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Could use new 'Playstyle' option for Dungeons in Group Finder. Story/Slow

GLP323b14_ESO
GLP323b14_ESO
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Hello Zenimax,

It would be great if you could add to the list of Playstyle options for the Group Finder, for Dungeons, the playstyle of "Story" maybe Story/Slow/Casual.

This would be for those who are looking for groups of people who are still trying to go through a dungeon the first time and take in the story. Rather than those who are simply racing through to farm the dungeon or otherwise want to go through it quickly and don't want to wait around for people to listen to NPC dialog / scenes and read notes and texts left about. Also there are those who may have already done the dungeon but just want to take things in more thoroughly as they adventure through the dungeon, smelling the roses (or dead corpses) as it were. And the many helpful players who are willing to hang about as the new person listens to NPCs and reads notes. (By the way, wouldn't it be great if such players could experience the content again with the new player since we can't already re-run the story aspect of a dungeon. Maybe see the NPCs and dialog as the player does it).

On the flip side of that, it might be a good idea to include an option for groups to automatically exclude those who've not gone through a dungeon the first time as this can slow down groups that want to rush through since they often get held up by sequences that the new player needs to go through to unlock parts of the dungeon to advance.
Edited by ZOS_Icy on 28 January 2024 18:57
PC/NA @GP323
  • LunaFlora
    LunaFlora
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    https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/
    Lambert says storymode for dungeons is “really hard because it’s essentially a third difficulty mode”; it’s on the list but probably isn’t happening any time soon.
    miaow! i'm Luna ( she/her ).

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  • Darkstorne
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    LunaFlora wrote: »
    https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/
    Lambert says storymode for dungeons is “really hard because it’s essentially a third difficulty mode”; it’s on the list but probably isn’t happening any time soon.
    They mean for the group finder, so you can specifically look for other players interested in a slower run to appreciate the story.

    I still believe the easiest solution for ZOS here is to allow us to bring 3 Companions with us into group content like dungeons. Tweak the few dungeons that have soft-locks currently because they require multiple players for puzzles etc, but that's FAR less work than retuning all past and future dungeons with yet another difficulty setting. Normal dungeons are already pretty easy with a full group, and Companions deal better DPS than some of the players you can be grouped with. Plus, you can guarantee there won't be a fake tank or healer in your team :lol:

    This also provides a solid gameplay incentive to level and gear up multiple companions rather than sticking with one. Final Fantasy 14 allows you to play through their group dungeons with a team of NPCs instead, and it's an incredibly popular system.
  • Danikat
    Danikat
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    You could do this using the text box - that allows you to write in any extra conditions, requirements etc. you have.
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  • GLP323b14_ESO
    GLP323b14_ESO
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    Danikat wrote: »
    You could do this using the text box - that allows you to write in any extra conditions, requirements etc. you have.
    :o You don't say!?
    LunaFlora wrote: »
    https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/
    Lambert says storymode for dungeons is “really hard because it’s essentially a third difficulty mode”; it’s on the list but probably isn’t happening any time soon.
    Oh wow I didn't even realize this had come up so recently or that they were well aware of the desire/demand for being able to re-run the story inside a dungeon. That would be a great thing to have for sure, and maybe not as difficult to implement as they are making it out to be if they used some of the clever ways people have suggested to do it.

    In the meantime, being able to more easily seek groups for that sort of play through in a dungeon would be most helpful. Like I said even those who can't play the story again are often willing to go through a dungeon slowly to allow a player who is doing the story to speak to NPCs etc... They just need to know in advance you want to do that and be on board with it.
    PC/NA @GP323
  • Sarannah
    Sarannah
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    Darkstorne wrote: »
    LunaFlora wrote: »
    https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/
    Lambert says storymode for dungeons is “really hard because it’s essentially a third difficulty mode”; it’s on the list but probably isn’t happening any time soon.
    They mean for the group finder, so you can specifically look for other players interested in a slower run to appreciate the story.

