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Resist cap in EA

adamsmith42
adamsmith42
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Normally in PvE the resist cap is 33.5k (unless I'm mistake there, correct me if I am) *but* I know that the pen cap (usually 18.2k, and I am sure of that one) doesn't apply to cycle 3 and 4 bosses, where it goes up to 27.3 and 36.4 respectively; does a similar thing apply to armor in EA - can/should I build for more than 33.5k armor in the later arcs?
Edited by ZOS_Icy on 11 November 2023 17:46
  • virtus753
    virtus753
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    The resistance cap is 33,000 for players, representing 50% of a theoretical 100% damage mitigation from armor (which would be reached at 66,000, since we are effectively level 66 at CP 160+).

    Mobs have resistance out of a theoretical total of 50,000. This is verifiable by calculating the damage difference due to penetration before reaching cap.

    On the PTS it was reported that some bosses had armor with the figures you gave, but see here:

    https://forums.elderscrollsonline.com/en/discussion/646144/endless-archive-penetration-req-for-mobs-and-marauders
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding.
    Staff Post
  • Necrotech_Master
    Necrotech_Master
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    as far as im aware all of the trash mobs have 9100 armor and tho'ats have 18200

    the mob health ramps up significantly though, but they dont really have more armor

    got to arc 9 last night and the trash mobs had almost 1.8 mil hp
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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