While i do apreciate the cool variety of spells the destruction staff offer what prevent me from just running any of my class ''damaging'' spell tree such as ardant flame, siphon, storm magic, dark magic? The spells and passive in the destruction staff hardly qualify as essential to a build and in some case could even be regarded as sub par to class spells (ok so i got a wall of fire and i can push people in melee range with my staff... so what?
I mean if destruction at least had some cool unique flashy stuff like a elemental orb aoe, a meteor, an elemental summon an elemental shield or just a BIG flashy fireball with huge dps then there could be incentive to run it but by default that weapon brings nothing over what dragonknight ardent flame and sorcerer storm magic have. As for combining the elemental effect of class spells with destruction passive im not even sure that would work x.x
Is the skyrim syndrome just repeating itself yet again?
Edited by Kyubi_3002b16_ESO on 2 April 2014 15:07 One bow to darken the sun
One bow to unite the clans
One bow to conquer the world and in darkness drown it...
- Prophecy of the tyranny of the sun