    I still believe the easiest solution for ZOS here is to allow us to bring 3 Companions with us into group content like dungeons. Tweak the few dungeons that have soft-locks currently because they require multiple players for puzzles etc, but that's FAR less work than retuning all past and future dungeons with yet another difficulty setting. Normal dungeons are already pretty easy with a full group, and Companions deal better DPS than some of the players you can be grouped with. Plus, you can guarantee there won't be a fake tank or healer in your team :lol:

    This also provides a solid gameplay incentive to level and gear up multiple companions rather than sticking with one. Final Fantasy 14 allows you to play through their group dungeons with a team of NPCs instead, and it's an incredibly popular system.
    Agreed with this, a +three companions queue is needed. This will allow everyone to go at their own pace in dungeons.

    Because even a story mode isn't a story mode. Because how would it work, would all dialog be spoken before a player can move on? How would this work with different languages, and how would it work for players who read/listen slower or faster than others? And how would it work if someone would want to repeat the dialog before moving on?

    The only way to make the dungeonfinder truly for everyone and everyone's pace, is by having a +three companions queue.
  • MashmalloMan
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    Sarannah wrote: »
    Darkstorne wrote: »
    LunaFlora wrote: »
    https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/
    Lambert says storymode for dungeons is “really hard because it’s essentially a third difficulty mode”; it’s on the list but probably isn’t happening any time soon.
    They mean for the group finder, so you can specifically look for other players interested in a slower run to appreciate the story.

    I still believe the easiest solution for ZOS here is to allow us to bring 3 Companions with us into group content like dungeons. Tweak the few dungeons that have soft-locks currently because they require multiple players for puzzles etc, but that's FAR less work than retuning all past and future dungeons with yet another difficulty setting. Normal dungeons are already pretty easy with a full group, and Companions deal better DPS than some of the players you can be grouped with. Plus, you can guarantee there won't be a fake tank or healer in your team :lol:

    This also provides a solid gameplay incentive to level and gear up multiple companions rather than sticking with one. Final Fantasy 14 allows you to play through their group dungeons with a team of NPCs instead, and it's an incredibly popular system.
    Agreed with this, a +three companions queue is needed. This will allow everyone to go at their own pace in dungeons.

    Because even a story mode isn't a story mode. Because how would it work, would all dialog be spoken before a player can move on? How would this work with different languages, and how would it work for players who read/listen slower or faster than others? And how would it work if someone would want to repeat the dialog before moving on?

    The only way to make the dungeonfinder truly for everyone and everyone's pace, is by having a +three companions queue.

    As much as I don't really like the chapter from 2021 being focused on companions and how barebones they feel in terms of combat, sets, and customization...

    They're here, they're not going anywhere, and they're kinda fun for RP purposes. It would be super cool to run a dungeon with 3 of my own customizable companions instead of 1. I would treat it kinda like a pokemon mode.. or to be more topical, Palworld. See if I can beat a dungeon with 3 of my own decked out companions human trafficking style lol.
    Edited by MashmalloMan on 27 January 2024 10:48
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  • slt101880b14_ESO
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    Speed runners will STILL hijack the story/slow mode due to faster que times.
    Because it's all about them.
    Edited by slt101880b14_ESO on 27 January 2024 19:14
  • Darkstorne
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    As much as I don't really like the chapter from 2021 being focused on companions and how barebones they feel in terms of combat, sets, and customization...

    They're here, they're not going anywhere, and they're kinda fun for RP purposes. It would be super cool to run a dungeon with 3 of my own customizable companions instead of 1. I would treat it kinda like a pokemon mode.. or to be more topical, Palworld. See if I can beat a dungeon with 3 of my own decked out companions human trafficking style lol.
    Yep! I frequently run PUG groups for my daily, for set grinding, and for vet challenges, usually either healing or tanking, but I'd love my first run of every new dungeon to be with three Companions. Just like in FF14, it means I'd get a chill pace, get to read the dialogue, understand the story, and admire the environment design. PUGs are always such a sprint I legit don't even like doing them with stamina characters these days. Keeping up with my team burns my primary resource :neutral:
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    This thread has been moved to the Dungeons, Trials & Arenas section, as it is better suited there.

    Thank you for your understanding.
    Staff Post
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