ToT isn't worth playing against AI unless you're doing achievements or grinding loot. The AI either outright crushes you or gets crushed by you. There simply isn't any in-between.
SeaGtGruff wrote: »ToT isn't worth playing against AI unless you're doing achievements or grinding loot. The AI either outright crushes you or gets crushed by you. There simply isn't any in-between.
I win maybe 90% of the time against the "improved" Expert NPCs, whereas I've seen posts by players who struggle to win even 10% of the time, so I'd say there is definitely some in-between depending on how well you play. The thing is, there don't seem to be many "in-between" players, meaning ones who win about 50% of the time, because once you recognize the preferences of the AI, it's easier to beat the AI, so my feeling is that middle-of-the-road players don't stay in the middle of the road forever.
emilyhyoyeon wrote: »I don't understand why they don't revert novice AI to how it was originally.
I do not understand how buffing the novice NPCs was ever needed. Proficient and expert, yes, but not novice.
Novices using patrons, for instance, isn't even necessary to teach new players IMO. If novices are step one to learning the game, there's plenty of stuff, other than patron abilities, in the game to already think about that can be learned and practiced against novices; ex. what each card does without having to read the text, differences between types of cards, what to expect of card abilities based on the deck they're from.
I mention patron actives because that's one simple thing they can change to make the game less overwhelming for new or struggling players playing against novices by being one less thing to learn.
El_Borracho wrote: »Played an expert NPC today. It whittled its deck down to 2 cards using Red Eagle because with each successive turn, the NPC had less and less coin, leaving only the cards worth 2-3 on the board, which were the Red Eagle "destroy one of your cards in play," and it did, until it was left with 2 power cards worth only 4 power every time. It was hilarious.
On the opposite end of the frustration spectrum is when the NPC "lucks" into multiple agent cards, then the deck runs dry of black hand or flaming wheelbarrow cards to get rid of the agents. Its got to the point that I almost always choose Rahjin or Celarus so I have the ability to get rid of agents without relying on RNG.
Necrotech_Master wrote: »El_Borracho wrote: »Played an expert NPC today. It whittled its deck down to 2 cards using Red Eagle because with each successive turn, the NPC had less and less coin, leaving only the cards worth 2-3 on the board, which were the Red Eagle "destroy one of your cards in play," and it did, until it was left with 2 power cards worth only 4 power every time. It was hilarious.
On the opposite end of the frustration spectrum is when the NPC "lucks" into multiple agent cards, then the deck runs dry of black hand or flaming wheelbarrow cards to get rid of the agents. Its got to the point that I almost always choose Rahjin or Celarus so I have the ability to get rid of agents without relying on RNG.
the NPCs also senselessly use the treasury too, they have literally destroyed good cards to replace them with writ of coin, but they refuse to do that to bewilderments
El_Borracho wrote: »Necrotech_Master wrote: »El_Borracho wrote: »Played an expert NPC today. It whittled its deck down to 2 cards using Red Eagle because with each successive turn, the NPC had less and less coin, leaving only the cards worth 2-3 on the board, which were the Red Eagle "destroy one of your cards in play," and it did, until it was left with 2 power cards worth only 4 power every time. It was hilarious.
On the opposite end of the frustration spectrum is when the NPC "lucks" into multiple agent cards, then the deck runs dry of black hand or flaming wheelbarrow cards to get rid of the agents. Its got to the point that I almost always choose Rahjin or Celarus so I have the ability to get rid of agents without relying on RNG.
the NPCs also senselessly use the treasury too, they have literally destroyed good cards to replace them with writ of coin, but they refuse to do that to bewilderments
This happens more and more often. I prefer to play on expert as novice is a disaster zone. I've seen the expert NPC have 5 coin, spend 3 coin to get rid of Midnight Raid, then cash out a one card coin for a 2 coin card. Or situations where you buy a strong card, only to have another strong card pop up but you don't have enough coin to buy it, then watch the NPC use a treasury card or a patron to wipe the tavern of the good cards they could have bought.
I've complained about the RNG and NPC on these boards for their uncanny luck. I don't think this counters that, but its wildly entertaining
Necrotech_Master wrote: »El_Borracho wrote: »Necrotech_Master wrote: »El_Borracho wrote: »Played an expert NPC today. It whittled its deck down to 2 cards using Red Eagle because with each successive turn, the NPC had less and less coin, leaving only the cards worth 2-3 on the board, which were the Red Eagle "destroy one of your cards in play," and it did, until it was left with 2 power cards worth only 4 power every time. It was hilarious.
On the opposite end of the frustration spectrum is when the NPC "lucks" into multiple agent cards, then the deck runs dry of black hand or flaming wheelbarrow cards to get rid of the agents. Its got to the point that I almost always choose Rahjin or Celarus so I have the ability to get rid of agents without relying on RNG.
the NPCs also senselessly use the treasury too, they have literally destroyed good cards to replace them with writ of coin, but they refuse to do that to bewilderments
This happens more and more often. I prefer to play on expert as novice is a disaster zone. I've seen the expert NPC have 5 coin, spend 3 coin to get rid of Midnight Raid, then cash out a one card coin for a 2 coin card. Or situations where you buy a strong card, only to have another strong card pop up but you don't have enough coin to buy it, then watch the NPC use a treasury card or a patron to wipe the tavern of the good cards they could have bought.
I've complained about the RNG and NPC on these boards for their uncanny luck. I don't think this counters that, but its wildly entertaining
i even once saw a novice npc take a writ of coin and treasury it to a writ of coin, effectively wasting that turn
El_Borracho wrote: »Necrotech_Master wrote: »El_Borracho wrote: »Necrotech_Master wrote: »El_Borracho wrote: »Played an expert NPC today. It whittled its deck down to 2 cards using Red Eagle because with each successive turn, the NPC had less and less coin, leaving only the cards worth 2-3 on the board, which were the Red Eagle "destroy one of your cards in play," and it did, until it was left with 2 power cards worth only 4 power every time. It was hilarious.
On the opposite end of the frustration spectrum is when the NPC "lucks" into multiple agent cards, then the deck runs dry of black hand or flaming wheelbarrow cards to get rid of the agents. Its got to the point that I almost always choose Rahjin or Celarus so I have the ability to get rid of agents without relying on RNG.
the NPCs also senselessly use the treasury too, they have literally destroyed good cards to replace them with writ of coin, but they refuse to do that to bewilderments
This happens more and more often. I prefer to play on expert as novice is a disaster zone. I've seen the expert NPC have 5 coin, spend 3 coin to get rid of Midnight Raid, then cash out a one card coin for a 2 coin card. Or situations where you buy a strong card, only to have another strong card pop up but you don't have enough coin to buy it, then watch the NPC use a treasury card or a patron to wipe the tavern of the good cards they could have bought.
I've complained about the RNG and NPC on these boards for their uncanny luck. I don't think this counters that, but its wildly entertaining
i even once saw a novice npc take a writ of coin and treasury it to a writ of coin, effectively wasting that turn
Hahaha. I've seen the NPC cash out Rally and other high power cards by using the Hlaalu patron for no reason. I get it if I am over 40 and they need that to extend the game, but this was when nobody was over 20.
The most common "WTF" move NPCs make is hitting the Crow patron for a cool 7-9 power way too early in the game. Its great
TheImperfect wrote: »I like that the AI can beat me sometimes now - it never did before the majority of the time, now it whoops me a fair amount. I prefer it.