SmellyUnlimited wrote: »Two very conflicting responses lol.
SmellyUnlimited wrote: »Two very conflicting responses lol.
I used to live in IC. It is probably still my favorite place, even though I also do lots of other stuff nowadays.
The difference between killing an upstairs boss solo with a full on PvE DD and doing it on a PvP build is about 90 seconds versus 5 minutes. There is some merit to squirreling a boss away in a building and doing it really fast on a PvE build, then disappearing, versus doing it more slowly on a PvP build. However for the record, I always run a PvP build. That's what you IMO need in IC, first and foremost. The only concession to PvE is that I'm a magblade with a fondness for Siphoning skills that automatically heal you from damage, e.g. Swallow Soul and Sap Essence. Even more so now that we have a set from Endless Archive that plays into that. That is the only compromise I make. For example Crushing Shock deals more damage to players, especially if you wear Draugrkin, and is golden for interrupting dark dealing sorcs. However the build I run is still a 90% PvP build. Whatever build you use, I would lean heavily in that direction.
If you want to bring your Tel Var home, I don't think anything beats a cloaking magblade. The people who recommend tanks have a point. You could build that way. However at the end of the day you are a nightblade. If you're half decent at PvP, you can do better than a tanky build. I think a cloaking magblade with good magicka sustain is better than a stamblade for this purpose. (A) It's nice to play due to the self-healing attack skills against mobs and bosses. (B) Cloak sustain allows you to fully disengage from mobs and players. If you get outnumbered while you have mob aggro in IC, and you want to cloak away, you need a good few casts and you need to generate substantial distance in cloak before you shed aggro from mobs. Crouching is not good enough. As long as you have aggro, mobs will stand still and shoot at you immediately when you uncloak. You don't want that when you also have players after you. That's why you want good cloak sustain, meaning you're either a magblade (atro mundus, light armor, mag sustain drink), or you're perhaps a stam or hybridblade vampire with a Darloc Brae backbar to sustain cloak. You can make it work in other ways, I suppose, but you'd have to be more circumspect. Your positioning would become more important. Cloak sustain is freeing in that you can be under an NPCs nose, or the one of an inexperienced player that doesn't hear you or doesn't understand what the sound means, and still be completely hidden.
The Esoteric Greaves are extremely effective to protect against other nightblades. Nightblades typically gank with high damage burst skills, e.g. Incap and Merciless. The Greaves cut that damage in half, albeit they are only viable on a magicka build or very high sustain stamina build. I also recommend Slippery CP and, if you want to be even safer, Zoal. Your most dangerous enemy, at least against my kind of build, is and has always been a well-played sorc, because (A) they may attack with Crushing Shock or Bound Armaments, skills that eat your stamina alive with the Greaves, and (B) the combination of Streak and a detection potion remains the most potent counter to a nightblade that wants to cloak away (and save their Tel Var), even a fast one. You do need to be fast, by the way. If you don't play around Shadow Image and you are on a light armor sustain / squish build, like me, then all Swift jewelry, Celerity CP and Race Against Time is mandatory. However this approach has served me well over the years. A tank can get bogged down and killed. A fast, cloaking, sustainy nightblade offers you the most overall safety and control in my opinion. That said, I think this is most effective for mixed environments with open spaces and buildings, e.g. upstairs. In the sewers, where there are narrow passages, cloaking can become too predictable, although judicious use of Shadow Image should still work.
Wretched Vitality is the best (PvP) sustain set in the game, but I do not recommend it for a magblade with perma-cloaking ambitions, such as mine. I suppose it can't hurt having it on the back bar, but it won't carry your sustain like it can on other builds. More on that below.SmellyUnlimited wrote: »Wow, thanks for the comprehensive post! Thats a very interesting build. I switched my nightblade to mag today and decided on an NMG/wretched vitality build, although I think I’ll take your recommendation on the grieves. Seems like they work incredibly well with siphoning and cloak. I appreciate you giving such a thoughtful rundown, that’s exactly what I was needing to fix my skills and round out my build.
