Turtle_Bot wrote: »It could be a bit strong if it proc'd off any direct damage done.
Maybe if it proc'd off dealing damage with any sorc ability (with a 1s cooldown) that would be better. Fits with the class better, facilitates using more class abilities instead of cramming more generic world/weapon abilities which is always a good thing (assuming classes are better balanced).
not trying to start a fight, but the proc conditions seems to be the balancing aspect of the passive?
Aces-High-82 wrote: »Turtle_Bot wrote: »It could be a bit strong if it proc'd off any direct damage done.
Maybe if it proc'd off dealing damage with any sorc ability (with a 1s cooldown) that would be better. Fits with the class better, facilitates using more class abilities instead of cramming more generic world/weapon abilities which is always a good thing (assuming classes are better balanced).
That be Curse, CF/CW, Streak and Overload (If you accept all the bugs/downsides of it). Any other viable sorc skill?
Turtle_Bot wrote: »Aces-High-82 wrote: »Turtle_Bot wrote: »It could be a bit strong if it proc'd off any direct damage done.
Maybe if it proc'd off dealing damage with any sorc ability (with a 1s cooldown) that would be better. Fits with the class better, facilitates using more class abilities instead of cramming more generic world/weapon abilities which is always a good thing (assuming classes are better balanced).
That be Curse, CF/CW, Streak and Overload (If you accept all the bugs/downsides of it). Any other viable sorc skill?
Hurricane, bound armaments and technically fury (for those who manage to find room for it on their bars).
A lot of sorc skills need a complete redesign (especially on the dark magic line), hence why I added the "(assuming classes are better balanced)" clause at the end of my post for wanting more class abilities worth slotting on builds.
Aces-High-82 wrote: »Turtle_Bot wrote: »Aces-High-82 wrote: »Turtle_Bot wrote: »It could be a bit strong if it proc'd off any direct damage done.
Maybe if it proc'd off dealing damage with any sorc ability (with a 1s cooldown) that would be better. Fits with the class better, facilitates using more class abilities instead of cramming more generic world/weapon abilities which is always a good thing (assuming classes are better balanced).
That be Curse, CF/CW, Streak and Overload (If you accept all the bugs/downsides of it). Any other viable sorc skill?
Hurricane, bound armaments and technically fury (for those who manage to find room for it on their bars).
A lot of sorc skills need a complete redesign (especially on the dark magic line), hence why I added the "(assuming classes are better balanced)" clause at the end of my post for wanting more class abilities worth slotting on builds.
Hurricane is nice for minor Expedition and MR. But as already offen mentioned the tickrate isnt ideal and doesn't really fit on magsorc bars.
BA is nice for its ignore LoS feature, ngl. Again no barspace for magsorc and Bound Morph more valuable when stacking max mag.
On Fury: they really should turn it into a spamable like already proposed in another thread
Aces-High-82 wrote: »Best and easy to implement help in the healing department for sorc would be to double Matriarch HP. Decent meatshield in exchange for two barslots sounds reasonable. It would still die easily vs balls and siege aoe due to its pathing AI but at least useable in open field.