Please let's have a function that allows toggling on/off collision model for housing items. Per default it should be like now that is toggled off. This functionality should only apply to items that we are currently manipulating and the collision model status reverts to default status as soon as we place it.
When we toggle it on for an item that we are currently manipulating the item under manipulation should no longer collide with other housing items.
We already have a very similar functionality with respect to the floor and some horizontal planes like tables etc. It would be awesome to extend it to all surfaces of an item that already has a collision (prevention) model ingame and that is a housing item.
Edited by ZOS_Kevin on 7 November 2024 10:20