The short answer is "don't get hit". The greaves are gank protection and "I can stay on the attack against players a little longer outside of cloak" protection. No more. They are finnicky to use, but they suit a magicka build that doesn't want to give up the light armor sustain (cost reduction for cloak - see above), and is otherwise squishy. You are still a nightblade. You major on damage avoidance. You have to be careful not to dodge roll too much and burn your stamina, but then again that's the magicka playstyle anyway. Once you fall below 50% you should be either line of sighting, cloaking, blocking, dodge rolling, or about to kill a target.SmellyUnlimited wrote: »Btw, how do you handle the stamina loss from the greaves? Do you just hope to kill them before it gets to be too much a problem? Or can you usually heal to full w/ healthy offering and siphon soul and do a ping pong back and forth? I imagine it would still be sorta tough to contend with, since your potions don’t replenish stamina. What’s the strategy?
Thank you!SmellyUnlimited wrote: »Wow, great write up again! Video was impressive as well.
Then you may well have identified your problem.I CANNOT move like that.
Magblade has been my most successful (IC) solo play character by some margin, not solely due to ganking, but due to the combination of PvP, including ganking, and the ability to PvE, solo bosses, disengage and bring Tel Var home. I am not as competitive a player as the friend I mentioned. For me survival and a good kill / death ratio also feels like success, even if the number of kills is small. In that sense I stand by my recommendation for playing this class. On the other hand, it does require quick reflexes. The Esoteric Greaves, Zoal, Slippery CP all mitigate the squishiness of the build, but at the end of the day that doesn't make you as consistently tanky as an actual tanky build. You may be better off looking at someone else's build, if you suspect your reaction times are slow. You may even choose to play one of the tank classes, e.g. DK / warden, albeit I would still contend you can be cornered and killed just the same and would be better off playing with a partner or in a small group in that case. That might amount to steady Tel Var at the loss of big scores from soloing bosses.I don’t know if it’s just lack of skill yet in PvP, or the fact that I play on PlayStation, but there is a fundamental gap that I desperately need to close to become good at PvP if that’s any indication.
It's very "meh", but there just aren't any good options after the Mara's Balm nerf and that would suit the backbar on my particular build. It's not really a solution for brawling. It can be part of a solution for duelling someone, but mainly it cleanses things as you cloak away for 8 seconds and heal. It removes sorc curses. It removes Structured Entropy. I'm not 100% on Elemental Susceptibility, but I think it removes that too, if you time it right. Ele Sus reapplies status effects every 7.5 seconds, and every time that happens you get knocked out of cloak. It is extremely annoying. Curse Eater helps curtail these things a bit. It also automatically cleanses at least some stuff when you find yourself block-spamming Healthy Offering. You're right that a dedicated purge has an opportunity cost problem. It doesn't feel good at all to run Efficient Purge on a solo character, because it's one second during which your opponent can apply Ele Sus for free, whereas you just wasted 4k to 5K magicka. A set that auto-cleanses from time to time, on the other hand, is a bonus. Depending on the situation the size of that bonus ranges from "good / helpful" to "almost useless, but at least a little something".I looked at curse-eater, that’s a pretty solid set. I admit, 8 seconds seems lengthy, especially with how easily DOTs are applied (e.g., DK applying searing strike immediately after cleansing), but it’s better than probably anything else out there.
You can play it in Cyro. Nightblades are like vultures. You zerg, you pick a target that is already under pressure, you get there quickly with all the speed you have, or you just hit them with Impale from range and finish them off. You can play it like that, however for pure PvP I change the front bar to Draugrkin (make sure to use a Charged staff), Swallow Soul to Crushing Shock, and Impale to Resolving Vigor. Draugrkin / Crushing Shock / status effect spam is just officially nasty. Crushing Shock spam with Draugrkin + Winterborn and a bow back bar, opening with Snipe, makes for a nasty range ganking build that I've seen people use. My character is too sustainy and too universal. I think it would take more to turn her into an outright ganker, but I don't play that, thus couldn't advise.I hate to keep peppering you with questions, but you seem an endless repository on all things Magblade. Does your build extend to Cyrodil at large, or is it mostly limited to IC?
I always attack from the rear on my character, because I'm fast and I can cloak forever to position just right. Rule #1: You don't want any enemy behind you when you uncloak. I can run freely through the enemy to get behind them instead. Remember that players are not solid. Unless they're organised or they spam AOE / detection, you're completely free to go anywhere, including the middle of an enemy zerg. I wouldn't go into the middle of a ballgroup, because AOE spamming and ulting is their business, but otherwise you can always find an angle where you can have a go at a player, for example a sieger and especially other nightblades or bow players that are squishy and are, themselves, trying to stay at the edge of the battle. Since you're hard to spot when you uncloak within a siege weapon, you can also make it your business to burn those before anyone reacts. Then you just cloak / speed away again.I’ve found it hard to contend as a NB in massive zergs when their style of play seems more suited for solo, outer-reaches edge of combat encounters.
