some frost gear, you're pretty much handicapping yourself. There is a reason why most ratings put Warden down around B- to C tier... and those builds aren't even frost builds... frost builds perform much higher- probably A to A+ tier.

    Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Soarora
    Soarora
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    Soarora wrote: »
    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    And here in is the problem with the class right now.

    Other classes:
    Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.

    Warden:
    Ice staff only.

    I’m not convinced this is true. Ice staves don’t have DPS passives in the first place so the 10% buff to them by the passive surely doesn’t put them that far ahead. Maybe a little bit but the only testing I was able to do was between ice and inferno backbars, where I found ice is only slightly better.

    Just out of curiosity, what do you use as your spammable on your warden?

    I use frost reach just as I always have, I really don’t like dive and like thematic builds— I played frost warden before it became the default magden. That’s why I can’t test different frontbars myself, but I would be interested to see the data.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • yadibroz
    yadibroz
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    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    And here in is the problem with the class right now.

    Other classes:
    Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.

    Warden:
    Ice staff only.

    Dual, bow or frost staff work perfectly to warden
  • yadibroz
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    ADarklore wrote: »
    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    And here in is the problem with the class right now.

    Other classes:
    Dual wield is good, 2H is good, Destro Staff is good, MA Bow or MA Staff on backbar are all good.

    Warden:
    Ice staff only.

    Same could be said for Arcanist... Arcanist: Fatecarver only.

    But it's pretty much true, without using a Frost staff on Warden and going all-in on a frost build with some frost gear, you're pretty much handicapping yourself. There is a reason why most ratings put Warden down around B- to C tier... and those builds aren't even frost builds... frost builds perform much higher- probably A to A+ tier.

    Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.

    I use ice comet ultimate,polar wind for healing,winter revenge,Destructive Clench and Deep Fissure for major breach and Elemental Blockade with frostbite and I'm trying to find a different sets because whorl depth and winterborn didn't work out.
  • tsaescishoeshiner
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    Soarora wrote: »
    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.

    Nooo lol, that's 100% false! Frost Touch & Reach deals more direct damage for ALL classes--equal to Force Pulse/Dive/Silver Bolts/Imbue Weapon. Also, wardens don't get a buff to frost damage.

    There's a hidden bonus to Frost Touch & Reach to make them deal standard spammable direct damage that is not listed in the tooltip and is only visible from the skill bar (not the skill menu) while the skill is slotted on an active bar with an ice staff. It's an ~83% increase to the direct damage portion (the DoT is the same).

    Shock Reach doesn't do the same thing on Sorcerers at all, they just get a small boost to shock damage. Frost Reach deals more damage with an Ice Staff on any character.

    And to expand: Wardens don't get a frost damage buff. Their passive says: "Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff." So that's a 12% damage increase to the other damage types, as well. So this 12% would also buff Force Pulse/Dive/Silver Bolts/Imbue Weapon, as well. And the bonus to Frost Reach is about 83% when you look at it on your skill bar with an Ice Staff, so it's a different source.

    If I'm being pushy, it's because this is an unlisted mechanic that frost staff players should know about. I assume it was made with frost players in mind, it's just a secret for some reason.
    PC-NA
    in-game: @tsaescishoeshiner
  • Soarora
    Soarora
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    Soarora wrote: »
    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.

    Nooo lol, that's 100% false! Frost Touch & Reach deals more direct damage for ALL classes--equal to Force Pulse/Dive/Silver Bolts/Imbue Weapon. Also, wardens don't get a buff to frost damage.

    There's a hidden bonus to Frost Touch & Reach to make them deal standard spammable direct damage that is not listed in the tooltip and is only visible from the skill bar (not the skill menu) while the skill is slotted on an active bar with an ice staff. It's an ~83% increase to the direct damage portion (the DoT is the same).

    Shock Reach doesn't do the same thing on Sorcerers at all, they just get a small boost to shock damage. Frost Reach deals more damage with an Ice Staff on any character.

