Agreed that Deadly is a bit overrated for Templar, would much prefer flat damage or crit.
As I like using tri pots I'd use Rattlecage on front bar, Rallying Cry back bar, with those you get a nice balance of resistance and crit resistance, and Rattlecage gives a decent few lines of spell damage, 1 piece trainee. Then Death Dealers and Roksa for sustain and pools. Penetration mundus. Slot Dawny on the FB for 3% damage buff but put meteor on the back bar.
FB.
Crushing Shock
Living Dark
Reflective Light/Javelin
Jesus Beam
Power of the Light
Dawny with stun
BB.
Elusive Mist (op af)
Rune focus
Breath of Life
Resolving Vigor
Elemental Susceptibility
Meteor (if you use Javelin)/Psijic if not
Take the CP for sustained by suffering and damage reduction, this reducing need for purify.
Sharpened on FB
Defending on BB
Two damage glyphs and one magic cost reduction, all bloodthirsty obviously.
Run as Breton for sustain and tankiness.
Good pen, decent spell damage, decent pressure, good sustain, decent mobility, good tankiness, good execute, decent burst.
You won't kill veterans player with this set up, not enough offensive skill, living dark is useless in a lot of scenario now(dot proc meta+ snake in the star), try to drop it for something else.
I stand by: to begin with or to play in small-scale deadly is good if you stack spell damage,and use dot.i use 2 dot+burning+poison effect+Jesus beam+ dawn breaker. Sadly Jesus beam is your only good damaging skill.
Anyway I have try draugrkin grip with a charged staff, and it's way better. I don't need to stack too much spell damage because the set is not a percentage damage booster like deadly. Crushing shock hit so hard.