With my build? Yes, exactly.Then again, I guess that’s exactly NBs role in zergs - to catch outliers off-guard, take out stragglers, quick gank squishies?
Well, if you're in a big group, there's also scouting. You're not safe in a big group, though. In my early days the group leader would admonish people to stay together and trust the healers to do their thing. Not at all a good idea on a fast, cloaking, but squishy nightblade. You're much better off playing your own game. That means distance until you surgically go in to do something. This includes setting forward camps. Killing or interrupting enemies that want to destroy those camps. Finding enemy camps and destroying them. Uncloaking at the outer keep door and repairing it while the enemy is busy with the inner one (thus preventing killed enemies from coming back in). Destroying siege under the nose of people using it. Killing siegers outright. Staying in lost or never conquered keeps past the end of the battle and ganking people. Rezzing other players. Interrupting the enemy from rezzing, uncloaking only briefly. Having free roam inside an enemy keep with perma-cloak sustain, because NPC guards cannot see you. Attempting to take an inner keep, by sieging the inner door from the inside after a lost battle (only possible with more people tbh). And so on.I’m trying to figure out what my role is in PvP.
I agree it's sad IC became less diversified. We lost something when the individual key fragments were abolished. Some people still do Molag, but otherwise there is no incentive to go into the sewers. Few people do.SmellyUnlimited wrote: »Impressive stuff. I remember only ever taking down those bosses back in the day, when IC first dropped, with quite a few people. It was fun when IC used to have big roving bands of players farming for key fragments to get the agility or endurance sets, or saving up for a treasure room in WGT. Working your way through the sewers, watching out for the roving flag bosses who could easily drop a few of you (and your tel var) on your way to summon Molag Bal. Ah, the good ol’ days.
I wasn't up on the trial meta back then, but I don't think those decisions are arbitrary and I think they are made by players. I'm cynical sometimes, for example when it came to pre-nerf Oakensoul, but it must be genuinely hard for ZOS to design a well-balanced. set. They put Minor Resolve on Resolving Vigor. This was something no one understood, but at any rate it made PA popular with off tanks, if it wasn't already.My only thought as to why people go back there now is to farm for tel var for Powerful Assault, since somebody arbitrarily decided that was the new “it” set. It’s been around for years and no one seemed to particularly care about it, but now after being away for 6 years I come back and vigor is something EVERYONE uses!
It's spreadsheet-driven design. Pillar of Nirn plays well and fits into many builds. This is something ZOS seem to find hard to quantify. I think they may be too data-driven and not listening enough to experienced players, probably including within their own ranks. I think that coming up with novella-length tooltips for armor sets doesn't help either. My eyes glaze over and I don't use some of the new sets, because of that, but that could just be me. Finally I think they've flip-flopped so much and they've abandoned the class-rep system, few people care anymore. Few invest time in the PTS, not least because the roller coaster changes prior to U35 became overwhelming. A reason for the lacklustre sets from Endless Archive could be ZOS being more careful after U35. I'm not sure the DK set is even worth having over Drake's Rush. The NB set is possibly the only good one and then only for something like my build, which specialises in PvPvE. The damage against players is like "ehhh", but the cost reduction and healing pushes it into the "good" territory.I’m glad they’re making previously unremarkable sets relevant now. I’m hoping for the 10 year anniversary they give the same treatment for the plethora of sets out there that seem to have no discernible value to anyone, for anything. They’ll come out with something like Pillar of Nirn, which far and away blows everything else out of the water DPS-wise, then come out with a dozen other sets which do next to nothing. Boggles the mind.
SmellyUnlimited wrote: »Wow, that’s some serious punishment you’re taking lol. Is the point of the build just to be as tanky as possible? It didn’t seem like the enemies were dying, but they also couldn’t make a dent on you. I think I’ve seen this Necro build before, like a grave lord or something to that effect. Basically unkillable. I mean, how exactly does someone successfully ever take you down?