    And to expand: Wardens don't get a frost damage buff. Their passive says: "Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff." So that's a 12% damage increase to the other damage types, as well. So this 12% would also buff Force Pulse/Dive/Silver Bolts/Imbue Weapon, as well. And the bonus to Frost Reach is about 83% when you look at it on your skill bar with an Ice Staff, so it's a different source.

    If I'm being pushy, it's because this is an unlisted mechanic that frost staff players should know about. I assume it was made with frost players in mind, it's just a secret for some reason.

    Hmm, the reason why I thought wardens had a buff to frost damage is because iirc frost glyphs do more damage on a warden like shock glyphs do more damage on a sorc when you’re in the create glyph menu. Could be wrong though, I’m just a person.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • SoraJP
    SoraJP
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    Soarora wrote: »
    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.

    Nooo lol, that's 100% false! Frost Touch & Reach deals more direct damage for ALL classes--equal to Force Pulse/Dive/Silver Bolts/Imbue Weapon. Also, wardens don't get a buff to frost damage.

    There's a hidden bonus to Frost Touch & Reach to make them deal standard spammable direct damage that is not listed in the tooltip and is only visible from the skill bar (not the skill menu) while the skill is slotted on an active bar with an ice staff. It's an ~83% increase to the direct damage portion (the DoT is the same).

    Shock Reach doesn't do the same thing on Sorcerers at all, they just get a small boost to shock damage. Frost Reach deals more damage with an Ice Staff on any character.

    And to expand: Wardens don't get a frost damage buff. Their passive says: "Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff." So that's a 12% damage increase to the other damage types, as well. So this 12% would also buff Force Pulse/Dive/Silver Bolts/Imbue Weapon, as well. And the bonus to Frost Reach is about 83% when you look at it on your skill bar with an Ice Staff, so it's a different source.

    If I'm being pushy, it's because this is an unlisted mechanic that frost staff players should know about. I assume it was made with frost players in mind, it's just a secret for some reason.

    Wardens don't get a bonus to frost damage, but they do get a bonus to CHILL damage, which is a guaranteed proc on Frost Reach with the DSA Ice Staff.
    PC/NA Khajiit Warden Main
  • tsaescishoeshiner
    tsaescishoeshiner
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    SoraJP wrote: »
    Soarora wrote: »
    Hidden tip: Frost Touch & Frost Reach (Destruction Staff skill line) deal more damage with frost staves--equal damage to Force Pulse or Cliff Racer. It's not mentioned at all in the tooltip or anywhere, but once you put it on your bar with a frost staff equipped, and mouse over the tooltip on your bar (not in the skill menu), you'll see the damage increase.

    The reason why frost touch/reach does more damage with frost staves is because wardens do more ice damage. Same thing happens with sorcs and lightning damage. That said, frost reach is pretty important for frostden and really fun to use. Great to pair with dsa ice staff.

    Nooo lol, that's 100% false! Frost Touch & Reach deals more direct damage for ALL classes--equal to Force Pulse/Dive/Silver Bolts/Imbue Weapon. Also, wardens don't get a buff to frost damage.

    There's a hidden bonus to Frost Touch & Reach to make them deal standard spammable direct damage that is not listed in the tooltip and is only visible from the skill bar (not the skill menu) while the skill is slotted on an active bar with an ice staff. It's an ~83% increase to the direct damage portion (the DoT is the same).

    Shock Reach doesn't do the same thing on Sorcerers at all, they just get a small boost to shock damage. Frost Reach deals more damage with an Ice Staff on any character.

    And to expand: Wardens don't get a frost damage buff. Their passive says: "Increases your damage done by 2%, which increases to 12% when wielding an Ice Staff." So that's a 12% damage increase to the other damage types, as well. So this 12% would also buff Force Pulse/Dive/Silver Bolts/Imbue Weapon, as well. And the bonus to Frost Reach is about 83% when you look at it on your skill bar with an Ice Staff, so it's a different source.

    If I'm being pushy, it's because this is an unlisted mechanic that frost staff players should know about. I assume it was made with frost players in mind, it's just a secret for some reason.

    Wardens don't get a bonus to frost damage, but they do get a bonus to CHILL damage, which is a guaranteed proc on Frost Reach with the DSA Ice Staff.

