You are okay with killing other in players with a group of allies and them losing their meagre pickings, but getting sniped out of the group is too much?
Do you really need comments for this?
So you find yourself in a rare scenario. Imp City is empty and the only real group running districts is on your side for once. You tag along, and you're busting down patrolling horrors like nobody's business. You gain a false sense of security and after awhile you're carrying about 31,000 Tel Var. You're thinking, maybe I should go and bank this, it's a lot, buuut all the players we run into have been easy enough to deal with, maybe call it at 50? Eventually you find yourself standing on a flag with a couple others.
Then a hostile player rounds the corner, focuses you and bursts you into the ground. Goodbye 15k.
If Tel Var loss upon death remained 50% but capped at like, 5,000 that'd be greeeaaaat.
CameraBeardThePirate wrote: »A better way to implement a "loss cap" would be by making it so that you can only take as much Tel Var as you already have.
You shouldn't be able to run around on a glass cannon with 0 risk of losing TelVar and all the opportunity to gain it.
If you want to be able to steal 10k telvar from someone, you should be willing to carry that much TelVar on your person.
CameraBeardThePirate wrote: »A better way to implement a "loss cap" would be by making it so that you can only take as much Tel Var as you already have.
You shouldn't be able to run around on a glass cannon with 0 risk of losing TelVar and all the opportunity to gain it.
If you want to be able to steal 10k telvar from someone, you should be willing to carry that much TelVar on your person.
CameraBeardThePirate wrote: »A better way to implement a "loss cap" would be by making it so that you can only take as much Tel Var as you already have.
You shouldn't be able to run around on a glass cannon with 0 risk of losing TelVar and all the opportunity to gain it.
If you want to be able to steal 10k telvar from someone, you should be willing to carry that much TelVar on your person.
That's an interesting idea, definitely, but that would still leave people having to continuously port out to bank whenever they get the amount they're willing to risk, which frankly for most might just be maybe 2k to 5k at a time. I've done some District Boss runs where I end up with over 10k to 30k on me cause I didn't want to break the momentum.
Really, I'm fine with there being a loss penalty, it's a PvP Zone I get it, but when the penalty is 50%? The only practical way of earning Tel Var is by defeating patrolling bosses, and the Districts are always filled with tryhards who's main reason in IC is to fight other players.
This is the nerfed value. It was 80% on release of IC.Really, I'm fine with there being a loss penalty, it's a PvP Zone I get it, but when the penalty is 50%?
Yep. That's what IC is. The wilds of Africa. You're a zebra. The tryhards are the lions. Working as intended.and the Districts are always filled with tryhards who's main reason in IC is to fight other players.
CameraBeardThePirate wrote: »A better way to implement a "loss cap" would be by making it so that you can only take as much Tel Var as you already have.
You shouldn't be able to run around on a glass cannon with 0 risk of losing TelVar and all the opportunity to gain it.
If you want to be able to steal 10k telvar from someone, you should be willing to carry that much TelVar on your person.
SeaGtGruff wrote: »I started a conversation with the other player and after we chatted a bit they recommended that I create a Nightblade character. The joke was, I was on my Nightblade main at the time!
CameraBeardThePirate wrote: »A better way to implement a "loss cap" would be by making it so that you can only take as much Tel Var as you already have.
You shouldn't be able to run around on a glass cannon with 0 risk of losing TelVar and all the opportunity to gain it.
If you want to be able to steal 10k telvar from someone, you should be willing to carry that much TelVar on your person.
I've always thought this too. Specifically, I think it should be a 100% steal but only up to the amount victor was already carrying.
MidniteOwl1913 wrote: »Last night I was doing the endeavor and had just started when on of the roaming bosses showed up, 2.5 mil health. Hmm, I thought, why not at least try? So it did take me awhile and I was near the end when someone from another alliance showed up. I saw them but there wasn't a whole lot I could do about it.
That's legit. They want the Tel Var you just made from the boss, especially if your alliance owns most of the districts, which means you make much more Tel Var than they could. If they shot you just before you killed the boss, however, they made a mistake or didn't care about Tel Var.Anyway they stood there watching me take down the boss and just as I finished one-shotted me.
If he "helped" you, and it's just two of you, that would mean your Tel Var haul is cut in half. That is why my own default reaction is to immediately attack opposing players that try to "help". Not always, but I may well do.I get it it's PVP, but that seemed a little rude. He could have at least helped.
They could have finished the boss and gotten all the Tel Var from it.I should have let the boss kill me I wouldn't have gotten anything but neither would he.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."