Had the same issue where the mobs were killing me, til I took the time to read the skills. But the fifth skill drops a ground aoe, just drop it whenever you can and they die fast. Four or five of those ground aoe's kills those mobs. You dont even have to look where the mobs are, as they are always coming.In this quest the skill bar changes. The first time I ran it I didn't notice at first because it is similar in colours to my regular skill bar. Needless to say instant fail.
The next time I tried to see what the skills were before starting it but was under attack before I could read them all. I am trying to read a skill each time but it is slow going. Especially since my duo partner has managed to get me to the final stage where you are under attack instantly.
Tried hitting the skills to see what they do, which helps with some but not all.
Would like to suggest that players are not attacked in that quest until they either move or activate a skill.
And my question is whether anyone has a list of those skills please as I don't think we are going to be able to 'wing it' through stage 5.
There are a maximum of 4 tomeshells.
valenwood_vegan wrote: »Yes, it would definitely be a good thing if there was some indication that the skill bar had changed... maybe even *gasp* a popup explaining them... and all the action doesn't start until the popup is dismissed.
This game is consistently terrible at explaining things!
Rishikesa108 wrote: »There are a maximum of 4 tomeshells.
I'm running with a partner to get this achievement. I'm at 3/5 done, so I'm trying the fourth level each time. We can't pass this level. @EdjeSwift says that there is a maximum of four tomeshells, but we found many many more. We always go killing tomeshells all around, avoiding zombies, tentacles, vortices... and in the end we are always killed by some sum of difficulties that arise. In my opinion it is TOO difficult from the fourth level up. At least there were only 4 tomeshells!!! I would have finished it already for sure!!!
Is it possible that when there are two people the tomeshells double?
I think they should give us something to heal ourselves in some way, or something that definitely kills zombies.
I hate this secret level. Always skip it since I got the achievement.
Same with secret were you gave to fight an arcanist. It's just not worth the time spent.
I only do the goat level, the get-to-the-other-side level and the wisp hunting secret. These usually complete in a short time.
Araneae6537 wrote: »I am currently stuck at level 3 of this as I did the first two with a more experienced partner (who did all the work on this while I wondered about in a state of confusion trying to figure out what I needed to do). Now, I cannot make the tomeshells appear and I’m confused as to what I need to do if I come across them and there is so much damaging me and no way to shield or heal!
Araneae6537 wrote: »I am currently stuck at level 3 of this as I did the first two with a more experienced partner (who did all the work on this while I wondered about in a state of confusion trying to figure out what I needed to do). Now, I cannot make the tomeshells appear and I’m confused as to what I need to do if I come across them and there is so much damaging me and no way to shield or heal!
Araneae6537 wrote: »I am currently stuck at level 3 of this as I did the first two with a more experienced partner (who did all the work on this while I wondered about in a state of confusion trying to figure out what I needed to do). Now, I cannot make the tomeshells appear and I’m confused as to what I need to do if I come across them and there is so much damaging me and no way to shield or heal!
valenwood_vegan wrote: »Yes, it would definitely be a good thing if there was some indication that the skill bar had changed... maybe even *gasp* a popup explaining them... and all the action doesn't start until the popup is dismissed.
This game is consistently terrible at explaining things!
Hey, ZOS, if you're reading: the watcher level and some others are actually demoralizing at high level, and it's horrible that they will only spawn at 5/5 account-wide after completion.
Like others said above, I will skip them. Especially this watcher one: if I'm ever lucky to actually finish it to get the buff, I will never ever do it again. I'm so sick of having done it dozens of times and failing. I know what the skills are, I know what you're *supposed* to do. It doesn't matter, I just suck I guess And that one keeps spawning repeatedly because it's the only one unfinished.
It used to be fun! I liked the lower-lever puzzles and the chance to get leads. Now most of them at 5/5 are a wasted opportunity and a waste of time between mob-monotony.
Anyway someone elsewhere said that you can use potions as a watcher. I haven't been able to, tried tri-pots and normal health, nothing worked. Anyone try?
I skip the get to the other side one unless I have ring of the wild hunt on me.