The only skills actually used in the time frame that is shown are 2 Dizzying Swings at 6.367s and 7.548s as well as an Executioner at 7.891 (that one was probably animation cancelled so it hit quicker).
Elendir2am wrote: »The only skills actually used in the time frame that is shown are 2 Dizzying Swings at 6.367s and 7.548s as well as an Executioner at 7.891 (that one was probably animation cancelled so it hit quicker).
Animation canceling don't allow you hit with skill 0.3 second after skill with heavy attack in between.
Elendir2am wrote: »The only skills actually used in the time frame that is shown are 2 Dizzying Swings at 6.367s and 7.548s as well as an Executioner at 7.891 (that one was probably animation cancelled so it hit quicker).
Animation canceling don't allow you hit with skill 0.3 second after skill with heavy attack in between.
Elendir2am wrote: »The only skills actually used in the time frame that is shown are 2 Dizzying Swings at 6.367s and 7.548s as well as an Executioner at 7.891 (that one was probably animation cancelled so it hit quicker).
Animation canceling don't allow you hit with skill 0.3 second after skill with heavy attack in between.
Elendir2am wrote: »The only skills actually used in the time frame that is shown are 2 Dizzying Swings at 6.367s and 7.548s as well as an Executioner at 7.891 (that one was probably animation cancelled so it hit quicker).
Animation canceling don't allow you hit with skill 0.3 second after skill with heavy attack in between.
Elendir2am wrote: »Skill with casting time should not be same thing as delayed damage skills, the way some of you make it look. But I ti si just another hole in combat code, which can be "legally" exploited.
Elendir2am wrote: »Skill with casting time should not be same thing as delayed damage skills, the way some of you make it look. But I ti si just another hole in combat code, which can be "legally" exploited.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Elendir2am wrote: »Dear ZOS,
Can you explain to me please, how long you will let this speedhacker go to Cyrodiil and cheat there on daily basis:
How can anybody fight with speedhacker, who skill-attack every 0.3 second? (Dizzying Swing at 7.5 s and Executioner the same second at 7.8 s)
I don't believe, that nobody reported this guy jet. You can see during game that he has hacked fall speed, jump high, run speed and attack speed as you can see in log.
Is daily presence of this speed hacker, who don't have any limit in cheating way, how you treat cheating in game?
Priyasekarssk wrote: »There is no anticheat in this game in client side. Speedhack is do exists in eso. I can say eso far better game in terms preventing hacking and cheating. Just raise complaint. I think Zos taking some action but they never notify you and I am sure of it. I see some people got banned. Signs of hacking
1. Abnormal movement/ attack speed with high damage. Even with 3 swifts and major expeditions. Especially some nightblades did this and got banned.
2. Unable to lock down or target player. Mostly your hit won’t register.
3. Unable to hit the player. Mostly because of movement speed.
Please remember only movement/attack speed hacking possible in eso as far I know.
There are paid hacks available on prominent hacking websites. I would advise to stay away. Be wary of people who supports hackers as legitimate players. Raise complaint of what you saw. I would suggest zos to openly display what builds they are using.
False accusation due to lack of knowledge and understandig of the game. It's not cheating nor bug exploting, the game was designed this way. People here already explained how exactly cooldowns and abilities with cast time work. This mechanic is easy to learn, and mastering it what is called skill. It really just takes 2 buttons - the ability itself and the weave attack, nothing else.
Elendir2am wrote: »False accusation due to lack of knowledge and understandig of the game. It's not cheating nor bug exploting, the game was designed this way. People here already explained how exactly cooldowns and abilities with cast time work. This mechanic is easy to learn, and mastering it what is called skill. It really just takes 2 buttons - the ability itself and the weave attack, nothing else.
LA weaving was bug initially. ZOS unable to resolve it made it in a feature.
Weaving HA, bash in 1 sec with casting time skills is hardly intended either. Just spaghetti code.
Perhaps you will claim that the difference between texture of stones and how you can really move on them was made intentionally as well.
Yesterday I met a NB that could run faster unmounted than my fully trained mount with the CP speed bonus. I reported some people doing it, they no longer do that but still in the game.
I know this thread is about attack speed, but something very wrong was going on with this NB for him to be able to run faster unmounted than my fully trained and CP buffed mount.
Yesterday I met a NB that could run faster unmounted than my fully trained mount with the CP speed bonus.
I know this thread is about attack speed, but something very wrong was going on with this NB for him to be able to run faster unmounted than my fully trained and CP buffed mount.
JanTanhide wrote: »Yesterday I met a NB that could run faster unmounted than my fully trained mount with the CP speed bonus.
I know this thread is about attack speed, but something very wrong was going on with this NB for him to be able to run faster unmounted than my fully trained and CP buffed mount.
I have two characters that can run faster than many mounted players. It's not difficult to do at all. Biggest thing is Ring of the Wild Hunt. Get that and you get a buff of 45% to non combat speed. Add three Swift jewelry pieces and then adjust CP for speed (two places that I know of in CP trees for speed non mounted and one specifically for mounted speed) I am not positive but I think all three speed slots in the CP tree do apply to mounts.
With Advanced Stats in the Character sheet my character can Sneak at 100% of full speed (indicated) and Sprints at 162%. I don't use all Swift jewelry so my max speed according to the Advanced Stats is 162%. I know ZOS changed the max speed we can attain to 200% of Sprint speed so there are players that move faster than mine.
On top of all that there are quite a few gear sets that give Major Expedition at all times when Sprinting and on a NB (currently) one of the skills slotted gives you Minor Expedition (iirc that is going to be removed in patch 41).
You can also adjust Sneak cost and speed in quite a few ways in the game. So many I won't go into it but it's basically in the CP tree as well as in Skill lines available to all classes.
CrazyKitty wrote: »I ran into someone, a sorc, this weekend that had to be speed hacking. I'm not talking about streak. He could stack so many attacks so fast nobody had a chance. I watched him for about 10 minutes and nobody could touch him, not even a group of 5 players. He could hit so fast and so hard that he took most players down in 1-2 seconds, even tanky players. I don't think it's possible to be as fast as this player was without some sort of speed hacking, and I spend almost all my play time in Cyrodiil.
It convinced me that there is in fact a speed cheat out there right now. This player wasn't just really good at stacking their attacks. There was something else going on for sure.