Hello,
If jabs was changed from Major Brutality to Major Force (Critical +20%) or Major Breach (Penetration +20%), how much of a change would this make for Templar?
Yes, I still jab, does a little AoE, cc, and it is cheap. I don't mind the change since u37(?) because all classes have their meta day.
How ever, theory crafters....
In PVE?
For me in PVE, brutality is fine because there are mobs that are so easy to destroy anyhow, breach or crit seems like a waste, just gimme plain old damage
For bosses....I think I like Brutality. Bosses usually have annoying mobs that need to be wiped out quickly, currently jabs works fine for me
In PVP?
I am kind of leaning towards Pen or Crit because there is so much variability with players. But they all seem to have high resistances.
Crit with jabs might be better for burst damage?
Maybe give minor brutality, breach and pen? too much? What about giving up the cc? or two of the 3?
Thoughts?
Tankz,
Z
boi_anachronism_ wrote: »Hello,
If jabs was changed from Major Brutality to Major Force (Critical +20%) or Major Breach (Penetration +20%), how much of a change would this make for Templar?
Yes, I still jab, does a little AoE, cc, and it is cheap. I don't mind the change since u37(?) because all classes have their meta day.
How ever, theory crafters....
In PVE?
For me in PVE, brutality is fine because there are mobs that are so easy to destroy anyhow, breach or crit seems like a waste, just gimme plain old damage
For bosses....I think I like Brutality. Bosses usually have annoying mobs that need to be wiped out quickly, currently jabs works fine for me
In PVP?
I am kind of leaning towards Pen or Crit because there is so much variability with players. But they all seem to have high resistances.
Crit with jabs might be better for burst damage?
Maybe give minor brutality, breach and pen? too much? What about giving up the cc? or two of the 3?
Thoughts?
Tankz,
Z
Cant say im in any way in favor of breach.. it would royally unbalance pvp and do almost nothing for pve since the tanks apply breach to everything no matter what. In a decent group you got collosus which is aoe vuln. It really wouldnt make much of a difference. the one outlier situation i can think of would be that it would be useful for portals. Major force? Well it would be a hoot but obviously insanely unbalanced for a spammable. Hard pass from me overall.
boi_anachronism_ wrote: »Hello,
If jabs was changed from Major Brutality to Major Force (Critical +20%) or Major Breach (Penetration +20%), how much of a change would this make for Templar?
Yes, I still jab, does a little AoE, cc, and it is cheap. I don't mind the change since u37(?) because all classes have their meta day.
How ever, theory crafters....
In PVE?
For me in PVE, brutality is fine because there are mobs that are so easy to destroy anyhow, breach or crit seems like a waste, just gimme plain old damage
For bosses....I think I like Brutality. Bosses usually have annoying mobs that need to be wiped out quickly, currently jabs works fine for me
In PVP?
I am kind of leaning towards Pen or Crit because there is so much variability with players. But they all seem to have high resistances.
Crit with jabs might be better for burst damage?
Maybe give minor brutality, breach and pen? too much? What about giving up the cc? or two of the 3?
Thoughts?
Tankz,
Z
Cant say im in any way in favor of breach.. it would royally unbalance pvp and do almost nothing for pve since the tanks apply breach to everything no matter what. In a decent group you got collosus which is aoe vuln. It really wouldnt make much of a difference. the one outlier situation i can think of would be that it would be useful for portals. Major force? Well it would be a hoot but obviously insanely unbalanced for a spammable. Hard pass from me overall.
Why would Breach unbalance PvP?
carolingnight wrote: »I wish jabs could go back to Major Savagery... and revert back to the old animation.
Hello,
If jabs was changed from Major Brutality to Major Force (Critical +20%) or Major Breach (Penetration +20%), how much of a change would this make for Templar?
p_tsakirisb16_ESO wrote: »Hello,
If jabs was changed from Major Brutality to Major Force (Critical +20%) or Major Breach (Penetration +20%), how much of a change would this make for Templar?
Templars have access to Major Breach through Power of the Light which is MANDATORY to keep up all the time for the damage boost not just the Major Breach.
So why we need second Major Breach? If someone wants AOE Major Breach use Caltrops from backbar.
Also to get Major Brutality would require to front bar Rally or Hidden Blade which means removing Cammo Hunter.
So your proposal is for +15% Crit Damage have -12% Crit Chance, -3% Weapon Damage and additional Stamina usage?
In detail :
ADD
+20% Crit Damage
REMOVE
-3% Weapon Damage (1 level of Slayer)
-12% Crit Chance (Major Savagery and Prophecy)
-5% Critical Damage (Minor Berserk on flanks)
-189 Stamina per Second On your Stamina Regen number shown in game deduct 378 which means losing 30%+ STA Regen for most Stamina Templars
If someone is baffled for the latter, Rally & Hidden Blade require 3780 Stamina to keep up every 20 seconds, Cammo Hunter bonuses are FREE!
Also there is no other skill to remove from Stamplar front bar to mitigate as
Jabs + 1 weapon skill (Stampede for 2h, Deadly Cloak for DW) + Cammo Hunter + Radiant Glory/Oppression taking the 4 slots, with the 5th slot competing with Power of the Light/Caltrops, Beast Trap, Solar Barrage, Rune, Repentance, Vigor/Bol.
Which are already competing for the 4 slots on the back bar too with the 5th been the back bar weapon skill for the buff.
Regardless any combination, the proposal for change the Jabs is a huge nerf to the
class, not only the skill itself.
Better start using Wrecking Blow like the 2h NBs then. But If we wanted Wrecking Blow would play NB not Templar with the signature Jabs spammable.
boi_anachronism_ wrote: »Hello,
If jabs was changed from Major Brutality to Major Force (Critical +20%) or Major Breach (Penetration +20%), how much of a change would this make for Templar?
Yes, I still jab, does a little AoE, cc, and it is cheap. I don't mind the change since u37(?) because all classes have their meta day.
How ever, theory crafters....
In PVE?
For me in PVE, brutality is fine because there are mobs that are so easy to destroy anyhow, breach or crit seems like a waste, just gimme plain old damage
For bosses....I think I like Brutality. Bosses usually have annoying mobs that need to be wiped out quickly, currently jabs works fine for me
In PVP?
I am kind of leaning towards Pen or Crit because there is so much variability with players. But they all seem to have high resistances.
Crit with jabs might be better for burst damage?
Maybe give minor brutality, breach and pen? too much? What about giving up the cc? or two of the 3?
Thoughts?
Tankz,
Z
Cant say im in any way in favor of breach.. it would royally unbalance pvp and do almost nothing for pve since the tanks apply breach to everything no matter what. In a decent group you got collosus which is aoe vuln. It really wouldnt make much of a difference. the one outlier situation i can think of would be that it would be useful for portals. Major force? Well it would be a hoot but obviously insanely unbalanced for a spammable. Hard pass from me overall.
Why would Breach unbalance PvP?
The nightblade spammable used to give breech. They removed it for a reason. Major debuffs attached to spammables is a bad idea.