El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
BejaProphet wrote: »El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
You just explained the reason for the nerf.
I am sure that set was fun for some, but it's really not necessary to be an efficient tank. You taunt things that are dangerous and use various means of cc for the rest. It takes very little effort from the tank, especially using void bash like some have mentioned already.
Araneae6537 wrote: »So since Tormenter is not overpowered, being far from meta, certainly not necessary, why does it need to be effectively deleted??? Tanking is my least preferred role if I have to deal with mobs, it’s just not at all fun for me, unless I can charge in and aggro a bunch that way, that’s actually fun. Again, not meta and even suicidal in difficult content, but made it more likely for those of us who tank casually to queue for the easier pledges or a random normal, which seems like a good thing for everyone.
Sorry but there is something I don't understand, you are talking of normal dungeons?
Since when people follow or wait for the tank in a normal dungeon?
BejaProphet wrote: »El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
You just explained the reason for the nerf.
So that the three tanks total who use it in normals don't get uppity and develop ideas above their station? Can't have them disturb the dps currently soloing the dungeon.
BejaProphet wrote: »BejaProphet wrote: »El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
You just explained the reason for the nerf.
So that the three tanks total who use it in normals don't get uppity and develop ideas above their station? Can't have them disturb the dps currently soloing the dungeon.
You gave a detailed explanation of how nothing in the game can do what tormentors does then you play dumb with me when I point that out?
You can’t have it both ways dude. Either there is another option you can consider, or alternatively tormentor accomplished things beyond the scope of anything in this game and is therefore a valid nerf target.
You gotta pick one. I personally think it’s the latter.
Techwolf_Lupindo wrote: »That set is the only set a Tank Werewolf can use. This is another gutting of the werewolf class.
Araneae6537 wrote: »I am sure that set was fun for some, but it's really not necessary to be an efficient tank. You taunt things that are dangerous and use various means of cc for the rest. It takes very little effort from the tank, especially using void bash like some have mentioned already.
So since Tormenter is not overpowered, being far from meta, certainly not necessary, why does it need to be effectively deleted??? Tanking is my least preferred role if I have to deal with mobs, it’s just not at all fun for me, unless I can charge in and aggro a bunch that way, that’s actually fun. Again, not meta and even suicidal in difficult content, but made it more likely for those of us who tank casually to queue for the easier pledges or a random normal, which seems like a good thing for everyone.
Araneae6537 wrote: »I am sure that set was fun for some, but it's really not necessary to be an efficient tank. You taunt things that are dangerous and use various means of cc for the rest. It takes very little effort from the tank, especially using void bash like some have mentioned already.
So since Tormenter is not overpowered, being far from meta, certainly not necessary, why does it need to be effectively deleted??? Tanking is my least preferred role if I have to deal with mobs, it’s just not at all fun for me, unless I can charge in and aggro a bunch that way, that’s actually fun. Again, not meta and even suicidal in difficult content, but made it more likely for those of us who tank casually to queue for the easier pledges or a random normal, which seems like a good thing for everyone.
People have this wierd idea that if something is not a meta and is not being used in top runs than it's completly fine. It's not always the case. Fact that tormentor was not being used in top runs doesn't mean it was not breakinbg one of the fundamental rules existing in ESO when it comes to aggroing enemies.
Lots of people claim that this set was great for tanks but You know for whom it was even greater? For fake tanks. Friend of my is fake tanking vet dungeons with it just by backbaring that set. After zipping around with stampede two or three times he will just swap to front bar and continue DD rotation.
Araneae6537 wrote: »I am sure that set was fun for some, but it's really not necessary to be an efficient tank. You taunt things that are dangerous and use various means of cc for the rest. It takes very little effort from the tank, especially using void bash like some have mentioned already.
So since Tormenter is not overpowered, being far from meta, certainly not necessary, why does it need to be effectively deleted??? Tanking is my least preferred role if I have to deal with mobs, it’s just not at all fun for me, unless I can charge in and aggro a bunch that way, that’s actually fun. Again, not meta and even suicidal in difficult content, but made it more likely for those of us who tank casually to queue for the easier pledges or a random normal, which seems like a good thing for everyone.
People have this wierd idea that if something is not a meta and is not being used in top runs than it's completly fine. It's not always the case. Fact that tormentor was not being used in top runs doesn't mean it was not breakinbg one of the fundamental rules existing in ESO when it comes to aggroing enemies.
Lots of people claim that this set was great for tanks but You know for whom it was even greater? For fake tanks. Friend of my is fake tanking vet dungeons with it just by backbaring that set. After zipping around with stampede two or three times he will just swap to front bar and continue DD rotation.