    True--but you get a guaranteed Chilled proc on Frost Reach even without DSA Ice Staff, which is pretty nice.

    I got some screenshots of the Frost Touch hidden bonus damage.

    Here's the Destructive Touch tooltip in the skill menu with an Ice Staff equipped (3516 damage):
    th2pr2kleog6.png

    Here's the Frost Touch tooltip on the actual skill bar with an Ice Staff equipped (6330 damage, 80%+ more):
    trl7w20dscy6.png

    For comparison, that's the same damage as Force Pulse/Dive/Imbue Weapon/Silver Bolt/etc (6330 damage):
    stymb97wl4ff.png

    Just illustrating it because it's a kind of weird and tucked away mechanic. It's only for Frost Touch and Frost Reach, not Frost Clench.
    PC-NA
    in-game: @tsaescishoeshiner
  • AcadianPaladin
    AcadianPaladin
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    ADarklore wrote: »
    . . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.

    I took my generic magward and changed all her gear and most of her skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!

    Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.
    Edited by AcadianPaladin on 2 March 2024 16:34
    PC NA(no Steam), PvE, mostly solo
  • ESO_Nightingale
    ESO_Nightingale
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    ADarklore wrote: »
    . . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.

    I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!

    Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.

    sustain is a problem we all have, natures gift is pretty badly designed when it comes to playing dps since we literally can't access it unless we use lotus blossom AND heal an ally with it, which is pretty useless in organised content. its one of those passives that needs to be redesigned to be more accessable.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • AcadianPaladin
    AcadianPaladin
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    @ESO_Nightingale thanks for pointing that out. Could be pretty helpful in my case - maybe. I want ideally run a mild HoT on my tank companion all the time anyway and to spend 1350 mag for 20 seconds of getting 250 mag/sec (and covering my healing requirements) would be great. Trouble/confusion is that I need magicka, not stamina. When full, my mag pool is over 30k and my stam pool is under 15k. So if I have it figured out right, I would only get mag back when my mag pool drops below my rather low stam pool. If that is the case, the passive is not very helpful and Vigor probably suits my needs better since it covers healing for my tank and costs no magicka. Do I have the right of it?

    What I wish I had was a stamina costing ice damage skill to help with sustain.
    PC NA(no Steam), PvE, mostly solo
  • Soarora
    Soarora
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    ADarklore wrote: »
    . . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.

    I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!

    Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.

    sustain is a problem we all have, natures gift is pretty badly designed when it comes to playing dps since we literally can't access it unless we use lotus blossom AND heal an ally with it, which is pretty useless in organised content. its one of those passives that needs to be redesigned to be more accessable.

    I don’t get the sustain problem to be honest, I’ve heard it from several people but my sustain is perfectly fine, even with blast (though not having blast certainly helps, especially when parsing). I wouldn’t say no to more sustain though. I think it’s because I have netch, light armor, and stamshalks. Definitely have to keep netch up.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • ESO_Nightingale
    ESO_Nightingale
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    Soarora wrote: »
    ADarklore wrote: »
    . . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.

    I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!

    Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.

    sustain is a problem we all have, natures gift is pretty badly designed when it comes to playing dps since we literally can't access it unless we use lotus blossom AND heal an ally with it, which is pretty useless in organised content. its one of those passives that needs to be redesigned to be more accessable.

    I don’t get the sustain problem to be honest, I’ve heard it from several people but my sustain is perfectly fine, even with blast (though not having blast certainly helps, especially when parsing). I wouldn’t say no to more sustain though. I think it’s because I have netch, light armor, and stamshalks. Definitely have to keep netch up.

    Netch and light armor are damage losses. You have to run a ton of medium and swap betty for a DoT. I've tried everything i can think of honestly.

    I'm parsing at 118k-124k(depending on crit rng) on frost warden. You have to cut damage losses from your build to go higher.

