Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)
I hope a full rework for necromancer is being considered
The only changes i like are the morph covering all necro abilities and flame skull creating a corpse. But why not put the flame skull changes onto the flame skull skill itself instead of nerfing GLS?
We’ll continue to keep an eye on this ability and its morphs as the year progresses and data comes in; we’re aware that the ability likely still hasn’t hit its perfect mark just yet, but we’re hopeful that it’s still an improvement for a large amount of players who were previously put off by how demanding the class was
I love that y'all are trying to make necromancer easier to play, but this isn't going to do it. Blastbones has more of a targeting problem than a rotation problem.The problem from the start has been the lack of buffs and debuffs that have become necessity in order to get on par with the other classes and the recast of small radius abilities cause the target moves. This causes the constant recasting of skills, which leads to clunkiness. The other classes offer skills that have multiple effects, whereas necro slots multiple skills to get the same result. The fact that the developer's comment is to keep an eye on GLS though the year tells me yall are really at a standstill. Just read through the tons of suggestions from people who play this class. I already said for me its the constant upkeep of buffs and debuffs because necro has hardly any in their class kit.
A rework of necromancer will be needed to bring the class in line with the others.
Edited by brandsnipe on 19 February 2024 22:02