Isn't that just tanking? I wish all fake tanks did that much actual tanking. If vets can be tanked by a dps with a taunt of any kind, is that a problem with the tanking style or the game balance in vets? Game balance in normals is a long-lost battle, I've accepted that, but is balancing vets really best done by basically making taunting a menial chore? I am still not quite sure what ESO actually wants from tanks: spend all their time chasing every single add with a taunt? Be a group buff on legs taunting only the biggest thing in the room and then try to catch up before the group has finished the next boss? It feels like the tanking role is this grudgingly accepted ballast that is allowed to hold down a boss every once in a while but if it doesn't come at least with two gear sets of additional buffs for the real players, any dps with a taunt would be better for the bottom line.
BejaProphet wrote: »BejaProphet wrote: »El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
You just explained the reason for the nerf.
So that the three tanks total who use it in normals don't get uppity and develop ideas above their station? Can't have them disturb the dps currently soloing the dungeon.
You gave a detailed explanation of how nothing in the game can do what tormentors does then you play dumb with me when I point that out?
You can’t have it both ways dude. Either there is another option you can consider, or alternatively tormentor accomplished things beyond the scope of anything in this game and is therefore a valid nerf target.
You gotta pick one. I personally think it’s the latter.
It absolutely did accomplish something no other tanking set did for normal dungeons: it elevated tanks out of being absolutely superfluous in normal difficulty scenarios (other than making the queue pop for the dps). But I do not consider that a valid nerfing goal.
BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
You just explained the reason for the nerf.
So that the three tanks total who use it in normals don't get uppity and develop ideas above their station? Can't have them disturb the dps currently soloing the dungeon.
You gave a detailed explanation of how nothing in the game can do what tormentors does then you play dumb with me when I point that out?
You can’t have it both ways dude. Either there is another option you can consider, or alternatively tormentor accomplished things beyond the scope of anything in this game and is therefore a valid nerf target.
You gotta pick one. I personally think it’s the latter.
It absolutely did accomplish something no other tanking set did for normal dungeons: it elevated tanks out of being absolutely superfluous in normal difficulty scenarios (other than making the queue pop for the dps). But I do not consider that a valid nerfing goal.
Why not just move up to veteran content where tanks are needed?
Well if all tank does in every fight can be watered down to using 1 ability 2-3 times per fight it's becoming a bit silly.
BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
You just explained the reason for the nerf.
So that the three tanks total who use it in normals don't get uppity and develop ideas above their station? Can't have them disturb the dps currently soloing the dungeon.
You gave a detailed explanation of how nothing in the game can do what tormentors does then you play dumb with me when I point that out?
You can’t have it both ways dude. Either there is another option you can consider, or alternatively tormentor accomplished things beyond the scope of anything in this game and is therefore a valid nerf target.
You gotta pick one. I personally think it’s the latter.
It absolutely did accomplish something no other tanking set did for normal dungeons: it elevated tanks out of being absolutely superfluous in normal difficulty scenarios (other than making the queue pop for the dps). But I do not consider that a valid nerfing goal.
Why not just move up to veteran content where tanks are needed?
Becaue on a good day, there are like two and a half people queueing for vet at any given time while the normal queues are overflowing (exclusively with dps and fake tank/heals, but at least the numbers are there).
BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
You just explained the reason for the nerf.
So that the three tanks total who use it in normals don't get uppity and develop ideas above their station? Can't have them disturb the dps currently soloing the dungeon.
You gave a detailed explanation of how nothing in the game can do what tormentors does then you play dumb with me when I point that out?
You can’t have it both ways dude. Either there is another option you can consider, or alternatively tormentor accomplished things beyond the scope of anything in this game and is therefore a valid nerf target.
You gotta pick one. I personally think it’s the latter.
It absolutely did accomplish something no other tanking set did for normal dungeons: it elevated tanks out of being absolutely superfluous in normal difficulty scenarios (other than making the queue pop for the dps). But I do not consider that a valid nerfing goal.
Why not just move up to veteran content where tanks are needed?
Becaue on a good day, there are like two and a half people queueing for vet at any given time while the normal queues are overflowing (exclusively with dps and fake tank/heals, but at least the numbers are there).
Now you are just saying something for the sake of saying something. There are tons of people running vet dungeons. I run them constantly and I go all day without seeing the same name twice.
So what’s the real reason you don’t just man up and do harder content? That’s where tanks are needed. If you go to a delve don’t be surprised that nobody waits for you to tank there either.
BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
You just explained the reason for the nerf.