    Honestly the problem might go away if they made light armor worthwhile in pve for dps, but as is, it's a pretty crap armor type.
    Edited by ESO_Nightingale on 2 March 2024 23:17
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    @ESO_Nightingale thanks for pointing that out. Could be pretty helpful in my case - maybe. I want ideally run a mild HoT on my tank companion all the time anyway and to spend 1350 mag for 20 seconds of getting 250 mag/sec (and covering my healing requirements) would be great. Trouble/confusion is that I need magicka, not stamina. When full, my mag pool is over 30k and my stam pool is under 15k. So if I have it figured out right, I would only get mag back when my mag pool drops below my rather low stam pool. If that is the case, the passive is not very helpful and Vigor probably suits my needs better since it covers healing for my tank and costs no magicka. Do I have the right of it?

    What I wish I had was a stamina costing ice damage skill to help with sustain.

    Echoing vigor will probably help you more here. You'll almost certainly get some stamina costing frost damage skills come gold road. I'm looking forward to that. I'll be doing a lot of testing.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Soarora
    Soarora
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    Soarora wrote: »
    ADarklore wrote: »
    . . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.

    I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!

    Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.

    sustain is a problem we all have, natures gift is pretty badly designed when it comes to playing dps since we literally can't access it unless we use lotus blossom AND heal an ally with it, which is pretty useless in organised content. its one of those passives that needs to be redesigned to be more accessable.

    I don’t get the sustain problem to be honest, I’ve heard it from several people but my sustain is perfectly fine, even with blast (though not having blast certainly helps, especially when parsing). I wouldn’t say no to more sustain though. I think it’s because I have netch, light armor, and stamshalks. Definitely have to keep netch up.

    Netch and light armor are damage losses. You have to run a ton of medium and swap betty for a DoT. I've tried everything i can think of honestly.

    Honestly the problem might go away if they made light armor worthwhile in pve for dps, but as is, it's a pretty crap armor type.

    It's not that bad, really. Not gonna get 120k parse (probably) but 100k is still pretty substantial. It's also great for overland and dungeons where pen is a problem. I'd rather have good sustain and slightly less damage than more damage and suffer.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • ESO_Nightingale
    ESO_Nightingale
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    Soarora wrote: »
    Soarora wrote: »
    ADarklore wrote: »
    . . . Gear wise, I use Order's Wrath and Frostbite, Oakensoul, and my main spammable is Frost Reach. Because I already have enough pen with armor and passives, I don't need Deep Fissure (unless it's against world boss or group dungeon). So my bar is: Frost Reach, Winter's Revenge, Unstable Wall of Elements, Subterranean Assault, Arctic Blast and Wild Guardian ultimate.

    I took my generic magward and changed all her gear and most of your skill slotting to what you have. The results are impressive and I'm seeing a notable dps increase. Thanks!

    Solo PvE here and run with a tank companion so I have to run a heal that takes care of both of us (+bear) so am slotting that instead of Arctic Blast. Lots of damage, crit, pen but wrestling a bit with sustain. Using vigor instead of a magic heal and working on the rotation to include enough heavy attacks to sustain. In short boss fights, the damage is awesome. In sustained fights it is still pretty darn good.

    sustain is a problem we all have, natures gift is pretty badly designed when it comes to playing dps since we literally can't access it unless we use lotus blossom AND heal an ally with it, which is pretty useless in organised content. its one of those passives that needs to be redesigned to be more accessable.

    I don’t get the sustain problem to be honest, I’ve heard it from several people but my sustain is perfectly fine, even with blast (though not having blast certainly helps, especially when parsing). I wouldn’t say no to more sustain though. I think it’s because I have netch, light armor, and stamshalks. Definitely have to keep netch up.

    Netch and light armor are damage losses. You have to run a ton of medium and swap betty for a DoT. I've tried everything i can think of honestly.

    Honestly the problem might go away if they made light armor worthwhile in pve for dps, but as is, it's a pretty crap armor type.

    It's not that bad, really. Not gonna get 120k parse (probably) but 100k is still pretty substantial. It's also great for overland and dungeons where pen is a problem. I'd rather have good sustain and slightly less damage than more damage and suffer.

    For high end trial purposes it's absolutely not enough to be picked. Overland and dungeons are not trials and have different gearing expectations. They're generally more forgiving.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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