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Tank, Heal, 2 DPS in a normal dungeon?
Why are normal dungeon queues still role-locked? I feel actively mocked when the only two roles that are happening are:
1) "ashhole fetcher who jumped the queue by promising to heal but in reality does everything but heal while soloing the dungeon" and
2-4) "captive audience running behind"
Why are people who are honest about the fact that they won't tank or heal punished with long queue times while the liars who fake queue do whatever they like because roles factually don't matter in the slightest in normal difficulty anyway? What's the point of actually trying to tank or heal when that one player zerg rushes ahead alone and finishes the dungeon?
The only thing the role requirements in normal achieve is encouraging lying about what role you'll be playing in order to jump the queue because it has no negative consequences at all as long as there is one whale who solos the dungeon alone.
Do what SWTOR did in their easy dungeon difficulty and admit that the only requirement for a normal are four people queueing at the same time. If 1 heavy DPS + 3 audience is factually the norm, don't pretend that any other roles are needed and insist on people playing roles that will see none of their role-specific gameplay at all. What's the point of forcing people to queue as tank if they'll never taunt anything anyway because it'll all be dead before they even catch up?
Edited by ZOS_Hadeostry on 2 February 2024 04:49