DrNukenstein wrote: »NB or DK- means playing another class with it's own tricks. Like how sorcs can hit with 3 skills in a gcd on demand, or how wardens can do the same thing but AOE, or how templars have the best execute in the game which is also unblockable and undodgeable. Those are just examples, it's not like each class only has one trick. Unless you play necro, which has no trick bag.
Aiden_Ayzaria wrote: »Mmmhh correct me if I'm wrong but Templar exec is blockable if I remember correctly. I know it's a single target dot channel but it can be blocked the same way fatecarver can also be blocked despite of being an AoE dot. That's probably intentional I guess.
SandandStars wrote: »Do you sometimes worry that you might be playing against nightblades in PvP who don’t acknowledge the class is op and just think they’re really good?
SandandStars wrote: »Do you sometimes worry that you might be playing against nightblades in PvP who don’t acknowledge the class is op and just think they’re really good?
DrNukenstein wrote: »NB or DK- means playing another class with it's own tricks. Like how sorcs can hit with 3 skills in a gcd on demand, or how wardens can do the same thing but AOE, or how templars have the best execute in the game which is also unblockable and undodgeable. Those are just examples, it's not like each class only has one trick. Unless you play necro, which has no trick bag.
Undeath- If you aren't build to hold block and spam heals it will make it so you can take one more hit. If you are built to hold block and spam heals, I don't think undeath is the problem. It's biggest problem is that there is no opportunity cost aside from being a vampire.
Masters dw: Takes power out of the rest of your kit and moves it to dw dot skill. No cap: 10k pen, 7k weapon damage, 30k mag and I saw masters dw ticking for 964 on an oaken soul pulse spammer. That's not auto win pressure. That's just annoying. For the price of 2 slots, you can add at least 2 masters dw ticks worth of damage to your big hit.
Vat Staff: It's a back bar decision. Similar argument to masters dw, but competes with strong defense and sustain options that you would want single barred. Also, easily broken with LOS. Everytime I bust it out I remember that Plaguebreak back bar with ele-sus is way more reliable and better for setting up a Maarselok dunk.
Engine Guardian: Stupid carry set. Whenever I see a nerd with a robot, I go up to them, tap lock on button, bash and take their lunch money if they don't streak away. Still competes with Balorgh and Maarselok.
These are all prominent things in the meta right now, but crutches don't come with trade offs. Unlike pulse and bowblades who are truly experiencing a different game lately with their respectable ranged damage, easy dot application, and best in class safety with cloak and constant both expeditions used exclusively to get away as opposed to get to. What other playstyle consistently goes positive with less than 20k hp and one bar.
IncultaWolf wrote: »Just play necromancer, nobody will think they're good when they kill you. Meme class after all
IncultaWolf wrote: »Just play necromancer, nobody will think they're good when they kill you. Meme class after all
SandandStars wrote: »
colossalvoids wrote: »
Most players fall into this category of "very not experienced" by simply not running fotm build or playing more casually, despite pvping for years.
Balancing just around a circle of ten people isn't the answer to all the problems and certainly doesn't help in having a stable or even increasing population in PvP.
SandandStars wrote: »crutches i avoid: nb, dk, undeath, vatesh staff, masters dw, engine guardian
it’s just personal preference, i realize. i don’t get satisfaction from letting my class or gear win for me.
seems like maybe i’m playing the wrong game, yeah?
SandandStars wrote: »crutches i avoid: nb, dk, undeath, vatesh staff, masters dw, engine guardian
it’s just personal preference, i realize. i don’t get satisfaction from letting my class or gear win for me.
seems like maybe i’m playing the wrong game, yeah?
SandandStars wrote: »Do you sometimes worry that you might be playing against nightblades in PvP who don’t acknowledge the class is op and just think they’re really good?
BXR_Lonestar wrote: »SandandStars wrote: »Do you sometimes worry that you might be playing against nightblades in PvP who don’t acknowledge the class is op and just think they’re really good?
If you think they're OP, try playing one. You will see that a nightblade dies just like everything else. Their survivability tool is stealth, and if you run into even a small coordinated group using detect pots and you get careless, you are going to die.
When you catch a nightblade not in stealth, they die just as easy as any other class (maybe even easier) because they're built to hit and run, not to stand toe to toe and fight. I understand the arguments about them being OP, but in complete honesty, its not the class, its the player playing the class. I've seen some REALLY GOOD nightblade players and I've seen some really bad ones (myself being one of them). Often times the difference is just patience. Engage when terms are favorable to you, run away if/when the battle turns.
DK's, templars, and wardens are far and away much harder to kill than a nightblade that doesn't have a stealth advantage.