So that the three tanks total who use it in normals don't get uppity and develop ideas above their station? Can't have them disturb the dps currently soloing the dungeon.
You gave a detailed explanation of how nothing in the game can do what tormentors does then you play dumb with me when I point that out?
You can’t have it both ways dude. Either there is another option you can consider, or alternatively tormentor accomplished things beyond the scope of anything in this game and is therefore a valid nerf target.
You gotta pick one. I personally think it’s the latter.
It absolutely did accomplish something no other tanking set did for normal dungeons: it elevated tanks out of being absolutely superfluous in normal difficulty scenarios (other than making the queue pop for the dps). But I do not consider that a valid nerfing goal.
Why not just move up to veteran content where tanks are needed?
Becaue on a good day, there are like two and a half people queueing for vet at any given time while the normal queues are overflowing (exclusively with dps and fake tank/heals, but at least the numbers are there).
Now you are just saying something for the sake of saying something. There are tons of people running vet dungeons. I run them constantly and I go all day without seeing the same name twice.
So what’s the real reason you don’t just man up and do harder content? That’s where tanks are needed. If you go to a delve don’t be surprised that nobody waits for you to tank there either.
When I queue , my process is usually to enter the queue for whatever I wanna run in vet, wait a minute and then settle for a rnd or do something else. Normal queues just pop almost instantly for tanks at most times, vet not so much.
Is that man enough for you or shall I grunt a bit?
BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »El_Borracho wrote: »I think Void Bash is a far better alternative to Tormentor, especially as it doesn't require a 5 piece set. I've never seen a tank use Tormentor in an organized raid, or Void Bash for that matter, as those are more popular in dungeons. But, to each their own
Void Bash can pull enemies in a certain radius every thirteen seconds. In a slow dungeon, that's enough to gather a small room once per pull.
With a tormie set, I can gather one aoe's worth of enemies every gcd., meaning I can zoom from add group to add group uninterrupted, and every single enemy I can tag will follow me to wherever I wanna stack them for fifteen seconds. No stragglers, no "hey there, tank, imma go seek out the one not yet loaded-in player standing still at the start while you run to the next boss hoping most adds will follow you". Tormie can gather area after area after area comprehensively, charge after charge after charge, and they are stuck on you for the whole taunt's duration and will keep following you blindly. With void bash, a small selection of adds are temporarily relocated and then go back to doing their own thing immediately and that only every 13 seconds.
You just explained the reason for the nerf.
So that the three tanks total who use it in normals don't get uppity and develop ideas above their station? Can't have them disturb the dps currently soloing the dungeon.
You gave a detailed explanation of how nothing in the game can do what tormentors does then you play dumb with me when I point that out?
You can’t have it both ways dude. Either there is another option you can consider, or alternatively tormentor accomplished things beyond the scope of anything in this game and is therefore a valid nerf target.
You gotta pick one. I personally think it’s the latter.
It absolutely did accomplish something no other tanking set did for normal dungeons: it elevated tanks out of being absolutely superfluous in normal difficulty scenarios (other than making the queue pop for the dps). But I do not consider that a valid nerfing goal.
Why not just move up to veteran content where tanks are needed?
Becaue on a good day, there are like two and a half people queueing for vet at any given time while the normal queues are overflowing (exclusively with dps and fake tank/heals, but at least the numbers are there).
Now you are just saying something for the sake of saying something. There are tons of people running vet dungeons. I run them constantly and I go all day without seeing the same name twice.
So what’s the real reason you don’t just man up and do harder content? That’s where tanks are needed. If you go to a delve don’t be surprised that nobody waits for you to tank there either.
When I queue , my process is usually to enter the queue for whatever I wanna run in vet, wait a minute and then settle for a rnd or do something else. Normal queues just pop almost instantly for tanks at most times, vet not so much.
Is that man enough for you or shall I grunt a bit?
I really have a hard time believing this. If I hit random vet as a tank it is usually an instant ready message. But no it’s not manly enough for me. You will never find a group that lets a tank be a tank in normals. If you do, it will be the exception that proves the rule. And what you want ZOS to preserve for the sake of trying to make you feel useful, is something I can take into vet DLC’s and accomplish things no other tank can. My main character for 2 years was a tormentor templar tank. I know what that set can do. And it’s flat out unfair that I could do it.
You trying to feel useful in a normal dungeons is not grounds to keep it.
Edit note: I mean to say what no other tank can…except another templar tormentor, because the set is design breaking.
BejaProphet wrote: »Well maybe someday ZOS will find a cure for those epic tank wait times. One can hope. Good luck to you being heard.