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Which Vet dungeon is too much zealot difficult?

AvalonRanger
AvalonRanger
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Which Vet dungeon is too much zealot difficult?

My case is..
1. Graven Deep
2. Falkreath Hold
3. FrostVault

That was the almost nightmare. Sometimes unreasonable. :s
My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.

2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".

2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Veinblood1965
    Veinblood1965
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    I used to run Vet Dungeons and those were tough back in the day I'll give you that.

    I recently ran Schriveners Hall on normal with a PUG a few times and never ever again. I cannot image it on vet with a PUG. Seriously mechanic oriented that one is. This one gets my vote and I need the darn helm out of it sigh. Those older vets above don't even come close.
    Edited by Veinblood1965 on 6 November 2023 16:51
  • El_Borracho
    El_Borracho
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    1. Graven Deep
    2. Earthen Root Enclave
    3. Falkreath

    Only because those 3 require a good tank and the DPS to know mechanics that will wipe a group if not handled quickly. All 3 become okay to easy if you are in a group with those qualities. Domihaus is a joke if you have strong burn and players who understand the columns. Frostvault is also a joke if you have a group that knows the mechanics.

    @Veinblood1965 Yeah, Scrivener's can be rough with a PUG as a lot of players have a problem with the books on the first boss and the AOEs on the final boss. Overall, I didn't think it was all that bad.

    EDIT: Scalecaller can be a nightmare with a PUG if you have a tank that can't handle the twins. Amazing how that is still an issue
    Edited by El_Borracho on 6 November 2023 17:12
  • Soarora
    Soarora
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    Just on vet level none of them are particularly hard. However, there are ones PUGs just are either good at or absolutely awful to the point of the run falling apart... like frostvault, depths of malatar, moongrave fane, scriviner's hall... I usually am on edge when my randoms take me there.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • N3CR01
    N3CR01
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    EDIT: Scalecaller can be a nightmare with a PUG if you have a tank that can't handle the twins. Amazing how that is still an issue

    Ran it a few times recently and 99% of the time we fail at the Twins either to a bad tank or no one knows the mechs.
  • boi_anachronism_
    boi_anachronism_
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    Depths. The boss that splits. Ive tanked it. You haveee to either heal the npc to prevent shielding or you have to have really good burn. I find this to be an absolute nightmare.
    Edited by boi_anachronism_ on 6 November 2023 23:36
  • AvalonRanger
    AvalonRanger
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    If healer doesn't have tank knowledge, then some dungeon are going hell even toughest tank
    dealing boss. In some dungeon(very few of though), tank need healing support even very tough tank.

    So, there're no unimportant role in Vet.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • MidniteOwl1913
    MidniteOwl1913
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    I used to run Vet Dungeons and those were tough back in the day I'll give you that.

    I recently ran Schriveners Hall on normal with a PUG a few times and never ever again. I cannot image it on vet with a PUG. Seriously mechanic oriented that one is. This one gets my vote and I need the darn helm out of it sigh. Those older vets above don't even come close.

    Yes! Schriveners Hall is very difficult and half of the pugs I do of that dungeon on normal don't even finish. It needs a real healer and a real tank and yes everyone needs to have a clue about mechanics. As the healer and often on the sides of the room, I have trouble getting out fast enough and end up one shotted. I know the mechanic and still can't seem to move fast enough! :-(
    PS5/NA
  • Necrotech_Master
    Necrotech_Master
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    i dont really find any of the dungeons difficult if you do the mechs

    if people dont know mechs...then explain it and try again, nobody is going to get mechs first time without seeing them and understanding them

    out of them i think graven deep final boss has probably the least forgiving and complex mechanics of most dungeons
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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